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1441. Let's get real with numbers - in General Discussions [original thread]
I'm of the opinion there are certain areas with SP caps. So killing 20 people will give less SP than killing 10 and reviving 5. I also think squad commands are highly important. Tankers score high on kills and assists, and if set as a defend order...
- by Tony Calif - at 2012.09.05 18:03:00
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1442. Let's get real with numbers - in General Discussions [original thread]
6mil SP. KDR 3 I was playing a lot. 6hours or more in a session ;) SP before diminishing around 40-70k ISK almost always 250k. Sometimes 60k if the enemy team are wearing garbage.
- by Tony Calif - at 2012.09.05 17:04:00
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1443. Proto Assault vs Proto Logistics - in General Discussions [original thread]
Logi. With the new suit changes it is so clearly superior.
- by Tony Calif - at 2012.09.05 16:05:00
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1444. Haven't played in a while... - in General Discussions [original thread]
xprotoman23 wrote: did they unnerf breach weapons yet? No, so everyone uses the GEK-38. There's no choice. I feel like such a scrub when someone gets me with a breach AR. Tbh after jumping on MAG last night and playing with ( + ), I feel li...
- by Tony Calif - at 2012.09.05 12:39:00
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1445. They should have just charged 60 dollars for this game. - in General Discussions [original thread]
AUR will unbalance things a little. But it'll pay for the game too. CCP will listen carefully to feedback in this regard. I'll probably not get more than 400 AUR now and again though. AUR does mean that some lvl 5 skills won't be needed by the loo...
- by Tony Calif - at 2012.09.04 22:42:00
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1446. if ur going to nerf tanks then please nerf their prices as well - in General Discussions [original thread]
I wouldn't mind seeing a price reduction on the black ops HAV. I still havent seen one... but it looks like most of the cost will be on nice modules. Which it can have 8 of.. But otherwise I don't see anyone really using it in the beta. Marauders ...
- by Tony Calif - at 2012.09.04 22:09:00
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1447. The problem isn't the tanks, it's you... - in General Discussions [original thread]
Lack of a militia forge/HMG is a part of the problem. Really, is a militia version of the coooolest weapon Dust has askin too much?
- by Tony Calif - at 2012.09.04 19:03:00
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1448. Caldari, The Empire Of War! - in General Discussions [original thread]
Tax Dodgers. Historically speaking... This is going to be one of those LARPing threads...
- by Tony Calif - at 2012.09.04 18:36:00
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1449. What Beta Event was the Heavy Dropsuit Awarded for? - in General Discussions [original thread]
I don't believe there has been one. I might be wrong...
- by Tony Calif - at 2012.09.04 18:32:00
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1450. It was worth it! - in General Discussions [original thread]
Where I'd the info come from btw Kharn? Kiriap coulda bagged himself some likes by posting this :P (if only you could like things AFTER threads get locked...) Tbh the module balancing is a good idea. 70-80% resistance to all damage is a bit obnox...
- by Tony Calif - at 2012.09.04 14:38:00
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1451. It was worth it! - in General Discussions [original thread]
Woohoo!!! (when is this happening?)
- by Tony Calif - at 2012.09.04 12:56:00
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1452. What is the role of the Heavy turning into? - in General Discussions [original thread]
Heavy = free kill (currently)
- by Tony Calif - at 2012.09.03 19:10:00
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1453. Tank Busting, the subtle art of making things go BOOM! - in General Discussions [original thread]
My only real success is with AV nades. Drop a have and start throwing. Mostly effective when you are throwing over something which blocks the tanks view of you. Takes quite a few to kill a good tank though. I'm mostly just finishing what swarmers ...
- by Tony Calif - at 2012.09.03 19:06:00
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1454. Spend that million SP on proto AV - in General Discussions [original thread]
I'm spending it in HAVs. There is no longer a reasonable platform to put said prototype AV stuff on. All infantry got nerfed lol.
- by Tony Calif - at 2012.09.03 01:57:00
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1455. back from break and tanks - in General Discussions [original thread]
They Nerfed all dropsuits except militia and type2, and reduced all AV weapons to water pistols. It's some kinda joke I don't get.
- by Tony Calif - at 2012.09.03 01:54:00
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1456. newbies die easily against vets. any help for new players like me? - chevyjames... - in General Discussions [original thread]
Spec tanks. Once you get to 6-10 mil SP you'll lose a tank every 5 games or so. Because you'll be bored of owning. I'm just using militia tanks with militia fit and they average 1-2 games. Easy profit, KDR and SP. Ignore mobious. He seems to thin...
- by Tony Calif - at 2012.09.02 12:33:00
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1457. Tanks should win no matter what - in General Discussions [original thread]
Trouble is Sha, CCP have some idiot on their team who is a tanky. He's clearly a very important member or tey're have already sacked him for being a ****. 1 man and a nano hive should kill any tank. It takes approx 21-28 AV nades to kill a well f...
- by Tony Calif - at 2012.09.02 11:31:00
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1458. Voice Chat NOT Entirely Pay To Use - in General Discussions [original thread]
I'm happy to see threads like this, but they DO need to improve the in game voice chat. Also the UVT is cheap if you only play say once a week.
- by Tony Calif - at 2012.09.02 11:20:00
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1459. CCP Can You Post the Current Standings Of The Corp Vs Corp Battles - in General Discussions [original thread]
I'll see if I'm on but I'm just going to crash militia Dropships into enemy tanks, jump out and sit ontop of the tank knifing it. Failing that I'll get repeated militia tanks. I'm pretty peeved at the AV & Infantry nerf. Ruins all the good wor...
- by Tony Calif - at 2012.09.01 23:26:00
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1460. CCP Can You Post the Current Standings Of The Corp Vs Corp Battles - in General Discussions [original thread]
Cba. Boycott the Tank stampede! *flies into space*
- by Tony Calif - at 2012.09.01 22:53:00
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