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141. Tested the HMG - in General Discussions [original thread]
NOT JL wrote: Zero Notion wrote: Whenever they roll out a large new patch, they accompany it with one of these 3x events to bring people out of the woodwork, stress test their mechanics all week and see how the patch is holding up. In the ...
- by Zero Notion - at 2013.11.09 16:52:00
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142. Tested the HMG - in General Discussions [original thread]
Whenever they roll out a large new patch, they accompany it with one of these 3x events to bring people out of the woodwork, stress test their mechanics all week and see how the patch is holding up. In the mean time, they are stressing out the pla...
- by Zero Notion - at 2013.11.09 16:43:00
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143. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
Well, I can see my things sure; does it work the same with the enemy?
- by Zero Notion - at 2013.11.09 05:28:00
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144. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
Hm. I'm going to experiment with some range enhances and see if it changes; I can't honestly recall a time when I noticed someone creeping up behind me and having their chevron appear in the TAC but I may be imagining things.
- by Zero Notion - at 2013.11.09 05:23:00
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145. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
Hm, so I'm confused. Why is it that I don't see enemies approaching from behind? I thought you had to be facing them and win a precision contest in order light them on the tac? Everything I know is a lie!
- by Zero Notion - at 2013.11.09 05:06:00
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146. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
Potentially, I suppose it would be something akin to an active scanner that's always on but based on the suits precision capabilities.
- by Zero Notion - at 2013.11.09 04:50:00
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147. A Better Education Of New Eden's 4 Races - in General Discussions [original thread]
Iron Wolf Saber wrote: I have to say Capsuleers regardless of race are pretty damn heartless bunch http://www.eveonline.com/creations/fiction/all-these-lives-are-fit-to-ruin/ Pfft, they have hearts beyond measure. It's only the mortals w...
- by Zero Notion - at 2013.11.09 03:38:00
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148. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
Ahh, I guess that I was referring to; a more 360 LoS for the Suit.
- by Zero Notion - at 2013.11.09 03:11:00
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149. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
Pretty sure it doesn't, it's in a cone shape in front of you.
- by Zero Notion - at 2013.11.09 02:37:00
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150. 1.6 or the Minmatar scout holocaust - in General Discussions [original thread]
Like I suggested; give them a 360 Scan Radius rather than the cone. Perfect fit for a Scout.
- by Zero Notion - at 2013.11.09 01:51:00
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151. Cat Merc's archive of threads - Nexus - in General Discussions [original thread]
Draxus Prime wrote: Zero Notion wrote: I didn't know they actually banned players, considering the level of troll here remains pretty stable. forum bans Man. That's cruel. They make you play Dust without the one place where you can find...
- by Zero Notion - at 2013.11.09 00:05:00
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152. Sniper Kills - in General Discussions [original thread]
D3LTA ARM3GGIDDO wrote: I'm thinking of fitting a commando suit with a missile launcher and sniper rifle It's not as fun as you think, especially when someone stumbles on you and you've got nothing but some swarms to point at him while he la...
- by Zero Notion - at 2013.11.09 00:02:00
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153. Cat Merc's archive of threads - Nexus - in General Discussions [original thread]
I didn't know they actually banned players, considering the level of troll here remains pretty stable.
- by Zero Notion - at 2013.11.08 23:58:00
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154. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
I typically play an Assault or Logistics dropsuit but I've got a secondary character that has 4 million SP dedicated into Scout and Snipers, along with a smattering in pistols, ScR and SMG. I've got another that's advanced Heavy and Commando - so ...
- by Zero Notion - at 2013.11.08 23:19:00
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155. Who's going to rep the logi? - in General Discussions [original thread]
I've been playing a Logi since Open Beta and recently switched over to the Assault. Playing my Logi as an Assault gives me more options but at the advanced level, I feel that the speed, shield recharge and assault bonuses > my Logi in terms of ...
- by Zero Notion - at 2013.11.08 23:12:00
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156. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
You guys were on the right path with buffing the Scout's scan distance; it needs to one step further and allow Scouts to be capable of having a passive scan radius of 360 degrees around them. If they are going to be lightly armored, low pg/cpu and...
- by Zero Notion - at 2013.11.08 22:41:00
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157. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
We should expand the augmentation slot and get actual boosters; they're in Eve already and who doesn't want to see a PCP-fueled heavy on the field? Basically the boosters help with their combat, so it'd fit perfectly.
- by Zero Notion - at 2013.11.08 18:20:00
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158. Kill Cams For Snipers - in General Discussions [original thread]
Bullet trails are the best option, as well as the indicator lighting up when they hit you.
- by Zero Notion - at 2013.11.08 18:03:00
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159. [Feedback] - in Feedback/Requests [original thread]
Heck, my gun pulsing a steady, deep red would be a lot nicer, too. Like, an obvious pulsing that would conceal the flare of the gun as you're firing it. Get some synesthesa -esque design in here!
- by Zero Notion - at 2013.11.08 17:39:00
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160. [Feedback] - in Feedback/Requests [original thread]
We can totally have both if you like it. Personally, I find the ammo wheel to be too large. I don't need all of that taking up much screen. Same goes for health and shields. It needs to be more sleek, more refined, slightly smaller. The current wh...
- by Zero Notion - at 2013.11.08 17:37:00
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