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121. AFK skill farmers - in Feedback/Requests [original thread]
I have presented to politicians that they should use Engineers to test new laws. Gamers could work also. Finding a solution with the least effort or a way to get the desired results regardless of the restrictions. Why these things happen in Vide...
- by Thranx1231 - at 2013.01.13 17:18:00
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122. [Request] Dust in Buildings - in Feedback/Requests [original thread]
Do you mean those floating bits in the air (if that is what it is)? It is a simple visual effect thrown in through a pass in the GPU. Not a lot of overhead and adds something to make it look like the place isn't just a painting. A relatively comm...
- by Thranx1231 - at 2013.01.13 17:15:00
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123. Here is a list of feedack hopefully the devs read. - in Feedback/Requests [original thread]
FYI, they specifically ask you not to make lists of bugs, errors or recommendations. Just saying.
- by Thranx1231 - at 2013.01.13 16:54:00
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124. Request Drop uplink remote destroyer - in Feedback/Requests [original thread]
+1
- by Thranx1231 - at 2013.01.13 16:53:00
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125. We are Beta testers. Without any feedback from CCP. - in Feedback/Requests [original thread]
Thanks, unfortunately I already read them. There are many inputs into the map/mesh issues yet I see two references to them. There is still no method in place that says, "go retest this if you can". Better yet, "This is Fixed!". Unless it hits hi...
- by Thranx1231 - at 2013.01.13 16:51:00
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126. [Request] Remove the ability to use a mouse and keyboard. This is a console shoo... - in Feedback/Requests [original thread]
+1 Yep.
- by Thranx1231 - at 2013.01.13 16:37:00
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127. Stop tank armor bleed - in Feedback/Requests [original thread]
At least fire is a plausible excuse for the armor drain. Having a HAV with no fire suppression is not plausible, reasonable nor realistic even in a Science Fiction war game here in video game land.
- by Thranx1231 - at 2013.01.13 11:40:00
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128. AFK skill farmers - in Feedback/Requests [original thread]
Breakin Stuff wrote: NovaShadowStorm wrote: I mainly see them when we're losing they spawn in the MCC then just sit there until the game ends. I think if you're absolutely immobile or without action for too long you should be kicked or somet...
- by Thranx1231 - at 2013.01.13 11:27:00
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129. Eve/dust mail - in Feedback/Requests [original thread]
Foley Jones wrote: I'm pretty sure they already plan to do that....just be patient Are you kidding? They love all those empty messages. They have daily match races against noobs and no-so-noobs. Whoever guesses closest gets to delete all the r...
- by Thranx1231 - at 2013.01.13 11:24:00
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130. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
There is this great tool called Unity. Why don't you pick it up and make a game? Then you could have sliders, harvesters, vampires, immortal rubber chickens and Ideagasms (tm) all the damned fool day long. The best part is you would have to pro...
- by Thranx1231 - at 2013.01.13 11:20:00
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131. who else does it seem like we dont know what were fighting for? - in Feedback/Requests [original thread]
What I mean is it doesn't matter to me. I live to fight and I fight to kill and I fight to die and I fight for profit and I fight to win. Seriously though: Eve faction warfare is coming. CCP is cautious and slow. They have almost always been, wi...
- by Thranx1231 - at 2013.01.13 04:57:00
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132. who else does it seem like we dont know what were fighting for? - in Feedback/Requests [original thread]
I am immortal. I fight because I live today. I kill because they would kill me. I kill those that oppose me. They die because my hand and my mind says they should. Those that want me to fight, pay. I fight to win. I fight for profit. To b...
- by Thranx1231 - at 2013.01.13 04:14:00
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133. Nanite Injectors Finally Work - in Feedback/Requests [original thread]
Seriously do not see where you are coming from. The Injectors work fine and they haven't really changed functionality. Stab the Merc in time, +60 and clone count doesn't drop. Trying to figure out a specific position on multiple systems with a s...
- by Thranx1231 - at 2013.01.12 04:22:00
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134. CCP Fix the spawn problem!! - in Feedback/Requests [original thread]
Poor you. Try it as a Heavy with your trusty HMG not even close to spinning up. You will still go down like wheat in a storm. And it isn't a Free Fit. Just ISK down on the ground. With your blood. Or the blood of your clone. Except it seemed a lo...
- by Thranx1231 - at 2013.01.11 06:50:00
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135. Iron Sights - in Feedback/Requests [original thread]
Yay Adski wrote: I'd suggest fixing them before you go open. Plenty of people will see those and think wtf is this? I'm sure others have made threads in here about them, but I'll say it anyway. Make them smaller more cleaner looking so they are...
- by Thranx1231 - at 2013.01.11 00:36:00
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136. [Feedback] Militia grenades rebalancing - in Feedback/Requests [original thread]
NovaShadowStorm wrote: Nade damage is fine as it is --- snip --- What they need to do is give me some contact grenades and land mines. Ooh, sticky grenades. I've seen that posted before.
- by Thranx1231 - at 2013.01.11 00:30:00
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137. Clone count/savings - in Feedback/Requests [original thread]
Once we get closer to having all the precious bits finished please think about adding a Clone Counter. I got talked out of a personal Win/Loss counter but this is even better ! Anyway, with buckets of noobs it might be time to start showing h...
- by Thranx1231 - at 2013.01.10 19:21:00
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138. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
FTwelve wrote: The current tactical sniper rifle in my opinion still fires to slow for this type of fighting. We already have one. It is called a Tactical AR. Look it up. And they are even more wicked at higher levels. No need for another one...
- by Thranx1231 - at 2013.01.10 19:13:00
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139. [Request] Assualt Rifle Nerf - in Feedback/Requests [original thread]
This is the wrong game to be claiming that. Look for Laser is OP . If you couldn't get the laser OP, well ... you are doing it wrong. Just in case you didn't know, distance is good. Close is death, for you. Laser is medium to long and AR is s...
- by Thranx1231 - at 2013.01.09 12:20:00
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140. swarm should lock on heavy - in Feedback/Requests [original thread]
Solo240 wrote: or u guys dont have a lot of sp in HMG yeah they are slow but when they have sharpshooter lvl5 with hmg proficiency u can kill really far away also would give some use to my stupid proto swarm launcher Did you help nerf DS and/o...
- by Thranx1231 - at 2013.01.09 11:05:00
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