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301. Anecdotal accounts are proof of nothing - in General Discussions [original thread]
Hah, as if 'Math' is real. Numbers are just control, 2+2=5, man! http://www.youtube.com/watch?v=TbNymweHW4E Good post. I hope it can provide some insight for other plays; our subjective experiences do not constitute a truth of a thing. I'm n...
- by Zero Notion - at 2013.08.08 21:44:00
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302. What your K/D record in Uprising? - in General Discussions [original thread]
Roldrage wrote: 28-0 with the plasma cannon. Going to use this as an advertisement to get people to drop the MD for the PC this week.
- by Zero Notion - at 2013.08.08 21:32:00
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303. What your K/D record in Uprising? - in General Discussions [original thread]
lrian Locust wrote: We're immortal mercenaries, getting revived in seconds to rejoin battle over and over again. Who cares about kills? It's WP that count! I like to run behind enemy red lines and headshot redberries when they call their tank,...
- by Zero Notion - at 2013.08.08 21:14:00
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304. What your K/D record in Uprising? - in General Discussions [original thread]
28/3, K-5 Specialist and Assault Pistol. I typically don't see such, though, and I think I was either against a very poor team or I just hit some kind of meditative rhythm. Pretty proud of it only because of how far I've come in being able to an...
- by Zero Notion - at 2013.08.08 21:05:00
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305. Countering MDs - in General Discussions [original thread]
Poplo Furuya wrote: I've very rarely found myself on the receiving end of the MD aside from swarm situations where my team's dead and I'm being closed in on by 4+ people... but at that point the precise manner of death is largely irrelevant. T...
- by Zero Notion - at 2013.08.08 17:03:00
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306. Countering MDs - in General Discussions [original thread]
RedZer0 MK1 wrote: Keep changing the distance at which you are fighting. Move out then in, then out. Unlike other guns, left and right strafing do little to help. This is a very good point. Well thought out.
- by Zero Notion - at 2013.08.08 16:37:00
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307. Countering MDs - in General Discussions [original thread]
Vickers S Grunt wrote: "Don't panic captain manering,,,, they don't like it up em " I would say don't run away and don't back away its much easier for the mass guy to land a shot if he know where u are going to pop out . The best way i find to...
- by Zero Notion - at 2013.08.08 16:33:00
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308. Countering MDs - in General Discussions [original thread]
RKKR wrote: Zekain Kade wrote: Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. I thought this weapon was de...
- by Zero Notion - at 2013.08.08 16:28:00
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309. Countering MDs - in General Discussions [original thread]
Zekain Kade wrote: Or just, you know... shoot them? From a distance perferrablMass drivers are cqc weapons, so using one that isn't a cqc weapon in a non cqc area will probably be the best counter. That can be number 7! How about a tactic f...
- by Zero Notion - at 2013.08.08 16:21:00
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310. Countering MDs - in General Discussions [original thread]
calisk galern wrote: Snipe them, that's my option number 1. of course it's always my option number 1. 1) guy running at you with AR.....snipe them 2) heavy 15 feet in front of you....snipe them 3) mass driver firing at you from the roof.......
- by Zero Notion - at 2013.08.08 16:17:00
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311. Countering MDs - in General Discussions [original thread]
Tactics to counter the MD. 1) Run away. 2) Duck, cover, flank (can also include number 1 with this tactic) 3) Grenades? 4) Multiple point assaults coordinated with your team, aiming for optimal firing outside the splash radius for at least o...
- by Zero Notion - at 2013.08.08 16:14:00
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312. Mass Drivers - Let's try basic logic - in General Discussions [original thread]
TunRa wrote: No wonder CCP can't get new conent, every month we have another "OP" weapon and the forums are full of negative and positive feedback on said weapon. This blocks the real feedback we should be giving to CCP about everything else. ...
- by Zero Notion - at 2013.08.08 16:00:00
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313. 2x bonus is hardly faster - in Feedback/Requests [original thread]
RA Drahcir wrote: they didn't want you to get SP at twice the rate, they want you to play twice as much. More opportunity to die in AUR gear. Why are you buying AUR gear?
- by Zero Notion - at 2013.08.08 15:53:00
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314. Mass Drivers - Lets try basic math - in General Discussions [original thread]
Yeah, it's not an OP weapon. It's just being utilized in a way that is OP; no FF in pub = world of MD spam. Boring.
- by Zero Notion - at 2013.08.08 15:25:00
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315. The time for change is NOW! Dusties! Yes YOU can! - in General Discussions [original thread]
I must be really bad because I am really bad with the MD. Really bad. I'll stick with my shotgun and pistol.
- by Zero Notion - at 2013.08.08 15:03:00
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316. Why Is The Headshot Sound So Loud? - in General Discussions [original thread]
IT'S THE SOUND OF VICTORY LIKE A GLORIOUS, HEAVENLY HORN LETTING YOU KNOW YOU'RE AN EXQUISITE BEING WITH MAD GUN GAME.
- by Zero Notion - at 2013.08.08 14:50:00
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317. (Suggestion/Crosspost from General Discussion) Designing Mechanics Within Two Games - in Feedback/Requests [original thread]
I'd argue that it is more than a non-issue; any design issue for any game is an issue. The more time spent hard coding, tweaking and re-designing weaponry/mechanics to support two different game modes takes more time away from other mechanics that...
- by Zero Notion - at 2013.08.08 14:43:00
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318. (Suggestion/Crosspost from General Discussion) Designing Mechanics Within Two Games - in Feedback/Requests [original thread]
So, I think I'm seeing a potential issue arising because of the two game modes that we currently have and the weapons we employ. Planetary Conquest where friendly fire is possible and the general pub matches where there is no friendly fire. What...
- by Zero Notion - at 2013.08.08 14:24:00
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319. Designing Mechanics Within Two Games Modes - in General Discussions [original thread]
So, I think I'm seeing a potential issue arising because of the two game modes that we currently have and the weapons we employ. Planetary Conquest where friendly fire is possible and the general pub matches where there is no friendly fire. What...
- by Zero Notion - at 2013.08.08 14:19:00
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320. How to tell when something has become a FOTM..... - in General Discussions [original thread]
I'd argue it's OP simply due to the fact that you can spam it (and any explosives) in public matches without fear of killing your teammates. Which is why you can have 5-6 players all in a single area wielding it. Silly.
- by Zero Notion - at 2013.08.08 13:22:00
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