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61. YO CPM - in General Discussions [original thread]
Iron Wolf Saber wrote: Not my job to coerce and hold hostages. Sorry. I am sure his leaving is noted, I am also quite sure that if his leaving was to be blamed on any 'balance' changes there is little to nothing anyone can do to change that pen...
- by Zero Notion - at 2013.12.05 00:58:00
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62. I'm really sad - in General Discussions [original thread]
I don't blame him, really. It's a bummer if he does because he contributes a lot of solid data, feedback and suggestions. He's been the cheerleader for Scouts for a long time and is the reason I even skilled into them. After playing a purely scout...
- by Zero Notion - at 2013.12.05 00:53:00
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63. Thoughts On Shield Changes - in General Discussions [original thread]
mollerz wrote: The problem with that is it is no small feat to "check out other things". It takes a long time to skill up a different build along with the proper ancillary skills. Sorry, but that is silly to expect of your customer base. We...
- by Zero Notion - at 2013.12.05 00:08:00
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64. Thoughts On Shield Changes - in General Discussions [original thread]
I think they want people to explore the other modules and build new fits in order to gather data on its performance but it is also, seemingly, an insignificant change due to the mechanics in the context of the current battlefield environment. TTK ...
- by Zero Notion - at 2013.12.04 23:51:00
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65. I knew there was gonna be no love for scouts but. - in General Discussions [original thread]
I think they want people to explore the other modules and build new fits in order to gather data on its performance but it is also, seemingly, an insignificant change due to the mechanics in the context of the current battlefield environment. TTK ...
- by Zero Notion - at 2013.12.04 23:46:00
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66. When a repair tool is the active item all friendly HP bars will now be visible. - in General Discussions [original thread]
Awesome. One thing I'd love to see as a Logi; static health monitoring on my HUD of my squadmates. As a Logistics, you'd think that I would have the logistics part of it down. Information and such. Being able to monitor a squad, even when separat...
- by Zero Notion - at 2013.12.04 20:08:00
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67. The Next 2x/3x SP Event - in General Discussions [original thread]
Aikuchi Tomaru wrote: Zero Notion wrote: Man, we need a test server. Not going to happen. Not ever. Sony doesn't allow it. And why should they? A test build can easily blow some PS3s. What a mess.
- by Zero Notion - at 2013.12.04 19:58:00
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68. Shield tankers crying tears on the forums - in General Discussions [original thread]
Arkena Wyrnspire wrote: We'll see how this plays out. Especially with the logis being (FINALLY) looked at. Logistics Role Bonus: Aura Effect, increases shield recharge rate, decreases shield recharge time from depleted state. Thanks to the...
- by Zero Notion - at 2013.12.04 19:51:00
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69. The Next 2x/3x SP Event - in General Discussions [original thread]
General John Ripper wrote: sp after new patches is logical.... It doesn't prove anything. If I was a game dev, I would want for the same thing. If I was a logical player, I would also like the same thing. The problem is that they gather d...
- by Zero Notion - at 2013.12.04 19:45:00
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70. The Next 2x/3x SP Event - in General Discussions [original thread]
calisk galern wrote: Zero Notion wrote: Ploo-Koon wrote: W...why else would they exist? F-fun? Rewarding players for being such a loyal fanbase?! I just want to be loved, not bribed with SP that has no meaning. :( well first, whe...
- by Zero Notion - at 2013.12.04 19:44:00
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71. Before you shield -QQ... - in General Discussions [original thread]
Knight Soiaire wrote: Jadd Hatchen wrote: These two guys have it right. And to top it all off, there is a low slot shield module that reduces recharge delay so you can counter this nerf anyways. Show me where the armor tanking guys get to ha...
- by Zero Notion - at 2013.12.04 19:39:00
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72. Before you shield -QQ... - in General Discussions [original thread]
Your first mistake is assuming anyone even uses shields. Damage mods all the way.
- by Zero Notion - at 2013.12.04 19:36:00
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73. The Next 2x/3x SP Event - in General Discussions [original thread]
Ploo-Koon wrote: W...why else would they exist? F-fun? Rewarding players for being such a loyal fanbase?! I just want to be loved, not bribed with SP that has no meaning. :(
- by Zero Notion - at 2013.12.04 19:35:00
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74. Are these the REAL patch notes? - in General Discussions [original thread]
I think they're hesitant to release more dropsuits due to the fact that the commando suit release was a huge failure (that's basically the equivalent of releasing a new class that doesn't work). People get fired for that in the industry. Scout su...
- by Zero Notion - at 2013.12.04 19:33:00
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75. The Next 2x/3x SP Event - in General Discussions [original thread]
If it drops after the release of the rifles, this is going to confirm my theory that SP events are only used for two things; booster marketing and gathering data on new patches. Man, we need a test server.
- by Zero Notion - at 2013.12.04 19:29:00
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76. Are these the REAL patch notes? - in General Discussions [original thread]
Cosgar wrote: They need to do one of three things to make shields to actually worth using. Pick one: -Scale extender HP higher to make them worth the CPU/PG cost: 33/66/99HP -Lower CPU/PG cost -Buff rechargers/energizers/regulators, dropsuit ba...
- by Zero Notion - at 2013.12.04 19:26:00
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77. Are these the REAL patch notes? - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Zero Notion wrote: It's kind of amusing because a great deal of players are utilizing damage mods more than shields. TTK is bad. Surviving encounters is bad due to a whole plethora of reasons and not just poor use...
- by Zero Notion - at 2013.12.04 19:19:00
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78. Are these the REAL patch notes? - in General Discussions [original thread]
Quote: A regulator takes a low slot which minnies only have two of. Should have planned ahead before skilling into a Minnie suit. It's not as if there is some warning that explains to players that radical changes are still occurring and game...
- by Zero Notion - at 2013.12.04 19:18:00
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79. Are these the REAL patch notes? - in General Discussions [original thread]
It's kind of amusing because a great deal of players are utilizing damage mods more than shields. TTK is bad. Surviving encounters is bad due to a whole plethora of reasons and not just poor user skills. Why bother with shields when they offer p...
- by Zero Notion - at 2013.12.04 19:10:00
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80. Blueberries, FW, and Plasma Cannon - in General Discussions [original thread]
Rozencrutz89 wrote: I think this is the one thing that is gonna drive me crazy. I like the idea of friendly fire, BUT, I see it becoming a problem with the potential of trolls/spais. That's the point.
- by Zero Notion - at 2013.12.04 19:04:00
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