Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
721. +1 but no like - in General Discussions [original thread]
ADAM-OF-EVE wrote: i see loads of threads on here, pages and pages long with little likes for the OP yet people praise their comments +1'ing and leaving feedback and then just as quick as the post arrived it disappears forgotten not because it ...
- by Yokal Bob - at 2014.04.18 13:06:00
|
722. What happened with that volcano theme? - in General Discussions [original thread]
same place that the night fighting and the rest of the maps went. in the bin reason, because variation in a game where you can do little is a pain in the rear for CCP, they would rather you play the same map 5 times in a fragging row
- by Yokal Bob - at 2014.04.18 12:55:00
|
723. Here's why Swarms need some love... - in General Discussions [original thread]
Swarms need nothing, what you need is an anti-air weapon that ONLY targets air units
- by Yokal Bob - at 2014.04.18 12:52:00
|
724. I want to punch a kitten - in General Discussions [original thread]
Cat Merc wrote: I lost 8 proto suits to my ******* shotgun not doing any damage. Do you know how it feels when a heavy stands still, you pump 5 shots into him, ONE HITS, and then he turns around and blaps you? Fix the ******* thing, how do yo...
- by Yokal Bob - at 2014.04.18 12:37:00
|
725. PC Survey - in The War Room [original thread]
Killar-12 wrote: There is a special place in hell doing this, at least moving the info to Excel, I hate using Google Sheets High 5 for the Firefly reference o/
- by Yokal Bob - at 2014.04.18 01:38:00
|
726. PC Survey - in The War Room [original thread]
submitted - hope you like my idea for dungeons and raids :)
- by Yokal Bob - at 2014.04.18 01:18:00
|
727. join united colonial empire army - in Corporation Recruitment [original thread]
Good luck with recruitment :)
- by Yokal Bob - at 2014.04.17 20:23:00
|
728. KEQQ - in The War Room [original thread]
*facepalm*
- by Yokal Bob - at 2014.04.16 11:15:00
|
729. Stop the weapon jam bug already - in Technical Support/Bugs [original thread]
jeez
- by Yokal Bob - at 2014.04.16 07:55:00
|
730. The ISK factor - in The War Room [original thread]
iliel wrote: Hot dog stands. Clearly, that's the solution. you never know when it may come in handy... especially if you have an outside TV to go with it, oh and a fridge and a couple dozen chairs. That way I can visit and watch anime all da...
- by Yokal Bob - at 2014.04.15 06:20:00
|
731. The ISK factor - in The War Room [original thread]
Arcanine Rising wrote: Just a small thought: If you rid yourself of passive (or make it basically little more than nothing DUST side) and all the isk is generated through the biomass of clones in the battle, then you can safely reduce clone pa...
- by Yokal Bob - at 2014.04.15 06:18:00
|
732. The ISK factor - in The War Room [original thread]
Thor Odinson42 wrote: Free Beers wrote: any corp that participated in lockingdrome and didn't post a thread about passive isk being the devil doesn't matter. You are only here because someone else is getting the isk and not you. you ladys a...
- by Yokal Bob - at 2014.04.14 22:23:00
|
733. The ISK factor - in The War Room [original thread]
Free Beers wrote: any corp that participated in lockingdrome and didn't post a thread about passive isk being the devil doesn't matter. You are only here because someone else is getting the isk and not you. you ladys are the worst vag gamers t...
- by Yokal Bob - at 2014.04.14 21:02:00
|
734. The ISK factor - in The War Room [original thread]
Thor Odinson42 wrote: They have a ridiculous amount of talent and experience in PC, that shouldn't be discounted. It's also not their fault that it's human nature to want to win. They've beaten corps down to the point that some of them have d...
- by Yokal Bob - at 2014.04.14 20:03:00
|
735. The ISK factor - in The War Room [original thread]
Himiko Kuronaga wrote: Yokal Bob wrote: OK, so one reason why EoN, DNS and whoever is next will always have the upper hand is the amount of ISK they have (both corp and personal). This means that even if they lose a district, they can attac...
- by Yokal Bob - at 2014.04.14 19:48:00
|
736. [UK/EU] Forsaken Immortals [FORIM] new recruitment thread - in Corporation Recruitment [original thread]
Good bunch of players. I highly recommend
- by Yokal Bob - at 2014.04.14 19:29:00
|
737. Eve transporting clones, good or bad? - in The War Room [original thread]
Poncho Polous wrote: Shiyou Hidiyoshi wrote: People have talked about this plenty of times before but there is one thing I have been thinking about and perhaps you Eve sru... "pros" can give your opinions on. I am posting this in the war ...
- by Yokal Bob - at 2014.04.14 17:58:00
|
738. Eve transporting clones, good or bad? - in The War Room [original thread]
I was thinking along the same lines. I personally feel that EVE should not take part in moving clones. At least not in the sense that all clones could be destroyed. Maybe have the clones moving ships as a NPC ship that cannot be destroyed, but de...
- by Yokal Bob - at 2014.04.14 17:32:00
|
739. The ISK factor - in The War Room [original thread]
1. I said one of the factors not the only one 2. I am not saying anyone needs to be punished 3. I am asking for ideas in which; a) Other ways ISK can be used b) To forge a greater link between EVE and Dust c) Ways to make PC more intersting Th...
- by Yokal Bob - at 2014.04.14 16:49:00
|
740. The ISK factor - in The War Room [original thread]
OK, so one reason why EoN, DNS and whoever is next will always have the upper hand is the amount of ISK they have (both corp and personal). This means that even if they lose a district, they can attack it for days wearing the opposition down. S...
- by Yokal Bob - at 2014.04.14 08:42:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |