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41. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
Skihids wrote: The issue here is the concept of a player skill requirement for each weapon and vehicle. We all naturally want our tools to be easier to use so we can get more kills, but at the same time we hate it when others use that "noob" we...
- by Vexen Arc - at 2012.12.11 21:09:00
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42. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
Good! We both agree this would make grenades more effective. Now it's just a matter of getting to a comfortable place. How about an option where if you equip grenades instead of your primary/sidearm your HUD displays this info? Pro: you get some b...
- by Vexen Arc - at 2012.12.11 19:54:00
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43. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
This is the future! Program my suit's HUD to display where my grenade is going to land (and the blast radius) before I release the throw button!
- by Vexen Arc - at 2012.12.11 18:54:00
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44. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
This is such an obvious feature I'm not sure why it hasn't been implemented already. We need to be able to do this from any chat: local OR squad.
- by Vexen Arc - at 2012.11.14 18:43:00
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45. On Dynamic Communication - in Feedback/Requests [original thread]
There used to be a game for the Xbox360 called Chromehounds which had a voice comms mechanic I found introduced a great deal of delicious tension to the multiplayer game. Essentially, the map was "dark" by default, meaning players couldn't communi...
- by Vexen Arc - at 2012.11.06 19:42:00
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46. downloaded data files corrupt - in Technical Support/Bugs [original thread]
I also received this error today. Is this a server side issue or a client side issue?
- by Vexen Arc - at 2012.08.30 13:38:00
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47. Sidearms, Light Weapon Slots, and Skills - in General Discussions [original thread]
Two things: 1.) Is it still possible to fit sidearm weapons (e.g. SMG) into a Light Weapon Slot? I thought that was possible a couple of builds ago. If not, full stop. If so: 2.) When a sidearm weapon is in a light weapon slot, which skills gove...
- by Vexen Arc - at 2012.08.23 21:14:00
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48. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
A very thorough post, well done. I'm generally in favor of most of these ideas - really, anything that adds more to the game than pew pew is, imo, A Good Thing (TM). Additionally, I will offer my opinion on voice communications for your considera...
- by Vexen Arc - at 2012.07.09 16:55:00
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49. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Making it trigger-able like a Remote Explosive would allow for some nice ambushes, I think. Then it only operates for some length of time - 5 seconds? - just long enough to give your team an advantage. It would also get around the problem of easi...
- by Vexen Arc - at 2012.07.06 21:39:00
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50. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Agreed in that it should be destroy-able once deployed. Maybe similar to the Nanohive? The stasis field animates as green on a friendly's HUD, and red on an enemy's HUD?
- by Vexen Arc - at 2012.07.06 17:03:00
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51. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
As the subject says. Only affects enemies. Triggered on deployment, effect lasts for a set duration. -50% movement and turning speed. Anti-personnel and A/V variants. Eh?
- by Vexen Arc - at 2012.07.06 16:47:00
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52. Clipping through the map, and small missile contact bugs. - in Technical Support/Bugs [original thread]
Thirding the missile bug. In my experience when gunning on a Viper, the missile explosion animation isn't always triggered. I can't tell if this is just a failure of the animation to execute, or if it is a hit detection issue. It seems to be spora...
- by Vexen Arc - at 2012.07.02 15:36:00
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