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21. (suggestion) suit specific sensitivity control - in Feedback/Requests [original thread]
As we all know you have one sensitivity bar for all your suits, however its effect is different for each suit. What I suggest is that each suit could be set to a different sensitivity, as a HMGer would want high sensitivity to turn, but the same p...
- by VicBoss - at 2012.12.20 03:37:00
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22. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Seriously. I get people telling me a new Dust build just came out that's supposed to smooth out the gameplay and fix the lag. Wow! Really? Maybe this game will be fun to play after all! I open up Dust 514 for the firs...
- by VicBoss - at 2012.12.20 03:24:00
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23. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
there still usable, just because there not 25-0 machines does not mean their unusable. now they are not the best at close range, mid range, and long range, but are a choice of a high damage rifle that you actually have to control to make work. No ...
- by VicBoss - at 2012.12.18 19:54:00
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24. [feedback] Grenades - in Feedback/Requests [original thread]
Grenades took a turn for the worse here as now to gain the same range as before you have to arc a considerable distance higher, this means that while your shooting at an enemy at point a to throw a grenade the proper distance you have to throw you...
- by VicBoss - at 2012.12.18 19:43:00
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25. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
bursts and tacs have sights, and MAN THIS IS AWESOME! tacs are no longer fast firing sniper rifles that destroy also at close range, the lag is much reduced, hit detection is much better, alot more choice of sensitivity, and it looks so much more ...
- by VicBoss - at 2012.12.18 19:35:00
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26. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
no, thats weaksauce. i was kinda mad when they put the grenade indicator in the game, not knowing where grenades were at your feet was AWESOME
- by VicBoss - at 2012.12.11 20:03:00
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27. Shotgun VS. Heavy - in Feedback/Requests [original thread]
your missing half your shots, because with a advanced shotgun i can always get type II heavies down in 2 to 3 shots, any militia heavy is one shot and they are barely standing.
- by VicBoss - at 2012.12.07 21:03:00
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28. (Suggestion) louder SFX bar - in Feedback/Requests [original thread]
This might change but as of now i like to listen to my own music via the XMB during games, and i run into a problem, sometimes even though the XMB music is at -4 SFX that is faint is drowned out despite the fact that SFX are at 100 in the sound op...
- by VicBoss - at 2012.12.07 04:06:00
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29. Headshot damage sound - in Feedback/Requests [original thread]
i think this is one nice telling sign of where your hitting, an example of this used in another game is of course MAG. It had a nice headshot sound that told you that's where you hit, and it was badass..... http://www.youtube.com/watch?v=M4EmQ_...
- by VicBoss - at 2012.12.04 22:04:00
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30. Voice Channel Quick Switch and Listen Settings - in Feedback/Requests [original thread]
have it be the PTT button if your not using it, thats one idea
- by VicBoss - at 2012.11.24 15:49:00
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31. (feedback) N marker on map is USELESS - in Feedback/Requests [original thread]
With just the N on the map in the upper left corner it is hard to use. Half the time you cannot find the N and when you do then you need to think about where its going to direct whatever you were going to, then by then its too late. Fixes suggest...
- by VicBoss - at 2012.11.19 23:13:00
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32. Defense and Attacking map types - in Feedback/Requests [original thread]
its probably this way as of now because it is ALOT easier to test stuff on neutral maps first, as then the map is not what changes data but the people and the use of weapon. I would be very suprised if these types of maps do not find their way bac...
- by VicBoss - at 2012.11.19 23:06:00
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33. (suggestion) Make tanks the main AV weapon - in Feedback/Requests [original thread]
Ok so if we buff tanks armor/shields slightly, make missles and blasters less effective against tanks, and buff railgun damage slightly then tanks will be balanced. Here is why, If this happens then tanks will be more likely to use railguns to def...
- by VicBoss - at 2012.11.07 16:49:00
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34. [Request] Dust514 theme for the PS3 menus - in Feedback/Requests [original thread]
+1
- by VicBoss - at 2012.11.01 23:00:00
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35. [Suggestion] Increasing the 'Grudge' factor. - in Feedback/Requests [original thread]
+1 for sure
- by VicBoss - at 2012.10.28 03:14:00
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36. (request) pong loading screens - in Feedback/Requests [original thread]
screw namco
- by VicBoss - at 2012.10.17 18:30:00
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37. (request) pong loading screens - in Feedback/Requests [original thread]
i feel like i spend a lot of time on the loading screens and the help screens get a little old. What would be awesome if you could choose to have a dust flavored pong game instead. Now i am not a programmer so take this with a grain of salt. i don...
- by VicBoss - at 2012.10.17 02:44:00
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38. corporation forum bug "new topic" button - in Feedback/Requests [original thread]
Ignore it works now
- by VicBoss - at 2012.10.06 19:05:00
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39. a corp room. - in Feedback/Requests [original thread]
+1 for sure, love to have the corp ship with different lobbies also for people of different rank or other stuff. Great idea, but as stated probably not first priority right now
- by VicBoss - at 2012.10.06 18:42:00
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40. Bigger Squads - in Feedback/Requests [original thread]
i have a feeling it will increase, but right now with the game sizes it works better for 4 man squads, once there are larger battles there will probably be larger squads
- by VicBoss - at 2012.10.03 00:36:00
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