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421. Ambush or Skirmish? - in General Discussions [original thread]
Ambush - no designated spawn point - you earn less ISK - Random pawning next to a group of enemies Skirmish - There are multiple designated spawn point (at least two at the beginning) one in MCC and the other on ground. - You earn more ISK by do...
- by TiMeSpLiT--TeR - at 2012.10.26 04:07:00
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422. Fix the Caldari suit - in General Discussions [original thread]
Maken Tosch wrote: It's not restricted to the Caldari suit, dude. The character collision affects everyone regardless of what you wear. I tried every suit in the same game. Caldari is broken. It won't let me hack.
- by TiMeSpLiT--TeR - at 2012.10.25 18:36:00
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423. Fix the Caldari suit - in General Discussions [original thread]
Notice when you bump into players you bounce? It also prevents you from hacking assets. It's not only me, other players are having trouble to. He got **** off and starts shooting the objective.
- by TiMeSpLiT--TeR - at 2012.10.25 18:31:00
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424. Caldari suit is broken - in Technical Support/Bugs [original thread]
Notice when you bump to players, you bounce? I did a little experiment on Caldari and I notice that it prevents you from hacking. Switch to logistic, it's not bumpy, and it hacks properly.
- by TiMeSpLiT--TeR - at 2012.10.25 18:28:00
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425. Forge Gun Sniping - in General Discussions [original thread]
Bosse Grahn wrote: I was on a turret in a dropship, and a guy with a forge gun sniped me out of it twice in the same match. Since he hit me instead of the dropship, the ship only took minimal damage, but I have to say seeing a sudden blue ball ...
- by TiMeSpLiT--TeR - at 2012.10.25 12:46:00
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426. Dropships turrets need a huge nerf. - in General Discussions [original thread]
No. It's fine the way it is. It can hit now while it's moving. Webifiers anyone? Soon.
- by TiMeSpLiT--TeR - at 2012.10.25 01:22:00
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427. Wow. - in General Discussions [original thread]
For some reason, this fit will dominate once I level up more. It's like speedy gonsalez. I got 28 kills, died 3 times. Head to head fire won't even stand a chance with me. Even a grenade won't kill me with a single blast. I survived the Dropships'...
- by TiMeSpLiT--TeR - at 2012.10.25 00:00:00
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428. Hate Mail - in General Discussions [original thread]
I check my mail today, it's all garbage. Same for hatemails.
- by TiMeSpLiT--TeR - at 2012.10.24 22:57:00
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429. A Pure Logistics Only Player... - in General Discussions [original thread]
Logistic will be necessity once it's fully upgraded for Uplinks, Repair Tool, Nanohives, Medics. I remember having all of those on the early beta. Now with the skill cap, It will take me a long time. I have bigger problems than being a medic and t...
- by TiMeSpLiT--TeR - at 2012.10.24 22:43:00
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430. Hear the vehicles before it gets you? - in General Discussions [original thread]
Tech Ohm Eaven wrote: TiMeSpLiT--TeR wrote: Pulse Elite Headset Hell no!!! Yank off headset. Turn on four subwoofer amplifiers. Turn on DTS amplifier. Crank them all up. LOUD subwoofers plus LOUD DTS 7.1 system speakers over a headse...
- by TiMeSpLiT--TeR - at 2012.10.24 22:35:00
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431. Hate Mail - in General Discussions [original thread]
I hate certain hate mails. Douche bag kind of hate mail. Almost similar to tea bag. I usually reply and send them a picture of my **** but I have to quit sending nowadays because it's kind of a nasty and I lose respect to ps3 community. lol.
- by TiMeSpLiT--TeR - at 2012.10.24 22:17:00
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432. Texture pop-up - in General Discussions [original thread]
Noc Tempre wrote: Get an SSD. Take note on the blur effect on Unreal Engine on distant textures. Borderlands
- by TiMeSpLiT--TeR - at 2012.10.24 22:11:00
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433. Texture pop-up - in General Discussions [original thread]
I'm guessing that they'll use the blur effect on distant textures on future updates. They did this on Batman Arkham City which also runs Unreal Engine.
- by TiMeSpLiT--TeR - at 2012.10.24 21:52:00
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434. Hear the vehicles before it gets you? - in General Discussions [original thread]
Necrodermis wrote: TiMeSpLiT--TeR wrote: Pulse Elite Headset sense when is advertisment good for anything, you should have to buy a piece of equipment to hear a large vehicle that should pop up on the radar. Review They say it vib...
- by TiMeSpLiT--TeR - at 2012.10.24 21:13:00
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435. Hear the vehicles before it gets you? - in General Discussions [original thread]
Pulse Elite Headset
- by TiMeSpLiT--TeR - at 2012.10.24 21:09:00
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436. This morning's hotfix... - in General Discussions [original thread]
Since the hotfix, Lag free. Why is it that whenever it updates the problem varies from player to player? Last fix was bad for me.
- by TiMeSpLiT--TeR - at 2012.10.24 19:17:00
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437. CCP, pls don't Q-sync us. - in Feedback/Requests [original thread]
Don't Q sync us in battle if there's only 2 players in a game room. Please, let it allow to fill in at least 16 players total for 8 vs 8 battle. not 10 vs 6. not 1 vs 15. not 1 vs 1. Make it even and high in numbers. I know there are private/crea...
- by TiMeSpLiT--TeR - at 2012.10.24 17:00:00
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438. Swarm Launcher Lock-on - in Technical Support/Bugs [original thread]
xSniper1982 wrote: Tank in last game was pretty menacing, so i grabbed my Swarmie, but it WOULD NOT lock on the tank. Anyone have a reason for this? It's called "LAG" or latency. My Forge Gun won't charge. My scope jitters. Can't sprint ful...
- by TiMeSpLiT--TeR - at 2012.10.24 14:22:00
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439. Rather Impressive - in General Discussions [original thread]
Mobius Wyvern wrote: I was rolling around the launchpad map with my Madrugar, blowing people away quite efficiently, when I came around behind the buildings on the north end and suddenly 7 infantry jumped out with Swarms and AV nades and starte...
- by TiMeSpLiT--TeR - at 2012.10.24 12:15:00
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440. Truth about tournament and futur - in General Discussions [original thread]
Cerebral Wolf Jr wrote: It wont be an issue when we move to TQ, it's a much, much, much better server running cutting edge tech. The lag will eventually be ironed out once there are more player base. What I notice that there are more lag dur...
- by TiMeSpLiT--TeR - at 2012.10.24 12:10:00
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