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801. Kb/m and DS3 debate. - in General Discussions [original thread]
Ghazbaran's first video seems pointless as he used a weapon that has dispersion which would possibly account for some damage being applies despite the reticule not being red. Furthermore I'd be asking if the hitbox is larger than the character m...
- by Zatara Rought - at 2014.10.26 23:09:00
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802. Kb/m and DS3 debate. - in General Discussions [original thread]
TheD1CK wrote: Before nerfs to KB/M it was clearly a strong advantage vs DS3 gamers And now the coin has flipped in favor of the DS3 so it's not good for either side. I'd like to see the AA toned down or removed on DS3 to even the playing fiel...
- by Zatara Rought - at 2014.10.26 23:03:00
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803. Honestly - in The War Room [original thread]
Green Living wrote: I honestly can't tell the difference. I didn't think you still played. AA is so insignificant I'm not surprised.
- by Zatara Rought - at 2014.10.25 18:29:00
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804. Spotted on SISI.... - in General Discussions [original thread]
:^)
- by Zatara Rought - at 2014.10.25 18:03:00
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805. Kb/m and DS3 debate. - in General Discussions [original thread]
PS...all the best tanks know that using both was the way to go. Attorney General would use KBM for the acceleration and ds3 for fine aiming and moving over certain terrain where the fluidity of the ds3 was needed to scale certain mountains and t...
- by Zatara Rought - at 2014.10.25 17:29:00
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806. Kb/m and DS3 debate. - in General Discussions [original thread]
Breakin Stuff wrote: Only to a point. The KB/m doesn't make you an aiming ninja magically by dint of potential. And aim assist makes up the difference. God I hate running aim assist when I use controllers. It badly jacks my aim up for some reas...
- by Zatara Rought - at 2014.10.25 17:27:00
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807. Kb/m and DS3 debate. - in General Discussions [original thread]
The hardest of the hardcore benefit the most from using KBM while using programs to essentially remap the control scheme and still retain DS3 controller AA. Balancing KBM vs DS3's is probably a fool's errand. The current climate IMO with the SUP...
- by Zatara Rought - at 2014.10.25 10:06:00
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808. Honestly - in The War Room [original thread]
The AA in this game compared to other FPS shooters though....is nothing. It's absolutely weak AA compared to any other console shooter I've ever played...hence why the skill to power ratio tends to feel much more pronounced here. Where in other F...
- by Zatara Rought - at 2014.10.25 09:34:00
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809. Honestly - in The War Room [original thread]
AA is super important. https://www.youtube.com/watch?v=EitZRLt2G3w
- by Zatara Rought - at 2014.10.25 09:15:00
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810. Dust 514 bad Match Making in public contracts - in The Council's Chamber [original thread]
WOT I can't say TL;DR because I actually sacrificed 20 or so good years of vision in the interest of fulfilling my CPM responsibilities by reading this, but damn son you better contribute to my prosthetics. I will relay the concern...short of pu...
- by Zatara Rought - at 2014.10.25 09:10:00
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811. Who's still playing? - in The War Room [original thread]
Yes I want all the vehicles back! :3 As Cross said, it may not happen tomorrow, but I can promise you I want them back...and Ratatti definitely wants them back in, and that should be the greatest confidence booster you can obtain at this point. ...
- by Zatara Rought - at 2014.10.25 08:45:00
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812. Honestly - in The War Room [original thread]
Nades get AA? :3
- by Zatara Rought - at 2014.10.25 04:02:00
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813. Who's still playing? - in The War Room [original thread]
Bri Bub wrote: Zatara Rought wrote: I'll be coming back for 1.9. Destiny is fun but until the December DLC I will probably be chilling out. The AA in that game makes dust look like the most difficult exercise in thumb precision man ever cre...
- by Zatara Rought - at 2014.10.25 04:01:00
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814. Who's still playing? - in The War Room [original thread]
I'll be coming back for 1.9. Destiny is fun but until the December DLC I will probably be chilling out. The AA in that game makes dust look like the most difficult exercise in thumb precision man ever created. New maps, mechanics changes and fr...
- by Zatara Rought - at 2014.10.25 01:02:00
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815. Leaderboard - in General Discussions [original thread]
Learning to see the good in a post and ignore the rest has been an important lesson for me anyways. Everyone can contribute, I just try to avoid focusing on the reasons why something is bad unless they ask for them, it can hinder progress when you...
- by Zatara Rought - at 2014.10.25 00:52:00
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816. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Putting turn speed on the weapons and not the suit does nothing to solve the problem aside from allow ADS targets a higher success rate at escaping.
- by Zatara Rought - at 2014.10.24 09:21:00
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817. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
mmmm....what if heavies took longer to spawn? Changes to Burst HMG: none. Do not apply turn speed. The weapon is great for attacking and breaking lines. It is not good for sustained, long-term engagement which is needed for viable point defens...
- by Zatara Rought - at 2014.10.24 09:19:00
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818. On Heavies, Firepower, and PC - in General Discussions [original thread]
Heavies in PC are spammed like scouts in Pubs...in PC you stay near objectives and they are constantly being pushed so heavies are going to get action...in Pubs if you use a heavy unless you manage to get a good game you are likely to have less ki...
- by Zatara Rought - at 2014.10.24 06:16:00
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819. Leaderboard - in General Discussions [original thread]
An offical tracker for your kills during the officer events would have been very helpful. The good word we got from the dev's during it that listed the leaders at that time was something, but being able to simply open a menu and see how many kil...
- by Zatara Rought - at 2014.10.24 05:49:00
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820. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Arkena ideas; best ideas.
- by Zatara Rought - at 2014.10.23 22:57:00
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