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21. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
We all know that damage mods are the best mods in the game, but that's not fair to other builds that rely on shield/armor tanking.The fact that they are the #1 bought item in the game makes them op and proves that the complex needs to be nerfed.I ...
- by Valto Nyntus - at 2013.09.21 00:35:00
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22. [Suggestion] Bringing Dust 514 to the RL market stores. - in Feedback/Requests [original thread]
it's better to just make a dust 514 styled headset then it is to make a whole package with a headset, the same could go for buying Aurum for dust 514(in a card form like other games do it).
- by Valto Nyntus - at 2013.09.14 22:50:00
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23. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
+1 to your thread
- by Valto Nyntus - at 2013.09.10 15:33:00
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24. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
I support this thread, nerf the AR.
- by Valto Nyntus - at 2013.09.10 15:14:00
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25. [Idea/Brainstorm]The Pilot Suit and Integration with the Vehicle - in Feedback/Requests [original thread]
if anyone else knows a thread where ccp confirms what kaloftherathi said then please post a link here, until then don't how back on post what you think may be a good bonus cause it could have been something kaloftherathi just speculated.
- by Valto Nyntus - at 2013.09.09 17:31:00
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26. [Idea/Brainstorm]The Pilot Suit and Integration with the Vehicle - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Didn't you see the early release of the Pilot Suit? They already have it finished and it is in QA as we type. The 1.5 patch will have the new pilot suit. Modifications will be limited to bug fixes or significant imbalance...
- by Valto Nyntus - at 2013.09.09 01:07:00
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27. [Idea/Brainstorm]The Pilot Suit and Integration with the Vehicle - in Feedback/Requests [original thread]
True Adamance wrote: You cocked up the Amarr suit like everyone who suggests amarrian bonuses does. Pilot Suit : All Pilot Suit Bonus : -10% to active module cooldown per level(the placeholder skill) That's insanely good its needs be about 2-...
- by Valto Nyntus - at 2013.09.09 00:07:00
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28. [Idea/Brainstorm]The Pilot Suit and Integration with the Vehicle - in Feedback/Requests [original thread]
In this thread i'm going to give my thoughts on how the pilots suit should be like and the features that the pilot suit can have that separate it from an ordinary dropsuit. Pilot Suit : All Pilot Suit Bonus : -10% to active module cooldown per le...
- by Valto Nyntus - at 2013.09.08 23:29:00
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29. [Feedback/Request]1.4 swarm physics and forge physics vs dropship - in Feedback/Requests [original thread]
forteXVI wrote: honestly as a dropship pilot since beta, I feel the physics are pretty good, I have been able to compensate the knock back of AV such as that and use it to my advantage it's how you take control of the shock, rather then fight...
- by Valto Nyntus - at 2013.09.07 18:36:00
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30. [Feedback/Request]1.4 swarm physics and forge physics vs dropship - in Feedback/Requests [original thread]
they are not fine, i'm losing 1 mil dropships to a op physics system.if they were fine i would not be asking them to fix it.I understand having physics that show the dropship being pushed is realistic, but the way it is now is op and demotes the u...
- by Valto Nyntus - at 2013.09.07 16:57:00
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31. [Feedback/Request]1.4 swarm physics and forge physics vs dropship - in Feedback/Requests [original thread]
I started piloting dropship in 1.3 and got pretty good at it, but the physics for how the weapons that hit a dropship is too strong.In 1.4 swarm launcher are now externally op in it's physics because the proto swarms come way too fast and cause th...
- by Valto Nyntus - at 2013.09.07 02:35:00
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32. Blaster Turret Range vs. Blaster Tank Range - in Feedback/Requests [original thread]
If they let us drop turrets from the mcc, it would make sense if there is a proto version and that the pilot of the mcc having to have the necessary skills to drop them. for example here is possible skills for mcc pilots: *Turret Deployment lvl 1-...
- by Valto Nyntus - at 2013.09.03 19:39:00
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33. 1.4 Dropship Camera Angle - in Feedback/Requests [original thread]
if it wasn't for the fact that in the last built i got good at flying i would have crashed with this camera view even more than the old build when i was learning how to fly.other than that it's a interesting camera view and would is great for the ...
- by Valto Nyntus - at 2013.09.03 17:42:00
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34. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
already though of this( Behemoth ), but sadly it's still too early for this feature.
- by Valto Nyntus - at 2013.09.01 21:42:00
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35. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
+1 i support this feature, this is also a great way to get a group of people practice together
- by Valto Nyntus - at 2013.09.01 21:37:00
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36. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
about stacking penalty, with vehicle shield skills leveled up(or maybe also without) the passive module the increase shield resistance has the wrong value. example base resist is 6% with skill + 11% with module = less than 17%.
- by Valto Nyntus - at 2013.09.01 04:56:00
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37. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Aero Yassavi wrote: Sounds good and I can see where they could used a "crashed ship" outpost for bonuses and stuff. However I really really want to see the racial outposts first. Imagine all the possibilities, Amarr, Minmatar, and Gallente Orb...
- by Valto Nyntus - at 2013.09.01 03:22:00
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38. [Forum Request]RSS Feed + Notifications - in Feedback/Requests [original thread]
My idea is to add a function to your notifications so that it functions as a RSS feed.This could help players and even admins/gms be more active in the forums without having to stay on constantly while waiting for a response from someone else.We w...
- by Valto Nyntus - at 2013.08.18 21:33:00
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39. [Request]Charge Shotgun - in Feedback/Requests [original thread]
Why would the amarr shotgun be like this^?I would think it would be more like the caldari then the amarr.
- by Valto Nyntus - at 2013.08.05 22:14:00
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40. [Request]Charge Shotgun - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Valto Nyntus wrote: Heavies beware It should be the other way around It's a cool idea though, brings me back to chromosome when I used to use only shotgun. Also, you're a really cool guy to play with. I remember y...
- by Valto Nyntus - at 2013.08.04 05:06:00
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