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1. Team Channel chat not disappearing after games - in Technical Support/Bugs [original thread]
The last three days or so, whenever I finish a game, the team chat does not leave my channel menu after games are completed. So after 3/4 games, they really start to add up over there, as each new games adds a new channel. Is there a user side fix...
- by Tony Bonez - at 2013.06.08 20:15:00
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2. AMBUSH GAME MODES - in General Discussions [original thread]
KING SALASI wrote: Mobius Wyvern wrote: I STILL don't see any legitimate complaint. Just spawn in with some damn AV weapons. We tried the tool ran off to regenerate his shields and armor also it was very well known corp. When he did we h...
- by Tony Bonez - at 2013.06.05 22:41:00
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3. Is this Catastrophic? - in General Discussions [original thread]
^^^^ That is somewhat true. Although certain rights cannot be waived, in some instances one's right to sue can be waived in a contract. I haven't read the clause, so I have no opinion on whether or not it is valid. But a company can certainly pro...
- by Tony Bonez - at 2013.04.15 19:59:00
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4. Is this Catastrophic? - in General Discussions [original thread]
I don't have time to look through the UCC (Uniform Commercial Code) at the moment, but I believe that the definition of a commercial release constitutes that it has become available to the general public for purchase. If this is the case, then yo...
- by Tony Bonez - at 2013.04.15 19:37:00
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5. The ability to drag downed teammates - in Feedback/Requests [original thread]
The deployable shield is definitely a plus and hopefully logi's actually carry them and utilize them to pick people up. I've actually parked my tank in dangerous areas multiple times to provide cover for logis, so having gear that can do this will...
- by Tony Bonez - at 2013.03.29 18:55:00
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6. The ability to drag downed teammates - in Feedback/Requests [original thread]
Aderek wrote: Hmm, revire with 80% hp, realy it helps.. but trackbeam is good idea for me ;) Doesn't matter, if i'm zeroed in on him as a sniper, as soon as he pops up i'm taking his head off again with a bullet. more hp doesn't always mean...
- by Tony Bonez - at 2013.03.29 06:44:00
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7. The ability to drag downed teammates - in Feedback/Requests [original thread]
One of the big problems that i'm sure everyone has noticed is when people go to use the injector to pickup a downed teammate, they're out in the open and immediately get downed again without a chance to even move. This is especially frustrating wh...
- by Tony Bonez - at 2013.03.29 01:19:00
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8. Do blaster turrets have too much range? - in General Discussions [original thread]
Iron Wolf Saber wrote: Lavirac JR wrote: They are the hardest turret to fit on a vehicle, leave em alone please... Look I am just trying to figure out the max range of blasters and then decide if its too far out or not. Because if it is s...
- by Tony Bonez - at 2013.02.23 19:11:00
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9. Do blaster turrets have too much range? - in General Discussions [original thread]
Hmm, this sounds exactly like a fight I ran into, and I know I was playing quite a few of you betas yesterday. If it's the situation that I'm thinking of your shot did indeed hit a light pole that was in front of me, confused the hell out of me f...
- by Tony Bonez - at 2013.02.23 18:41:00
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