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61. dev blog for 1.9 - in General Discussions [original thread]
CCP wrote: Blah blah irrelevant stuff blah blah... ...And we will see you in battle, mercs! Sincerely, CCP Rouge and CCP Rattati DEV BATTLES 2 CONFIRMED
- by The True Inferno - at 2014.10.22 09:15:00
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62. Hello Rattati, Logibro, GM, Tweaks to the Dropship: MIA? - in General Discussions [original thread]
Another note: Small missile turrets blast radius was reduced.
- by The True Inferno - at 2014.10.22 09:04:00
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63. If there is ever a Grenade Expert Challenge... - in General Discussions [original thread]
I think it might still be possible, if you get an enemy low enough(like 0/0 low) you might do enough damage to their frame to kill them.
- by The True Inferno - at 2014.10.22 09:01:00
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64. Funnest fit? - in General Discussions [original thread]
One of my favs(works as a serious fit as well) and I seem to be the first of its kind(I is hipsta)! Sentinel A-1 Fit 1 Basic shotgun Basic ion pistol Flux grenade 2x Ehanced Kin Cads 1x Ehanced rep Fit 2 Same as fit 1 except different module...
- by The True Inferno - at 2014.10.22 08:57:00
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65. Another 1.9 request - DRONE BATTLES - in General Discussions [original thread]
GM Archduke wrote: NOTHING goes over my head!... My reflexes are too fast, I would catch it. Eh-hem *dentonates*
- by The True Inferno - at 2014.10.22 05:29:00
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66. Another 1.9 request - DRONE BATTLES - in General Discussions [original thread]
X7 lion wrote: Some thing just went so over your head its now in a low orbit. I shall not let this 'thing' fly higher than me! *chucks 30 REs on the ground*
- by The True Inferno - at 2014.10.22 03:59:00
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67. Another 1.9 request - DRONE BATTLES - in General Discussions [original thread]
These machines have illuded us for quite some time and are still yet to be added. So my questions are, why have they not been added and how can they be introduced in 1.9? So far I see no reseason why these have not been introduced yet, currently...
- by The True Inferno - at 2014.10.22 03:51:00
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68. [Request!] Can we have Ye olde music and sound back. - in General Discussions [original thread]
A comparison. Old themes: Codex Surplus of rare artefacts Our current 'New' theme Uprising/Cromosome It is clear which of these is superior. The uprising has ended, so its time for Dust to be brought back to its roots.
- by The True Inferno - at 2014.10.22 03:24:00
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69. [Request!] Can we have Ye olde music and sound back. - in General Discussions [original thread]
There are many who miss the fantastic soundtrack of dust beta, the drums of the battle music, the ambience of the surplus of rare artefacts and codex, the heaviness of the the old shotgun, the ratta tat tat of the the old AR, the song at the end o...
- by The True Inferno - at 2014.10.21 11:07:00
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70. Strengths & Weaknesses: Weapons? - in General Discussions [original thread]
For me, I find CQC and Long range weapons hip fire all wonky. Long range weapons, such as the bolt pistol and RR, have the best hip dispersion while close range weapons, such as the AR and ion pistol, have have high dispersion. Close range weapon...
- by The True Inferno - at 2014.10.19 08:34:00
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71. Clan Deploy/Team Deploy - in Feedback/Requests [original thread]
Simple balance so it's not 1 team of stompers vs 1 team of unorganised and dis functional blueberrys: Make it team deploy vs team deploy
- by The True Inferno - at 2014.10.19 03:49:00
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72. Can we have he open beta in game music in 1.9? - in Feedback/Requests [original thread]
YES,YES,YES! I miss the drums in the background! I miss the battle end music! I MISS MY THEME!
- by The True Inferno - at 2014.10.19 03:44:00
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73. 1.9 content discussion - in Feedback/Requests [original thread]
Oh, whata bout a Gallente revolver? We need a revolver in game.
- by The True Inferno - at 2014.10.17 11:36:00
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74. Scout (Pilot) Dropsuits - in Feedback/Requests [original thread]
The Pilot drop suits driscription I found on a inventory site: Description The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link...
- by The True Inferno - at 2014.10.16 09:49:00
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75. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
True Adamance wrote: Iron Wolf Saber wrote: There is a night mood. Features a freakishly bright moon. :( though I have not seen it in a long while. Just saw the lichen fields the other day and the super rare rolling green grass hills las...
- by The True Inferno - at 2014.10.16 09:38:00
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76. Mobile Supply Depot - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: This should be the native mod on LLAVs instead of the god-awful infantry repairer it had pre-1.7. It would just produce a proto triage-sized bubble around itself when activated that gives ammo. It would have a significant...
- by The True Inferno - at 2014.10.16 09:31:00
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77. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
Apothecary Za'ki wrote: The True Inferno wrote: Not to be mistaken for the plane crash of 1979, Operation Erebus would feature players fighting in night battles with very little to no ambient light, focusing on map installation lighting and ...
- by The True Inferno - at 2014.10.16 03:11:00
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78. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
Iron Wolf Saber wrote: There is a night mood. Features a freakishly bright moon. :( though I have not seen it in a long while. Just saw the lichen fields the other day and the super rare rolling green grass hills last week. I knew there...
- by The True Inferno - at 2014.10.16 03:06:00
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79. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
Maur'ce Brutar wrote: Problem with this? The Rust and Gallente literally have lights on their face. Until the rust gets the laser beam eye they deserve, I count this as a no go. Hmph. Well to be fair, Caldari have the glowing sideburns a...
- by The True Inferno - at 2014.10.15 19:27:00
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80. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
Joel II X wrote: The 'Black Eagles' aren't criminals... They're literally part of the Federation security and intelligence forces. Ima Gonna quote myself The True Inferno wrote: These battles would appear on the special contracts scree...
- by The True Inferno - at 2014.10.15 19:24:00
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