Pages: 1 [2] |
21. Mlt/Std Burst and Tactical AR - in General Discussions [original thread]
Joel II X wrote: Because the community thought that the new guys would never understand the point of having variance in weaponry, so every starter got got the lazy Assault variant of their militia weapons. Because the Militia Assault Rifle is...
- by Username Alpha - at 2015.04.25 03:40:00
|
22. Warbarge - in General Discussions [original thread]
Melchiah ARANeAE wrote: I really like the idea of ISK, SP and LP boosters. And, whilst the extra labs seem like a cool idea, that's a lot of modules to unlock and progress could feel repetitive and predictable. I'd recommend having an Experimen...
- by Username Alpha - at 2015.04.24 03:12:00
|
23. Warbarge - in General Discussions [original thread]
The Dark Cloud wrote: Oh no you didnt. You maxed out the warbarge when you have all subsystems at lvl 5. Which nobody has who didnt spend any money on this game. Hypothetically speaking, couldn't someone have gotten really lucky with salvage ...
- by Username Alpha - at 2015.04.23 21:28:00
|
24. Warbarge - in General Discussions [original thread]
Suggestion: LP booster (like isk/sp boosters)
- by Username Alpha - at 2015.04.22 19:21:00
|
25. Warbarge - in General Discussions [original thread]
Isa Lucifer wrote: I really like like the turret lab. I have never droped an installation. I assume they come automatically. I might drop one tonight just to try it. If you dont mind sharing what are the warbarge modules, can you? I only have ...
- by Username Alpha - at 2015.04.22 19:10:00
|
26. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Megaman Trigger wrote: Text Grant wrote: Alena Ventrallis wrote: And new players who have no skills in fitting would be uable to deploy. As it is, a max skills character couldn't fit an all militia fit, so a player with only 500,000 SP w...
- by Username Alpha - at 2015.04.22 02:56:00
|
27. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We have to make sure we adjust CPU/PG to accommodate the new slots. If new players have to leave module slots empty because they don't have the CPU/PG to fill them then we are right back where we are now. Not at all! C...
- by Username Alpha - at 2015.04.21 21:09:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |