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41. Shotgun skills - in Feedback/Requests [original thread]
Necrodermis wrote: after bringing up my shotgun skills i realized that the skill actually has a negative impact on the shot gun. taking away the spray while still maintaining the insulting CQC range. this limits the shot gun to a pathetic weapo...
- by Zion Shad - at 2012.12.13 23:49:00
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42. [Request] Grid System - in Feedback/Requests [original thread]
IgniteableAura wrote: What interesting is the "paper" maps already have grids on them. https://forums.dust514.com/default.aspx?g=posts&t=42725&find=unread This is because the request had been made sometime back and CCP is adding ...
- by Zion Shad - at 2012.12.13 23:15:00
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43. Feedback: Server Swarm Sat - in Feedback/Requests [original thread]
On hard freeze number five( they happen 5 mins after logging in) Have at lest 2 other corp mates going through same prob. Ill be remaining off until event is over.
- by Zion Shad - at 2012.12.01 23:16:00
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44. [suggestion] Sensor Ghost Probe - in Feedback/Requests [original thread]
One of the CoD had a nade that mimiced gun fire and so it would show on enemy radar. I loved it and therefore support this idea. +1
- by Zion Shad - at 2012.11.30 07:00:00
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45. Request: More Info displayed for Corp member and Applicants - in Feedback/Requests [original thread]
I would like to see More Info displayed on Corp members and Applicants. Such things like "when the character was created along a option that takes you to their leaderboard stats. You know the tool to combat the meta game ;)
- by Zion Shad - at 2012.11.26 19:02:00
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46. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
A direct hit from a missile should be powerful So I vote for that to stay. Look this was a major change and it didn't need to be so dramatic, but it has been done so now lets bring it back up from here towards the original way it was and ease it...
- by Zion Shad - at 2012.11.25 05:02:00
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47. REQUEST: HMG Style Turrets for LAVs - in Feedback/Requests [original thread]
Vermaak Doe wrote: The blaster is just a pseudo hmg, use it. No. Railguns and Blasters are to piracies for things like Dropships and LAV. Now HAV are slower and can allow for more alignment and aim for those types of turrets, But Im lookin...
- by Zion Shad - at 2012.11.22 06:44:00
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48. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
Blast Rat and Splash Dmg is what missiles are suppost to do. Thats why I think effecting the rate of fire is a better fix to this. Give infantry time to react and move. If say a dropship is on the run from swarms then the gunner may only have time...
- by Zion Shad - at 2012.11.22 06:39:00
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49. REQUEST: HMG Style Turrets for LAVs - in Feedback/Requests [original thread]
but are auto cannons NPC ran or player ran? Maybe both?
- by Zion Shad - at 2012.11.22 02:42:00
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50. Request: Canceling vehicle menu easier - in Feedback/Requests [original thread]
Hitting cancel on the vehicle call in menu To while attempting to call in a drop ship I hit right on D-Pad selected call in vehicle, then scrolled down to Dropships and as I was going to enter it I was being sniped. So after hitting Circle to ca...
- by Zion Shad - at 2012.11.22 02:41:00
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51. Hack equipment - in Feedback/Requests [original thread]
[REQUEST] Hacking nanohives and drop uplinks to add battlefield dynamics Update: This idea will go on the list of features to be added in future updates. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread Post #8
- by Zion Shad - at 2012.11.22 02:32:00
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52. REQUEST: HMG Style Turrets for LAVs - in Feedback/Requests [original thread]
Been playing with a heavy lately and messing with HMGs and Forges. While playing with a blaster on my LAV I couldn't help but want a HMG style turret over the blaster. With LAVs the combat is mostly with infantry in more CQC style combat then with...
- by Zion Shad - at 2012.11.22 02:30:00
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53. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
EDITED: Today I checked out the Small Missile turret on my LAV with a gunner while I drove and then vis versa. The Missiles produced smaller splash dmg rat and almost felt like i was not hitting anything from a LAV. Now without splash Dmg a Missil...
- by Zion Shad - at 2012.11.21 23:22:00
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54. Request: TAP R2 to Activate Vehicle Module - in Feedback/Requests [original thread]
The best ideas to me on this is the D-pad mod activate and the keyboard key placment for mod activate Great feedback guys
- by Zion Shad - at 2012.11.12 01:22:00
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55. Request: TAP R2 to Activate Vehicle Module - in Feedback/Requests [original thread]
The dark cloud wrote: i would like it more that you could assign the modules to the D-pad. This is a good idea dark cloud. Once in a vehicle it deactivates the map and scoreboard and turns it in to hot keys. The only thing it mess up is pu...
- by Zion Shad - at 2012.11.10 16:42:00
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56. Request: TAP R2 to Activate Vehicle Module - in Feedback/Requests [original thread]
I would like to see the ability to tap R2 to activate vehicle module much like taping it to switch weapons. It should be defaulted to whatever mod is at the top of your list when there are muti-mods on's. So this way you can put up your reps or bo...
- by Zion Shad - at 2012.11.08 21:44:00
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57. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Paran Tadec wrote: Then may I add that you should provide a link to your railgun post so others may support it. I would but it was months go. Nearly impossible to find. Another thing I've suggested in the past was to make the large missile ...
- by Zion Shad - at 2012.11.06 05:18:00
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58. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Paran Tadec wrote: I said the same thing about railguns, in regards to their ability to kill infantry ( a railgun round landing near you should have enough splash to kill you) but CCP felt otherwise and nerfed the **** out of them. Being as fo...
- by Zion Shad - at 2012.11.06 03:29:00
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59. Supply Depot: Armor Repair function. - in Feedback/Requests [original thread]
I'd like to see Supply D's in every Ambush map. Not sure why only one of the Ambush maps have them and the others don't. They cause great conflect hotspots
- by Zion Shad - at 2012.11.06 01:40:00
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60. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
@ Paran Tadec: Quote: So you want them to be an even more effective railgun tank? If the Railguns on tanks are slightly tweak back it wonGÇÖt be. Not picking a fight against Tanks here. Quote: The amount to which they are used to one h...
- by Zion Shad - at 2012.11.06 01:36:00
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