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1. DUST 514 = Awesome ...CCP/CSM please take note ! - in Feedback/Requests [original thread]
The Eristic wrote: Basic Frames are a massive waste of both isk AND SP. Nearly a million SP merely to gain access to the light/med/heavy role suits of a single race, and having done so, one has zero practical reason to ever use the basic frames...
- by Ziero01 - at 2014.04.12 04:41:00
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2. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
It's amazing that something as simple as this hasn't yet been added to this game. But then again, nothing in this game really shows any kind of support to those who wish to use teamwork or communication. Despite all the claims of vast battlefields...
- by Ziero01 - at 2014.03.31 20:55:00
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3. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
As a Shotgunner, I would love a Slug shot Shotgun. I completely support this idea. (I'm also a fan of more versatility in weapon types)
- by Ziero01 - at 2013.05.27 17:46:00
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4. MAG Domination Game mode - in Feedback/Requests [original thread]
I completely agree. We need more game mode variety in Dust, as of now all we have is TDM and Control Points. OMS and"Domination" are nothing more but slight variations of the previous two game modes, and not even interesting variations at that. Al...
- by Ziero01 - at 2013.05.27 17:02:00
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5. [Request] Gunships - in Feedback/Requests [original thread]
As someone who currently specializes in Swarms, I would LOVE more things in the air to shoot. Heck, this game could only benefit from having more vehicle types in general. LAVs, HAVs and Dropships aren't enough, Jets, Gunships, Mechs, APCs, maybe ...
- by Ziero01 - at 2013.04.04 00:03:00
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6. Incorporate the shape buttons into remote explosives - in Feedback/Requests [original thread]
As someone who loves Remote Explosives, I love the idea of being able to pick and choose the order in which they go off. It's almost pointless to even bother dropping 5 on the ground at once because all you really need is one or two on an objectiv...
- by Ziero01 - at 2013.03.15 20:30:00
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7. [Feedback\debate] Regarding Squad leader orders. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: What about the squad leader being sort of a permanent objective ? MAG-style ? Just to clear things up, in MAG the SL was never an objective. They could set Fragos, just like this game, on vehicles or Structures, but ...
- by Ziero01 - at 2012.11.19 01:41:00
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8. Support Equipment related icons over players (armor/ammo equivalent to nanite-in... - in Feedback/Requests [original thread]
The HP bars of allies is more then enough of an indicator when it comes to repairs. They don't really need an indicator of someone running low on HP on the other side of the map because you won't be able to help them anyway. And with resupplies, N...
- by Ziero01 - at 2012.11.19 01:08:00
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9. Request - AV Small turrets - in Feedback/Requests [original thread]
Rhadiem wrote: Doing this would remove the only effective turret for Dropships. There isn't a reason why we couldn't have both types of missiles, as they both have a purpose. If railguns fired, charging up on cooldown, not pre-fire, they would...
- by Ziero01 - at 2012.11.19 00:58:00
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10. squads are broken - in Feedback/Requests [original thread]
As Garrett points out, Squad Leaders already have the ability to highlight targets, areas and other players as things for their squad to focus on that when other Squadmates perform actions near them they get bonus points. The problem isn't a lack ...
- by Ziero01 - at 2012.11.09 22:36:00
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11. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
While this kind of testing is nice to see, it doesn't really provide anything we didn't already know. SMG and Shotgun are best at close range, Sniper is best at super far ranges and AR is good for a variety of things. ....that's kind of exactly ...
- by Ziero01 - at 2012.11.09 22:24:00
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12. 2 bones - in Feedback/Requests [original thread]
Yea, being revived doesn't count as a loss to the Clone count, only a Death as far as KDR goes. Which is fine as is, since you did in fact die. While your clone wasn't lost, you still were taken down to 0 Armor which is why it's a death. But the...
- by Ziero01 - at 2012.10.29 03:06:00
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13. drop uplink camp idea - in Feedback/Requests [original thread]
WHz DS9899 wrote: Well how about I encountered two guys camping a uplink with sniper rifles? honstly, I want a drop pod/like spawn for uplinks. that way, the uplink problemwiould be solved. Not really since you would still have snipers watch...
- by Ziero01 - at 2012.10.29 00:39:00
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14. [SUGGESTED FIX Thread] vehicle rep spam/WP farm - in Feedback/Requests [original thread]
I think the simplest way to fix this problem is to completely removed SP/WP gains from repairing vehicles and structures that were damaged by friendly/non-enemy actions. Since the basic crux of this issue relies solely on these players staying bac...
- by Ziero01 - at 2012.10.03 15:51:00
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15. [Suggestion] 3 Part recipe for balancing precision strikes. - in Feedback/Requests [original thread]
From what I can tell, the biggest issue with this OS problem isn't the actual usage of the strikes, but the method used to obtain the points for these strikes. Correct me if I'm wrong, but the basic idea is to call in a friendly vehicle behind the...
- by Ziero01 - at 2012.10.03 04:05:00
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