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161. Mass drivers - - in General Discussions [original thread]
I don't have any of these problems using a mass driver and from what I've seen, neither does one of my corpmates (you know who you are ) Edit: it was Belzeebub Santana, I just couldn't spell his first name from memory
- by Vermaak Kuvakei - at 2012.12.15 19:09:00
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162. Sleepy Zan RAGE QUIT - in General Discussions [original thread]
Finally an imperfect lit a cyno so Zan could clarify this BS thread
- by Vermaak Kuvakei - at 2012.12.15 18:53:00
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163. the new AV sniper rifle is going to be horribly over powered - in General Discussions [original thread]
Tiel Syysch wrote: Vermaak Kuvakei wrote: Tiel Syysch wrote: Vermaak Kuvakei wrote: Tiel Syysch wrote: I don't know which weapon you're referencing, but AV sniper rifles have popped in and out of builds in the past, and I think they...
- by Vermaak Kuvakei - at 2012.12.15 18:51:00
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164. the new AV sniper rifle is going to be horribly over powered - in General Discussions [original thread]
Tiel Syysch wrote: Vermaak Kuvakei wrote: Tiel Syysch wrote: I don't know which weapon you're referencing, but AV sniper rifles have popped in and out of builds in the past, and I think they just had a damage multiplier vs vehicles, not h...
- by Vermaak Kuvakei - at 2012.12.15 18:44:00
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165. the new AV sniper rifle is going to be horribly over powered - in General Discussions [original thread]
Tiel Syysch wrote: I don't know which weapon you're referencing, but AV sniper rifles have popped in and out of builds in the past, and I think they just had a damage multiplier vs vehicles, not having something like 1000 base damage that also ...
- by Vermaak Kuvakei - at 2012.12.15 18:35:00
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166. the new AV sniper rifle is going to be horribly over powered - in General Discussions [original thread]
Average Joe81 wrote: Vermaak Kuvakei wrote: It's not even a sniper rifle actually they mentiond several times that it would essentialy be a heavy sniper rifle It doesn't have an actual sniper scope so it's basically another forge
- by Vermaak Kuvakei - at 2012.12.15 18:33:00
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167. the new AV sniper rifle is going to be horribly over powered - in General Discussions [original thread]
It's not even a sniper rifle
- by Vermaak Kuvakei - at 2012.12.15 18:27:00
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168. Sleepy Zan RAGE QUIT - in General Discussions [original thread]
Prove it
- by Vermaak Kuvakei - at 2012.12.15 18:16:00
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169. PewDiePie - in The Locker Room [original thread]
The Rad Brad > pewdiepie
- by Vermaak Kuvakei - at 2012.12.15 18:01:00
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170. Transport/Logistic vehicle buff - in Feedback/Requests [original thread]
You didn't say that but you implied it by saying lav drivers/ gunners for both should stay exposed. They should require actual Av to take down. I could live without the gun but it's common sense that all pilots should have a form of self defense ...
- by Vermaak Kuvakei - at 2012.12.15 17:25:00
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171. Impressions part twit: (Or: how I fail at HEAVY!!!!) - in General Discussions [original thread]
Tbh the only problem are the hmg variants, those should have ADS able models
- by Vermaak Kuvakei - at 2012.12.15 17:11:00
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172. Transport/Logistic vehicle buff - in Feedback/Requests [original thread]
So basically you're saying everyone should be able to be shot out of there vehicles including people (including me) with million ISK tanks Again, that's like saying tank drivers shouldn't be able to use there own guns
- by Vermaak Kuvakei - at 2012.12.15 17:10:00
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173. Transport/Logistic vehicle buff - in Feedback/Requests [original thread]
Investment protection: In my opinion the main crew of the dropship and lav (pilot/gunner, possibly the lav passenger) shouldn't be able to get shot out of the vehicles, the vehicles should have to be destroyed or they should have to jump out of i...
- by Vermaak Kuvakei - at 2012.12.15 17:01:00
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174. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
SickJ wrote: Vermaak Kuvakei wrote: Last time I checked being nimble doesn't help a 20 foot fall Neither does heavy armour, but Heavy suits take (relatively) less fall damage anyway. It's relatively because of their overall higher hea...
- by Vermaak Kuvakei - at 2012.12.15 04:47:00
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175. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Vermaak Kuvakei wrote: Necrodermis wrote: quit suggesting it, the system will never support it and EVE players wouldn't support it. Do you not understand the term PVE? OMG... these people. I guess I have ...
- by Vermaak Kuvakei - at 2012.12.15 04:45:00
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176. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
Necrodermis wrote: quit suggesting it, the system will never support it and EVE players wouldn't support it. Do you not understand the term PVE?
- by Vermaak Kuvakei - at 2012.12.15 04:30:00
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177. Falling damage resistance for scout suits. - in Feedback/Requests [original thread]
Last time I checked being nimble doesn't help a 20 foot fall
- by Vermaak Kuvakei - at 2012.12.15 04:12:00
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178. Medium class vehicle suggestions - in Feedback/Requests [original thread]
Bump
- by Vermaak Kuvakei - at 2012.12.15 03:11:00
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179. Jump POST. (How is it Trolling?) - in Feedback/Requests [original thread]
Another person whining about aur, how original. With the sp capped it's just so they can play less and get the same amout of sp. At most the aur weapons have a slight advantage but not much of one. Jumping is necessary in every fps, period Pro t...
- by Vermaak Kuvakei - at 2012.12.14 14:07:00
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180. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Same one as before, a blaring signal to leave only
- by Vermaak Kuvakei - at 2012.12.14 13:25:00
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