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141. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: 2-Ton Twenty-One wrote: #1 Armor plates and shield extenders should be a % of dropsuit base armor or shields. (info from Sloth9230) I agree with everything but this ^. That totally screws scouts over, the CPU/PG re...
- by Wojciak - at 2013.03.17 02:50:00
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142. New Vehicle Classes - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Texs Red wrote: All very interesting ideas! But I don't think an APC should have a heavy turret, otherwise you really just have a tank with -1 small turret (who cares about those anyway?) and +3 more people in it. I s...
- by Wojciak - at 2013.03.17 02:43:00
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143. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Wojciak wrote: Forge guns do more damage to shields than they do to armor. keep that in mind. This isn't true. Point a forge gun at a shield HAV, it'll say "efficiency: 100%". Unless you point it at the bott...
- by Wojciak - at 2013.03.17 02:18:00
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144. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: TheEnd762 wrote: +1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically. I other wo...
- by Wojciak - at 2013.03.17 02:06:00
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145. [REQUEST] Mines - in Feedback/Requests [original thread]
Eris Ernaga wrote: proximity mines are mines that automatically detonate when a vehicle is near making them like land minds. remote explosives have to be detonated by the player are are most used to defend points. When a enemy trys to hack it t...
- by Wojciak - at 2013.03.17 01:39:00
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146. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: No, you're just pulling conclusions out of thin air, I like the Av promies because they only work against vehicles and vehicles are much less predictable . There's a difference between camping with an automated kill method an...
- by Wojciak - at 2013.03.17 01:37:00
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147. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: Wojciak wrote: Vermaak Doe wrote: Wojciak wrote: camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ...
- by Wojciak - at 2013.03.17 00:54:00
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148. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: Wojciak wrote: camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're...
- by Wojciak - at 2013.03.17 00:31:00
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149. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
Forge guns do more damage to shields than they do to armor. keep that in mind.
- by Wojciak - at 2013.03.17 00:01:00
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150. [REQUEST] Mines - in Feedback/Requests [original thread]
camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders.
- by Wojciak - at 2013.03.16 23:52:00
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151. Black Screen - in Technical Support/Bugs [original thread]
same and can do anything but use a handheld weapon. i have gotten kills and wp by using instillation and an orbital.
- by Wojciak - at 2013.03.15 18:09:00
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152. [Request] Game mode: stealing clone reserves - in Feedback/Requests [original thread]
you can't steal a clone and use it, a clone is a clone and have the biometrics of a person. That is why i said biomass the stuff clones are made from. the idea is good, infiltrate and steal from/weaken the enemy by taking resources, nut stealing c...
- by Wojciak - at 2013.03.15 03:19:00
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153. [Request] REASONABLE Respec option - in Feedback/Requests [original thread]
the only time they should have respecting is when they add the racial variants or the drop suits, and they should only give you the sp you have in drop suits.
- by Wojciak - at 2013.03.15 03:00:00
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154. Please look over / revamp the Snipers - in Feedback/Requests [original thread]
all high-power (over 300 damage) sniper rifles should be charge or bolt action,nut sniper rifles would be less effective when the start the stacking penalties that they say they are going to have.
- by Wojciak - at 2013.03.15 02:57:00
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155. [Request] Game mode: stealing clone reserves - in Feedback/Requests [original thread]
change clone to biomass and all would be good.
- by Wojciak - at 2013.03.15 02:46:00
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156. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
What i want is to see the other race variants of the heavy, but there are a lot of people who never have played a heavy who want to kill them all and will refuse any change that will make a heavy better. BTW there is no penalty for stacking at th...
- by Wojciak - at 2013.03.06 15:06:00
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157. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Anit-personal mines are fine as long as there is equipment that counters it. It needs good and proper counts It should run off dropsuit profiles, you need more advanced module and better skills for it to pick up better...
- by Wojciak - at 2013.03.03 00:19:00
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158. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
1.) We are Mercs and the law is not something we have to follow. 2.) they are real and can or can not be effective. They are like proxy mines that if used in the wrong place no one will fall for them. 3.) Flux grenades wipe out every explosive a...
- by Wojciak - at 2013.03.02 23:37:00
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159. How can we get EVE buddies to pew pew from space? - in General Discussions [original thread]
EternalRMG wrote: Bhor Derri wrote: I thought corp battles were not in Jovian space. Am I wrong? you can call EVE asistence only in corp battles which take place outside the jovian space in other words not now
- by Wojciak - at 2012.12.20 23:53:00
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160. Your connection to the host has been lost. - in Technical Support/Bugs [original thread]
Back up for me
- by Wojciak - at 2012.12.15 22:29:00
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