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1. caldari sentinel - in Feedback/Requests [original thread]
Folks keep hitting the 1 second depleted delay, which would be fantastic if it worked. (not saying we should balance around a bug, just putting it out there) Currently if you take any armor damage default delay kicks in (yes it's tested, use yer s...
- by Zunist Tae - at 2014.04.19 07:19:00
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2. Fracking fix Tanks and AV already - in Feedback/Requests [original thread]
1.7 Tank dominate field. Huges amounts of feedback provided to let you know how badly you unbalanced the situation. 1.8 Tank fix? Nope, just BS mumbling about a hotfix that will "eventually" be released, with no details provided because you "have...
- by Zunist Tae - at 2014.03.27 00:43:00
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3. Outie - in Feedback/Requests [original thread]
CCP, Thank you for failing to fix already broken mechanics before introducing new ones to be abused. Tanks: No fix in any way shape or form. AV: Further nerfed. Removal of high percentage damge mods without increasing base damage of AV weapon...
- by Zunist Tae - at 2014.03.25 22:03:00
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4. End of match entry Please stop!!!! - in Feedback/Requests [original thread]
Badly needed feature.
- by Zunist Tae - at 2014.02.12 18:00:00
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5. FEEDBACK: LAV's and roadkill - in Feedback/Requests [original thread]
Meee One wrote: Tap a HAV with a LAV and insta death. So it isn't balanced on the other end either. I agree that should be fixed as well.
- by Zunist Tae - at 2014.02.01 20:53:00
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6. FEEDBACK: LAV's and roadkill - in Feedback/Requests [original thread]
CLONE117 wrote: the front bumper doesnt really killanything any more anyways.. and this idea has been suggested to many times before. its still a no..its not very good.. ??? Doesn't kill? I've had it happen, with a sentinel, recently. And...
- by Zunist Tae - at 2014.01.31 20:07:00
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7. FEEDBACK: LAV's and roadkill - in Feedback/Requests [original thread]
Biggest issue I've seen with this is the lack of repercussions for the LAV. Simply put an LAV that hits infantry should take a massive amount of damage. This is especially true when hitting the heavier suits. Heavy suit.... 600-1000+ Armor
...
- by Zunist Tae - at 2014.01.31 19:27:00
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8. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
No, no and more no. There's absolutely no reason to restrict that slot. If the suit is designed to carry heavy weapons, while still sporting a side arm there is no logical design reason to restrict that slot. It has the power, slot, and dexterity ...
- by Zunist Tae - at 2014.01.29 18:58:00
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9. Walked away to play a different game, again. - in Feedback/Requests [original thread]
GET ATMESON wrote: [ If you getting stomped by PRO gear now. Nothing is going to change once you have PRO gear. Even if those PRO suit players go to ADV they will still stomp you. Its the skills that matter not just the gear. Mayhap, but th...
- by Zunist Tae - at 2014.01.17 00:07:00
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10. still hate the AV/tank changes - in Feedback/Requests [original thread]
RINON114 wrote: **SNIP** As you say, the only effective way to deal with tanks is to either be in one, or to use an explosive LAV (although I think forge guns are near perfect against tanks now). **SNIP** . Have to disagree with this. The on...
- by Zunist Tae - at 2014.01.14 23:20:00
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11. Keyboard Revisions - in Feedback/Requests [original thread]
I was correct. Once programmed the PS will work fine with it. Even handled macros.
- by Zunist Tae - at 2014.01.12 02:31:00
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12. Keyboard Revisions - in Feedback/Requests [original thread]
Possible work around. Get a N52TE (I use one for all my pc games). It's fully programable and stores the currently loaded profile in the game pads memory. Should be able to set it up on yer puter then attach to PS3. Will try to test sometime this...
- by Zunist Tae - at 2014.01.11 22:43:00
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13. New Equipment: Remote Nanite Injector - in Feedback/Requests [original thread]
Samuel Zelik wrote: I'm not sure where I got emotional **snip** Name calling is an attempt to evoke an unpleasant emotion response usually used when a valid counter argument isn't available. Repeatedly countering me with what amounted to yo...
- by Zunist Tae - at 2014.01.08 02:35:00
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14. New Equipment: Remote Nanite Injector - in Feedback/Requests [original thread]
Samuel Zelik wrote: Yes, it happens. Blueberries don't know any better until they're either taught or gain common sense/experience. Even if someone does check the area, there are times when re-death is unavoidable. After all, even good mercs d...
- by Zunist Tae - at 2014.01.07 23:45:00
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15. New Equipment: Remote Nanite Injector - in Feedback/Requests [original thread]
Alena Ventrallis wrote: More like a nanite launcher of some kind. Less healing because some of the nanites don't survive the flight to the target. Even worse idea. Revived with less armor so you're even easier for the other team to polish of...
- by Zunist Tae - at 2014.01.07 21:12:00
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16. New Equipment: Remote Nanite Injector - in Feedback/Requests [original thread]
Samuel Zelik wrote: Zunist Tae wrote: NTY. At least right now if someone revives me to get blasted by the reds there's a good chance they'll die with me. really don't want them doing it safely from cover. That's such terrible team-mentali...
- by Zunist Tae - at 2014.01.07 21:10:00
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17. New Equipment: Remote Nanite Injector - in Feedback/Requests [original thread]
Samuel Zelik wrote: Sounds like a blow dart or an injector on a stick. I'd rather wait for Drones that have the same/a similar function but don't need a cooldown or reduced heal percentage as a limiting factor (because Drones can be blown up). ...
- by Zunist Tae - at 2014.01.07 17:29:00
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18. Vehicle Lock - in Feedback/Requests [original thread]
Would really appreciate y'all giving me an actual vehicle lock. The current version is a good start, but only a start. I shouldn't have to worry about some blueberry hopping into my DS pilot seat because I popped out to drop an uplink, etc. Today...
- by Zunist Tae - at 2014.01.06 23:50:00
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19. Hardener timers and tank recall - in Feedback/Requests [original thread]
I'd be onboard with that. Got ganged up on by 2 or 3 tanks and an air ship this morning. Initially though tank spam sucks but no big, at least one of them is outta the fray till his hardeners cycle, just to watch him spawn a new tank while guarded...
- by Zunist Tae - at 2014.01.06 19:01:00
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20. Hardener timers and tank recall - in Feedback/Requests [original thread]
Please make hardener timers sticky. ..as in not resetable by recalling your vehicle. Seeing more wnd more twnk squads where the cycle one tank after anotnther through this after encounters. Completely ruins having the ti mers in the first place. ...
- by Zunist Tae - at 2014.01.06 18:43:00
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