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41. [FEEDBACK] Scrambler Rifle Scope - in Feedback/Requests [original thread]
Please change the color of the dot on the scope. A darker color of the dot sight of the optical lens is not a viable 'Dot sight'. It's enough that we get a 'disadvantage' of having a shady colored sight which sometimes blends with the environment...
- by Zarr Du'Kar - at 2013.05.26 15:49:00
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42. Pro Hic Immortalis [.PHI] - in Corporation Recruitment [original thread]
PHI THirdCoast79 wrote: still recruiting awesome folks! Having fun in PC and holding it down with our ROFL bros. Hit us up if interested www.prohicimmortalis.com too register/apply join our public channel - to run with us - PHI Pub or...
- by Zarr Du'Kar - at 2013.05.26 02:07:00
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43. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to be hunted
- by Zarr Du'Kar - at 2013.05.25 03:57:00
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44. Clipping issues and invisible obstacles - in Skirmish Gamemode [original thread]
Please fix the maps the way it was in chromosome. All maps that I have played have clipping issues going up ramps, stairs and going around obstacles like those boxes. There are also certain areas that clearly have no obstacle but once you try goi...
- by Zarr Du'Kar - at 2013.05.24 07:35:00
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45. [BUG] districts not updating - in Technical Support/Bugs [original thread]
Jeremiah ambromot wrote: CCP Nullarbor wrote: Ok cool, so I don't handle petitions but I had a look into your case and that district was affected by a bug after one of the battles this week. We deployed a fix at downtime this morning which f...
- by Zarr Du'Kar - at 2013.05.24 02:56:00
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46. Pro Hic Immortalis [.PHI] - in Corporation Recruitment [original thread]
PHI THirdCoast79 wrote: PHI - Pro Hic Immortalis is always recruiting people to join us in our gaming endeavors. We are selective in who we let in so bring ya gun game and don't forget stop by our website to register and then fill out an app. ...
- by Zarr Du'Kar - at 2013.05.23 12:22:00
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47. Assault Dropsuit Bonus and Racial Bonus - in The Council's Chamber [original thread]
I hope you guys raise this with CCP. As it stands, the assault dropsuit bonus only appeals to shield tanking which in the mythos of EVE and more importantly the high and low slots of each race doesn't seem to jive with. Basing on the high and lo...
- by Zarr Du'Kar - at 2013.05.23 12:16:00
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48. Veteran Pack - in Feedback/Requests [original thread]
I recently read the description on PSN and it seems you guys forgot to put a x50 on the HK4M shotgun. It might give an impression that it is BPO much like covenant sniper. Seeing as how people go up in arms around here you might want to fix it.
- by Zarr Du'Kar - at 2013.05.23 11:55:00
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49. Skill Asignment - in Rookie Training Grounds [original thread]
There are Two schools of thought on Hp Tanking: 1) Shield Tanking - Costs a lot of SP to get the best shield extended module as well as a lot of CPU/PG to fit into your dropsuit. The great part of it is that it recharges on its own without a need...
- by Zarr Du'Kar - at 2013.05.23 11:52:00
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50. Zarr's Uprising Spreadsheet - in Rookie Training Grounds [original thread]
Uprsing Spreadsheet v1.2 I originally posted this on the General Discussions Forums but figured you guys might need this more. This is especially helpful now that there is a Optional Respec. So, be smart. Plan ahead Mercs! Uprising Spreadshee...
- by Zarr Du'Kar - at 2013.05.23 11:43:00
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51. The "impact" of Friendly Fire - in The War Room [original thread]
Makes people get better in aiming.
- by Zarr Du'Kar - at 2013.05.23 08:35:00
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52. Gallente Assault vs Caldari Assault - in General Discussions [original thread]
Gallente Assault at proto is 3 high and 4 low not 5 low slots. You might want to change the title if ever. Speed Penalty affects both base and sprint (simple putting on an armor plate will confirm that) - No way to negate decrease in base speed f...
- by Zarr Du'Kar - at 2013.05.23 07:45:00
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53. I think many of you have missed the point - in General Discussions [original thread]
Why decrease sp costs? If your primary goal is to get newbies have enough sp to spend to skill, just increase the starting sp of every new player. I'd say 500k to 1 million SP. Or... Allow x2 sp gain in instant battle academy (increase sp cap n...
- by Zarr Du'Kar - at 2013.05.22 12:20:00
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54. Pro Hic Immortalis [.PHI] - in Corporation Recruitment [original thread]
Tired of unorganized teammates? Want to participate in Planetary Conquest? Join PHI today!
- by Zarr Du'Kar - at 2013.05.22 09:02:00
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55. So help me figure this out. - in General Discussions [original thread]
I think it is attributed to input lag. In your end you get the hit markers but in actuality the target is not in that area you were previously hitting.
- by Zarr Du'Kar - at 2013.05.22 05:09:00
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56. Dust 514 PS Vita App? - in General Discussions [original thread]
So did we learn anything new after fanfest?
- by Zarr Du'Kar - at 2013.05.21 14:07:00
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57. Question on number crunching - in General Discussions [original thread]
CCP, I hope you can answer a query regarding your current skill set up. Currently I am working on a spreadsheet that computes for sp and has a tab for dropsuit CPU and PG. I wanted to add a tab for loadouts which computes your total HP armor a...
- by Zarr Du'Kar - at 2013.05.21 09:59:00
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58. Zarr's Uprising Spreadsheet - in General Discussions [original thread]
Kleanur Guy wrote: Zarr Du'Kar wrote: Kleanur Guy wrote: Wow I found this while looking for another thread similair to this. This is so helpful! I am putting off another update to the Skill Calculator in anticipation of the release...
- by Zarr Du'Kar - at 2013.05.21 00:31:00
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59. Why not a FULL respec instead of an optional one? - in General Discussions [original thread]
stormyuk wrote: Does this mean we can open our tickets on the subject now? Yes. They opened up the petitioning for optional respecs a few days ago.
- by Zarr Du'Kar - at 2013.05.20 09:50:00
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60. Zarr's Uprising Spreadsheet - in General Discussions [original thread]
Quick fix on the spreadsheet for those who want to compute their skill allocation based on the new multipliers for basic frames and racial frames. Changed the multipliers of basic from x6 to x4 and racial from x10 to x8
- by Zarr Du'Kar - at 2013.05.20 09:22:00
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