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21. Request: For Bigger Squads - in Feedback/Requests [original thread]
Squads should be based on how large team sizes (or maybe the battle-zone) are, IMO 4 squads per team is about right, at least for the 16-32 range.
- by Vance Alken - at 2012.09.23 05:53:00
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22. Minor Aesthetic [Request]: More Visual Signs of Progression - in Feedback/Requests [original thread]
I think stuff should just look... higher quality. Sharper lines, sleeker curves, etc. Officer weapons should look like a custom-made, handcrafted device. Militia weapons should look like something mined by slave labor and stamped out in a batch o...
- by Vance Alken - at 2012.09.23 05:52:00
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23. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
If they are ever introduced they should be jetpacks and not anti-gravity lifts like T:A or constant-thrust devices like PS2. Launch my ass up into the air, see MW:LL, they know how rockets strapped to your ass work.
- by Vance Alken - at 2012.09.23 05:49:00
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24. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Bendtner92 wrote: The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one. That way tank dri...
- by Vance Alken - at 2012.09.20 16:24:00
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25. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Make tanks work like tanks. Make the tanks powerful like tanks, but make them require teamwork like tanks.
- by Vance Alken - at 2012.09.20 05:24:00
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26. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
The quicker ADAD strafe spam is gone (or stick wagglin for most I guess) the better.
- by Vance Alken - at 2012.09.20 05:12:00
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27. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
This is a great idea, definitely immerses the player in the universe.
- by Vance Alken - at 2012.09.17 22:38:00
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28. Passive sp gain decay over time - in Feedback/Requests [original thread]
Raynor Ragna wrote: The point of passive SP it to make it so you don't need to play the game all the time in order to keep up. I think active SP needs to be dropped to be in line with passive SP. This, I'm not sure why SP isn't exactly like E...
- by Vance Alken - at 2012.09.08 21:10:00
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29. [Request] Can we have locks on vehicles already? - in Feedback/Requests [original thread]
Need to be able to manage the vehicle, not just permalocks/unlocks.
- by Vance Alken - at 2012.09.08 07:00:00
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