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        | 81. bubble shields. - in Feedback/Requests [original thread] Sort of a cross between the bubble shields you use in EVE, and a barricade (maybe).  They are an installation, not an equipment item. When you order one down, it'll drop it, and create a bubble area around it, allowing for some protection to who e...
 - by Zekain Kade - at 2012.07.04 21:00:00
 
 
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        | 82. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread] Kitt 514 wrote:  so in other words you'd like to let console pubbies dumb it down to the point where its like every other fps?  eve players annoying? wait till i can orbital strike your ass  EVe players are dumbing it down because it doesn't pla...
 - by Zekain Kade - at 2012.07.04 20:29:00
 
 
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        | 83. Sagaris might be a little overpowered. - in Feedback/Requests [original thread] tanks need weak spots. Sort of like how tanks are in BF3. their front is their strongest point armor wise, while their sides are 20% weaker, and the back is 40% weaker.  only armor should be like that, not the shields.  That way, players can actua...
 - by Zekain Kade - at 2012.07.04 20:26:00
 
 
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        | 84. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread] the would slow the game down way too much. I dislike this idea.  gameplay > realism.
 - by Zekain Kade - at 2012.07.03 20:55:00
 
 
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        | 85. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread] Hire the top Esports teams. you now have your self a dream team. One that works well together, has with excellent stats, and is just generally awesome.   Now look at the enemy team. The defenders are a bunch of randies with varying skill levels. W...
 - by Zekain Kade - at 2012.07.03 20:42:00
 
 
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        | 86. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread] Jin J'Rayle wrote:    Mavado V Noriega wrote:    Zekain Kade wrote:  You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too.    rank 1-10 players ...
 - by Zekain Kade - at 2012.07.03 20:29:00
 
 
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        | 87. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread] Noric CLONE004 wrote:  Six vs  Zekain Kade wrote:  You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too.   rank 1-10 players will fight other ra...
 - by Zekain Kade - at 2012.07.03 19:00:00
 
 
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        | 88. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread] Skytt Syysch wrote:  Every time I've seen some kind of true skill system, I've seen people quitting out of matches so they don't get losses on their record.  A measure such as war points per minute is probably a better indicator of a good player...
 - by Zekain Kade - at 2012.07.03 18:51:00
 
 
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        | 89. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread] You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too.   rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight ...
 - by Zekain Kade - at 2012.07.03 17:57:00
 
 
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        | 90. [Request] Sliding - in Feedback/Requests [original thread] make it so you can only slide while sprinting.
 - by Zekain Kade - at 2012.07.03 16:52:00
 
 
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        | 91. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread] A 1-50 rank that is based off performance such as Win/loss, and Kills/death.  This system would draw in a more competitive crowd to this game, including MLG. it'll also give players of all skill levels a fair, fighting chance with every game they ...
 - by Zekain Kade - at 2012.07.03 16:49:00
 
 
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        | 92. Artillery turrets suggestions. - in Feedback/Requests [original thread] bump for more to read.
 - by Zekain Kade - at 2012.07.03 01:19:00
 
 
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        | 93. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread] Max Trichomes wrote:    Zekain Kade wrote:    Lilianna Sentinel wrote:  I'm assuming artillery makes the game more tactical then. :)  I went to copy and paste post i was making because the forum froze up on my for the 500th time, but didn't copy...
 - by Zekain Kade - at 2012.07.02 18:16:00
 
 
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        | 94. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread] Bones1182 wrote:    Zekain Kade wrote:    Lilianna Sentinel wrote:  I'm assuming artillery makes the game more tactical then. :)  I went to copy and paste post i was making because the forum froze up on my for the 500th time, but didn't copy it ...
 - by Zekain Kade - at 2012.07.02 18:11:00
 
 
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        | 95. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread] Lilianna Sentinel wrote:  I'm assuming artillery makes the game more tactical then. :)  I went to copy and paste post i was making because the forum froze up on my for the 500th time, but didn't copy it properly. So I ended up accidentally posti...
 - by Zekain Kade - at 2012.07.02 18:00:00
 
 
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        | 96. [Request] DO NOT add mandatory knife finishing animations! - in Feedback/Requests [original thread] assassinations/ knife animation slows down the game play, leave them out.
 - by Zekain Kade - at 2012.07.02 17:58:00
 
 
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        | 97. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread] Nope. lone wolves would win hands down..
 - by Zekain Kade - at 2012.07.02 17:56:00
 
 
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        | 98. Artillery turrets suggestions. - in Feedback/Requests [original thread] I hate making constructive threads, no one every posts/ reads them.
 - by Zekain Kade - at 2012.07.02 17:36:00
 
 
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        | 99. Artillery turrets suggestions. - in Feedback/Requests [original thread] I do not claim to be super awesome at tank fitting, so I wont list the CPU/EG due to the fact that i do not know usage amount for the other turrets. how ever, i will list their damage capabilities. Please assume that AUR turrets use less CPU, and ...
 - by Zekain Kade - at 2012.07.02 17:18:00
 
 
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        | 100. [Feedback] Spawn points in Skirmish: Critics & solutions - in Feedback/Requests [original thread] Garis Turaun wrote:  This is why there are Drop Up-link Modules, and Mobile Cloning Facility modules for vehicles.  I carry Drop Beacons with me and drop them in strategic places for my team mates that are hard for opponents to get to without fl...
 - by Zekain Kade - at 2012.07.01 18:08:00
 
 
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