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101. Great Ideas on MCC's - in Feedback/Requests [original thread]
It almost sounds like a mini mission within a PvP battle What if we put a tractor beam on it as well to freeze enemy ships so they can be picked off
- by Zion Shad - at 2012.07.09 12:32:00
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102. Great Ideas on MCC's - in Feedback/Requests [original thread]
In a post of mine in "Bugs" about landing on the MCC with a Dropship , a lot of great Ideas were posted. Here are some of the ones I like. Kosen Driago wrote: Zion Shad wrote: Hawk Von Draum wrote: I think the MCC should be a spawn poi...
- by Zion Shad - at 2012.07.09 01:05:00
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103. [Request] K/D could care less Win/Loses Now that matters - in Feedback/Requests [original thread]
Just hoped in a game and before I could even spawn, my team had lost and therefore I took a lost. Would like some filter for random matches that keeps you from entering a matches that has a significant amount of progression already. this will tr...
- by Zion Shad - at 2012.07.06 22:36:00
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104. Aerial Attack Vehicles??!? - in Feedback/Requests [original thread]
They will have Fighters soon TM
- by Zion Shad - at 2012.06.29 05:21:00
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105. Near Dropship Perfection (Thank you DEVs ;) - in Feedback/Requests [original thread]
Quack Man wrote: In my opinion, dropships should take more damage from plummeting to the ground. I've damaged a few dropships to the extent that they catch on fire and the passengers bail out (so the dropship falls down), but I'm not getting an...
- by Zion Shad - at 2012.06.27 03:49:00
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106. Near Dropship Perfection (Thank you DEVs ;) - in Feedback/Requests [original thread]
Thank you Devs for listening In an earlier post I had made a comparison with the Dropship to the Venom (Transport heli from BF3) Link Here and they added just about everything there. It feels great guy, loving the tilt, sound effect, the abili...
- by Zion Shad - at 2012.06.26 20:19:00
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