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1. [Technical Support/ Bug] Aiming issue Specific to an HMG - in Technical Support/Bugs [original thread]
Whats worse is that the spread doesn't seem to count unless the your tracking with the small dot on target and when it is on target you still have random misses dropping your DPS to barely above that of an AR. Considerably worse then, if past 20m....
- by Volgair - at 2013.06.27 12:35:00
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2. assult class clarification please - in Technical Support/Bugs [original thread]
I have a 27mb/s connection and a PS3 that I purchased the day I got my fanfest key. I still get it. It may well be server lag but when you consider that our US servers allow access for EU and Oceanic players. Its not surprising. Again server con...
- by Volgair - at 2013.02.05 05:32:00
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3. assult class clarification please - in Technical Support/Bugs [original thread]
Mind Slaver wrote: your thread does not explain how a assult class with supperior gear and first blood loses to an inferior model of the same class.. i want to know why or how he could kill me when im better in armor and damage and i was gettin...
- by Volgair - at 2013.02.05 05:15:00
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4. assult class clarification please - in Technical Support/Bugs [original thread]
Mind Slaver wrote: can somone please explain to me the mechanics of how damage is decided... i was just in a game i use assult II armor and a gek.. i had the drop on a few starter assult classes was getting hit markers on their head and they tu...
- by Volgair - at 2013.02.05 04:46:00
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5. black screen of death - in Technical Support/Bugs [original thread]
If you know an Australian or New Zealander... any one that defaults to Oceanic(Asian)servers they are working fine for both bush and skirmish. as for US/EU servers i am getting an intermittent black screen on Skirmish maps and no issues with ambus...
- by Volgair - at 2013.01.19 14:12:00
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6. [Bug] Objective capture clipping issue, exacerbated by HMG and Forge - in Technical Support/Bugs [original thread]
i have been able to recreate an effect without intention 3 times now, with 2 Heavy fits twice with HMG and once with Forge. said bug differs from the more common "slingshot" clipping bug at capture points in the fact that it separates temporarily-...
- by Volgair - at 2012.11.11 21:49:00
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7. PS3 and PSN port forwarding; Potential solution to load time issues - in Technical Support/Bugs [original thread]
as for the modem fire wall, it has long since been disabled. and no data packet loss is observed whilst pinging EU or US host IP's. additionally, i am well aware how to modify gear load outs, this is the third weekend i have tested the beta. but ...
- by Volgair - at 2012.07.03 02:11:00
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8. PS3 and PSN port forwarding; Potential solution to load time issues - in Technical Support/Bugs [original thread]
If your having issues with connections like i had assumed i was, here is 2 links to heavily mitigate restrictions to your PS3's PSN connection. they fixed my problems to some extent and allowed me to access the game. that said i still cannot modif...
- by Volgair - at 2012.07.03 01:06:00
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9. Game Unplayable, Never Loads - in Technical Support/Bugs [original thread]
I did a little copy pasta from a different thread but you sir are not alone in this. I'm posting here as well in hopes this will in some way help the patching of this issue. Fresh off the shelf, Current generation PS3 slim, 60GB HD. Wired 30Mb c...
- by Volgair - at 2012.07.01 06:41:00
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10. loading screens - in Technical Support/Bugs [original thread]
Fresh off the shelf, Current generation PS3 slim, 60GB HD. Wired 30Mb connection coming from a D-Link router, model DIR-615. Ping is 40-120ms. Average wait times for each screen is to character selection is greater then 15 minutes. Combat queing a...
- by Volgair - at 2012.07.01 01:31:00
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