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241. Assault Dropship map... - in General Discussions [original thread]
Wouldnt you dropship pilots love to see a map where there was lots of protection from ground forces (maybe a mostly indoor area for them) so you could just go head to head with another pilot and crew? I know i would the indoor area could be like a...
- by WUT ANG - at 2013.05.04 20:59:00
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242. Damn Tankers!!!! - in General Discussions [original thread]
Stop complaining, AV is not OP and tanks are not UP. they werent meant to be solo killing machines their meant for ground troop SUPPORT so if your in front of the ground guys be ready to be sharted on......
- by WUT ANG - at 2013.05.04 17:32:00
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243. Curious, any Military Vets? - in General Discussions [original thread]
OEF OIF vet here 1-39 fa Fort Stewart Camp Doha baby
- by WUT ANG - at 2013.04.10 03:39:00
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244. Who is your rival??? - in General Discussions [original thread]
any and all tanks and drop ships i see are my rivals proto proto prototype swarm launcher hoooo....
- by WUT ANG - at 2013.03.28 07:55:00
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245. LAV'S - in General Discussions [original thread]
God Hates Lags wrote: Beren Hurin wrote: [ With a little better skills you can get them to about 3100 armor and a hardener. A proto FG with damage mods might still kill you though. Granted this is absolutely true, however. What with shie...
- by WUT ANG - at 2013.03.26 18:21:00
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246. LAV'S - in General Discussions [original thread]
Does anyone else feel the lavs are too sp expensive. To use a level 4 lav you need 1.2 million SP and you can still get 1 shorted by a good not great swarm or av grenade because there's not enough pg too add a good armor plate. My methana has 2383...
- by WUT ANG - at 2013.03.26 18:00:00
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247. Range? - in General Discussions [original thread]
I have a question on SMG and Scrambler pistol ranges. Since there is a sidearm sharpshooter skill and a light weapon sharpshooter skill which of the two will determin the range of the SMG/pistol when in the light weapon fitting location?
- by WUT ANG - at 2013.03.26 03:07:00
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248. Question?? - in General Discussions [original thread]
Forlorn Destrier wrote: WUT ANG wrote: Sorry that 388800 is not for all prints its just the modules section. Makes me happy I got mine before the open beta when they were about a tenth of the cost as they are now... For all three char...
- by WUT ANG - at 2013.03.22 21:34:00
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249. Question?? - in General Discussions [original thread]
It really doesnt matter to me but i just lost my "WHALE" status (ccp) and i started watching my wallet. Ive already purchased 5 merc packs and didnt really play my other chara. till today and saw that so i voiced.
- by WUT ANG - at 2013.03.22 21:33:00
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250. Question?? - in General Discussions [original thread]
Sorry that 388800 is not for all prints its just the modules section.
- by WUT ANG - at 2013.03.22 21:28:00
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251. Question?? - in General Discussions [original thread]
The militia blueprint mods are a one time buy with aur and aur is a cross character currency so why arent the blueprints? It seems unfair to buy 388800 aur (if you buy all prints) about $200 to get all three characters the same prints. Im just say...
- by WUT ANG - at 2013.03.22 21:19:00
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252. The one fit to rule them all [HAV] - in General Discussions [original thread]
Ill destroy all you tankers lololololol swarm prof. 5 baby haaa im gunna get you sucka!!!
- by WUT ANG - at 2013.03.19 17:58:00
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253. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
#2 Does mean after the weekly cap has been reached WP=SP right.
- by WUT ANG - at 2013.01.27 23:50:00
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254. Vehicle Deployment "Cap" Per Game - in General Discussions [original thread]
Now thats a good idea earn your deployment but those points should be higher. 150 points is only 3 kills
- by WUT ANG - at 2012.11.13 01:05:00
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255. Do you want a wipe with the next build? - in General Discussions [original thread]
are the dropshiits getting nerfed
- by WUT ANG - at 2012.11.13 00:20:00
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256. Vehicle Deployment "Cap" Per Game - in General Discussions [original thread]
that cap must be unlimited then cause 5 drop ships is too much
- by WUT ANG - at 2012.11.12 23:52:00
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257. Vehicle Deployment "Cap" Per Game - in General Discussions [original thread]
Does anyone else want to see a vehicle limit per team. Per squad 2 LAVS 1 TANK 1 DROP SHIP Thats 8 LAVS 4 TANKS 4 DROP SHIPS
- by WUT ANG - at 2012.11.12 23:19:00
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258. I need a corp anyone interested - in Corporation Recruitment [original thread]
hmm
- by WUT ANG - at 2012.10.29 08:35:00
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259. Fear these Clones, for death follows in their wake! - in General Discussions [original thread]
Adaris Manpher wrote: STB-Quickgloves EV wrote: D'Finn Rhedlyne wrote: Ok.. I know this is kinda obsessive but... Here is the top 10 players of each corporation... I'm not gonna include clan tags Also i'm not gonna do AbCd...
- by WUT ANG - at 2012.09.20 00:13:00
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