Pages: 1 2 [3] 4 5 |
41. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
reread OP and deff need to get the +25's for doing damage back can't tell you how many times today I've taken them down to almost 0 them gotten away back to full then back to almost 0 again XD
- by Thor Thunder Fist - at 2013.01.23 06:33:00
|
42. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Zero Harpuia wrote: slap26 wrote: Fivetimes Infinity wrote: I'm pretty happy with AV vs. vehicles right now. It doesn't seem too lopsided in either direction. AV vs. vehicles is currently lopsided in the direction of AV. At the end of...
- by Thor Thunder Fist - at 2013.01.23 06:31:00
|
43. Heavies with Light Weapons (Sniper, Assault, etc) - in Feedback/Requests [original thread]
heavy snipers are generally counter snipers and I'd much rather have a HMG in my hands then an AR but whatevz. working as intended
- by Thor Thunder Fist - at 2013.01.23 05:25:00
|
44. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
I as a tank driver use a raven suit with exile and toxen and BPO mods to save up isk to spend on tanks(what I have skilled up in), I'm to the point now where I have to play 2-3 games to pay for one of them babys, so I fully agree with them low lev...
- by Thor Thunder Fist - at 2013.01.23 04:53:00
|
45. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
a lone dude with AV nades and a nanohive an take out a tank before he knows what hit him or even what is hitting him let alone reacts activates shield extenders and hardeners(which you have to pretty much stop to do) and retreats. need to remove t...
- by Thor Thunder Fist - at 2013.01.23 01:51:00
|
46. not sure how hard it would be... EMP? - in Feedback/Requests [original thread]
Primus Core wrote: It's no problem. Don't forget there are also Flux Grenades, which disable all nearby enemy shields and destroy equipment. from my understanding flux nads do a lot of damage to shields not disable. but I might be misunderst...
- by Thor Thunder Fist - at 2012.09.17 00:12:00
|
47. [Feedback] RDV - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Honestly, I think the cloaking time for RDVs is a tad bit too long. It would be nice if you could buy and fit RDVs to bring them in faster, more precisely, or have heavier armor, etc. I expect that will be part of the updat...
- by Thor Thunder Fist - at 2012.09.12 01:45:00
|
48. (Request) No HAV'S in Ambush maps!!!! - in Feedback/Requests [original thread]
StoneD ReapeR Qc wrote: Raynor Ragna wrote: As an alternative to restricting HAVs. Have more maps where HAVs aren't an ideal option. I'd vote no for restricting HAVs. Well untill they fix HAV vs. AV Gear, Ambush would be nice Infantry and...
- by Thor Thunder Fist - at 2012.09.11 19:49:00
|
49. [Feedback] RDV - in Feedback/Requests [original thread]
Jin Robot wrote: What are RDVs? Remote Delivery Vehicle? the thing that brings in your tanks/dropships/jeeps
- by Thor Thunder Fist - at 2012.09.11 19:38:00
|
50. [Feedback] RDV - in Feedback/Requests [original thread]
Kain Spero wrote: I actually like how the War Points for the RDVs paint a big bullseye on them. It goes a long way to encourage people to prevent game changing assets from being brought in. Maybe give them a health buff so it requires teamwork ...
- by Thor Thunder Fist - at 2012.09.11 19:11:00
|
51. [Feedback] RDV - in Feedback/Requests [original thread]
RDV's need a health boost I know most of my war points come from killing them and make 40k SP rounds into 70-80k SP rounds. personally 3 shots is too little to kill them I think the 466k railgun can 2 shot them..... so I'm calling for a buff on th...
- by Thor Thunder Fist - at 2012.09.11 18:18:00
|
52. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Large Railguns: The problem: Railguns have way too much splash damage and splash radius. Last build, I and others felt things were fine. I forget what the radius was, but it felt about 3m, and the damage felt weakened vs infantry and in t...
- by Thor Thunder Fist - at 2012.09.07 02:42:00
|
53. [Request] Remote Explosives - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: What do you think of these ? That would not be AV mines but they could be used like them. that'd be fine just want people to use RE's more(can't believe I am saying this.....)
- by Thor Thunder Fist - at 2012.09.06 22:41:00
|
54. [Request] Remote Explosives - in Feedback/Requests [original thread]
ugg reset wrote: nano hives and supply depots replace used RE's. oh....(feels like a noob). coool then still hard to make an RE trap for a vehicle but that solves the infantry problem
- by Thor Thunder Fist - at 2012.09.06 19:55:00
|
55. [Request] Remote Explosives - in Feedback/Requests [original thread]
I would like to ask if people think it would be acceptable to increase the number you carry back up to 5 not only does this allow for RE infantry traps( not the lone scout running up throwing something at your feet and running away) which would be...
- by Thor Thunder Fist - at 2012.09.06 17:33:00
|
56. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
Ahem from IRC. 'CCP Wolfman> We're nerfing AV damage across the board and we fixed vehicle weak spots that where not working. CCP Wolfman> We're also going to change how the HMG works, you're going to like it. unknown CCP> We also know ...
- by Thor Thunder Fist - at 2012.09.01 01:18:00
|
57. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: tank weak spots = handouts to AV guys baffles me how no one tries to use them... don't think they know where they are/how to aim for them give them time. I would support a little AV buff not the whole 25% but may...
- by Thor Thunder Fist - at 2012.09.01 01:06:00
|
58. [Request] VR Training Room - in Feedback/Requests [original thread]
talk about a old thread..... maybe we'll be able to go to SiSi once we get on tranquility to test things out there like EVE has
- by Thor Thunder Fist - at 2012.09.01 01:03:00
|
59. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
Wakko03 wrote: STB-LURCHASAURUS EV wrote: Wakko03 wrote: So once again the tank drivers....who have only been barely nerfed, if you can consider it that are sticking up for CCP's action. IS the E-war in the game yet. NO, then the game is...
- by Thor Thunder Fist - at 2012.09.01 00:58:00
|
60. What have you done? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Ahem from IRC. 'CCP Wolfman> We're nerfing AV damage across the board and we fixed vehicle weak spots that where not working. CCP Wolfman> We're also going to change how the HMG works, you're going to like it. unk...
- by Thor Thunder Fist - at 2012.08.31 19:48:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |