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261. Sniper range nerf - in Feedback/Requests [original thread]
Knarf Black wrote: Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have...
- by Vaerana Myshtana - at 2013.01.14 16:29:00
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262. Sniper range nerf - in Feedback/Requests [original thread]
-1 No. The solution to redline snipers is countersnipers. The redline snipers are usually laughably easy for a good sniper to locate and eliminate.
- by Vaerana Myshtana - at 2013.01.14 16:07:00
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263. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
To quote a song by CCP devs: HTFU None of the equipment is pay-to-win. That is intentional. You are SUPPOSED to be killable by militias even when you wear proto gear.
- by Vaerana Myshtana - at 2013.01.13 01:51:00
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264. Jump Jets - in Feedback/Requests [original thread]
Dante Dragonsguard wrote: i think the opposite would be better. Heavies have 2 and scouts4-5. The numbers were intended as a charge cost per jump, not a jump count, so I think we're on the same page.
- by Vaerana Myshtana - at 2013.01.09 16:12:00
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265. [Proposal] Terrain - in Feedback/Requests [original thread]
As someone who snipes a lot, I have to say no. Sorry, but if I can't find a safe and useful sniping spot, it's because the other team is doing a good job rooting me out.
- by Vaerana Myshtana - at 2013.01.07 14:28:00
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266. Jump Jets - in Feedback/Requests [original thread]
I know this has been brought up before (I liked Tribes 2 as much as anyone, but it was a less gritty setting). Anyhow, I'd like a chance to throw this out there as a more completely developed idea based loosely on Starship Troopers: Basic Jum...
- by Vaerana Myshtana - at 2013.01.02 16:23:00
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