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41. TO THE TANKERS!! - in Feedback/Requests [original thread]
Noc Tempre wrote: Xavier Hastings wrote: Rayan Storm wrote: Hey guys. I will be honest, when you ruled the battlefield and killed everything, it was actually kind of fun. A challenge to be honest. Now though, that challenge is gone, and t...
- by Xavier Hastings - at 2012.09.15 20:45:00
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42. TO THE TANKERS!! - in Feedback/Requests [original thread]
Rayan Storm wrote: Hey guys. I will be honest, when you ruled the battlefield and killed everything, it was actually kind of fun. A challenge to be honest. Now though, that challenge is gone, and tanks are rather easy to wipe out. So yes, even ...
- by Xavier Hastings - at 2012.09.15 20:39:00
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43. {Suggestion} My Brief Opinion On How To Fix the Tank Issue - in Feedback/Requests [original thread]
1. Make tanks and their turrets separate. 2. Only people with the "Pilot" Dropsuit may drive tanks, or any vehicle for that matter (with the exception of, say, LAVs).
- by Xavier Hastings - at 2012.09.15 01:03:00
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44. How does everyone feel about pricing? (especially vehicles and AV) - in Feedback/Requests [original thread]
I happy that CCP bumped up the prices, but they did so a tad bit too much. I'm still stuck on militia gear.
- by Xavier Hastings - at 2012.09.15 00:15:00
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45. [BUG]? Game Disconnects after a skill purchace - in Feedback/Requests [original thread]
xplodin wrote: I have the pre-reqs for the skill though Don't buy it from the skill menu, use the market.
- by Xavier Hastings - at 2012.09.14 23:52:00
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46. (Suggestion) Make range a visible stat - in Feedback/Requests [original thread]
Soleire wrote: Title pretty much says it all, I think it would be quite useful to be aware of our weapon's range, it makes no sense to hide it and it would make us that much more efficient on the field. Signed. This would be a logical improve...
- by Xavier Hastings - at 2012.09.14 23:38:00
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47. [Request] - in Feedback/Requests [original thread]
DarkShadowFox wrote: Speed Up the time on the throwing of the grenades its too klunky and slow, you throw it like 10 seconds after you give the command and theres no like range selection or nothing its just the LONGEST overhand throw ever! I...
- by Xavier Hastings - at 2012.09.12 20:42:00
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48. [Request] Remote Explosives - in Feedback/Requests [original thread]
Winscar Shinobi wrote: REs got an over-nerf to be sure. One day, there was a tank sniping my team with it's main cannon. So I went up there, and planted all of my remote explosives right on the tank. Didn't even put a dent in it's shield. U...
- by Xavier Hastings - at 2012.09.06 22:29:00
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49. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Drake-696 wrote: I like your base idea, I do. But, your argument is invalid. You are basing your logic on present day science. What we do today would have been viewed as impossible 100 years ago. Any technogloy, sufficiently advanced, would be ...
- by Xavier Hastings - at 2012.09.03 20:38:00
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50. Taser Guns =D - in Feedback/Requests [original thread]
It would be great for non-lethal kills.
- by Xavier Hastings - at 2012.09.03 20:30:00
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51. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
Avenger 245 wrote: At op, I eat though ammo and commonly use more than is provided, but I can understand where your comming from on this so I could see a 15 to 20% drop in ammo to accommodate logi more. Xavier Hastings wrote: They should ...
- by Xavier Hastings - at 2012.09.02 22:09:00
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52. CCP - don't let THIS be the seed of bad game development! - in Feedback/Requests [original thread]
Ares Webber wrote: It is BETA, shut up.... You Must Be New Here. Sorry, had to.
- by Xavier Hastings - at 2012.09.02 19:32:00
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53. Devs need to look at Section 8 - in Feedback/Requests [original thread]
David Race Bannon wrote: Hey CCP devs....... I appreciate all the customization options and everything with Dust, but the game feels like it's trying but failing to be like a different game on the market. Look up a game called "Section 8" and i...
- by Xavier Hastings - at 2012.09.01 18:19:00
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54. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
Jimbo Boilstaff wrote: Xavier Hastings wrote: Jimbo Boilstaff wrote: Spoken by someone who never wants to play as one..... There is way too much ammo. Reduce everyones intial supply,,, leaving us reliant on Logi's to restock us.... They...
- by Xavier Hastings - at 2012.08.31 23:29:00
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55. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
kalahari ilkeston wrote: Xavier Hastings wrote: We are only Space Age Top-of-the-Line Mercenaries. that still use ballistic weapons That shoot Plasma Bullets. And Laser Rifles coming SoonGäó .
- by Xavier Hastings - at 2012.08.31 23:24:00
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56. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Gridboss wrote: Also heard from someone else that they managed to squad with someone on the other team. They went to their proper teams when they started, but their squad comms were still together, despite being on the opposite teams. Bug, or m...
- by Xavier Hastings - at 2012.08.31 22:43:00
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57. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
Jimbo Boilstaff wrote: Spoken by someone who never wants to play as one..... There is way too much ammo. Reduce everyones intial supply,,, leaving us reliant on Logi's to restock us.... They get points, we get ammo..... we all HAVE to play as...
- by Xavier Hastings - at 2012.08.31 22:20:00
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58. Stupid decision to require Aurum to use chat function - in Feedback/Requests [original thread]
Don't we already have this thread?
- by Xavier Hastings - at 2012.08.30 22:33:00
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59. Pick me up here! Drop me off there! Shoot that guy! - Team/Squad markers. - in Feedback/Requests [original thread]
I don't think it would help much. But by all means, go for it. The reason I say this is because in all the games I played no-one is a team player. War Points probably isn't a big enough incentive.
- by Xavier Hastings - at 2012.08.30 22:26:00
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60. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
Althenia Jex wrote: Though how would destruction even work? Isn't everything made out of metal and wires now? There are Stationary chargeable plasma cannons. I think it should be able to shoot though *most* buildings.
- by Xavier Hastings - at 2012.08.28 23:35:00
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