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1. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Death On Contact wrote: The primary mission of a Scout Sniper is to support combat operations by delivering precise long-range fire on selected targets. By this, the sniper creates casualties among enemy troops, slows enemy movement, frightens ...
- by Zqev - at 2012.11.07 02:33:00
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2. FF penalties - in Feedback/Requests [original thread]
Once Friendly Fire goes into effect, we're going to need some way of getting rid of,or at the very least, keeping intenional Team Killers in check. Here's just one idea : 3 TKs on a map = booted from the match and unable to get back into the matc...
- by Zqev - at 2012.10.23 01:09:00
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3. [Request] Mechanized Infantry Suits - in Feedback/Requests [original thread]
Mechanized Infantry Suits ! Discus -
- by Zqev - at 2012.10.22 05:28:00
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4. [Request] Realism health bar tweak - in Feedback/Requests [original thread]
Remove the ability to see an opponents shield/armor bars.
- by Zqev - at 2012.10.21 16:49:00
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5. [Request] : More killed/killed by info - in Feedback/Requests [original thread]
Give us more info when we get a kill/get killed - Killed by/victim , weapon type, range
- by Zqev - at 2012.10.21 16:45:00
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6. (Request) battling aboard stations - in Feedback/Requests [original thread]
Instead of having a blob campfest shooting out station facilities in a null sec ststem, stations would have to be taken from the inside. Eve alliances would hire Dust514 mercs to take/defend stations or create their own Dust corporations for this ...
- by Zqev - at 2012.10.11 16:47:00
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7. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
Make jet packs an actual weapon system that you need to train skills for. For example, the 2 different types would be Rockets or Autocannons Jet packs would get a limited thrust boost that would recharge after each use every x amount of second...
- by Zqev - at 2012.10.11 00:28:00
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8. Give us MORTARS! - in Feedback/Requests [original thread]
All maneuver units require indirect fire to win. Mortars provide unique indirect fires that are organizationally responsive to the ground maneuver commander. Military history has repeatedly demonstrated the effectiveness of mortars. Their rapid, h...
- by Zqev - at 2012.10.11 00:05:00
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