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Atiim
13048
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Posted - 2014.10.18 19:17:00 -
[1] - Quote
What do you feel are the strengths and weaknesses of certain weapons, and what do you think they absolutely don't need anymore of (things such as Range, Damage, etc).
Furthermore, what adjustments to a weapon would you like to see (besides nerfs).
The 1st Matari Commando
-HAND
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Kaze Eyrou
Molon Labe. General Tso's Alliance
760
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Posted - 2014.10.18 19:20:00 -
[2] - Quote
Atiim wrote:What do you feel are the strengths and weaknesses of certain weapons, and what do you think they absolutely don't need anymore of (things such as Range, Damage, etc).
Furthermore, what adjustments to a weapon would you like to see (besides nerfs). I would like to see selectable ammo types for Projectiles, much like they have in EVE for the Projectile weaponry.
I will admit balancing it might be difficult but I would still like to see it.
EDIT: Link to a post I made on this.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1964
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Posted - 2014.10.18 19:21:00 -
[3] - Quote
I'd see the rail rifle behave like a scaled up bolt pistol. Hits hard, shoots slow, charges between each shot. Reduce magazine to 24 rounds. Still running numbers to keep it at the same DPS as now, but that's my general concept.
I don't want it
I just need it
To breath, to feel, to know I'm alive
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LUGMOS
YELLOW JESUS EXP FORCE
673
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Posted - 2014.10.18 19:23:00 -
[4] - Quote
Kaze Eyrou wrote:Atiim wrote:What do you feel are the strengths and weaknesses of certain weapons, and what do you think they absolutely don't need anymore of (things such as Range, Damage, etc).
Furthermore, what adjustments to a weapon would you like to see (besides nerfs). I would like to see selectable ammo types for Projectiles, much like they have in EVE for the Projectile weaponry. I will admit balancing it might be difficult but I would still like to see it. Next idea...
Why would this be so hard? Just make different gun variants. It shouldn't be too hard to balance either, as long as it doesn't do too much damage.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Atiim
13048
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Posted - 2014.10.18 19:31:00 -
[5] - Quote
Alena Ventrallis wrote:I'd see the rail rifle behave like a scaled up bolt pistol. Hits hard, shoots slow, charges between each shot. Reduce magazine to 24 rounds. Still running numbers to keep it at the same DPS as now, but that's my general concept. I'd like to see this as a new weapon titled "Bolt Rifle".
The 1st Matari Commando
-HAND
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Cheydinhal Guard
Abandoned Privilege Top Men.
232
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Posted - 2014.10.18 19:43:00 -
[6] - Quote
Alena Ventrallis wrote:I'd see the rail rifle behave like a scaled up bolt pistol. Hits hard, shoots slow, charges between each shot. Reduce magazine to 24 rounds. Still running numbers to keep it at the same DPS as now, but that's my general concept. Those sound like the qualities of a Tac RR.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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Kaughst
Nyain San General Tso's Alliance
723
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Posted - 2014.10.18 19:44:00 -
[7] - Quote
Cheydinhal Guard wrote:Alena Ventrallis wrote:I'd see the rail rifle behave like a scaled up bolt pistol. Hits hard, shoots slow, charges between each shot. Reduce magazine to 24 rounds. Still running numbers to keep it at the same DPS as now, but that's my general concept. Those sound like the qualities of a Tac RR.
I was about to say. I was thinking about that last night.
"Why do we fight?"
"To win the war."
"Meh... Works for me."
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
393
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Posted - 2014.10.18 19:58:00 -
[8] - Quote
Wasn't there supposed to be a Flaylock Rifle available at some point? I'd like to see that introduced, in a balanced manner to avoid the qq.
Nerf scouts. From full auto to muzzle-loaded.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Nocturnal Soul
Primordial Threat
4174
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Posted - 2014.10.18 20:12:00 -
[9] - Quote
Fix the Scr heat build up and damage nerf... because they totally didn't say anything about it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2021
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Posted - 2014.10.18 21:16:00 -
[10] - Quote
Nocturnal Soul wrote:Fix the Scr heat build up and damage nerf... because they totally didn't say anything about it.
Yea I dunno I find the scrambler very very underwhelming on my Templar logi. Its ok on the Amarr Assault suits but without that bonus I just feel it is a underwhelming weapon for the logi to carry :(
I would be much better off with a CR, RR, AR ........
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Everything Dies
LIFE IS KILLING ME
1028
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Posted - 2014.10.18 23:13:00 -
[11] - Quote
My gripe right now would be: Why do burst weapons (burst AR, for example) offer greater RoF while simultaneously offering very little dispersion? Honestly, there should be a trade-off--automatic weapons that fire quicker, but with more dispersion in shots v. burst weapons that fire slower, but have a tighter dispersion? The whole point of burst weapons should be your ability to take off large chunks of damage at a time whereas fully automatic weapons allow you to sustain fire as you follow the target.
Mike Patton is the greatest singer in music. Proof
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13663
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Posted - 2014.10.18 23:20:00 -
[12] - Quote
Personally and this is just me after testing the changes to the ScR..... I feel that while the damage nerf was required the heat build up alterations were heavy handed and are breaking the weapon down to uselessness.
Fundamentally I would suggest the while the SCR can have the highest potential damage per magazine I suggest that this statistic does not apply to the ScR at all because this value is representative of sustained application of damage. The ScR only has a many rounds worth of sustained in its magazine as it has shots before it over heats.
With the reduced per shot damage I find the weapon much more balanced than it was before.....but the Over heat mechanic unique to the Amarria guns is crippling and equivalent to reloading in terms of how long you are locked out of firing for.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Atiim
13053
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Posted - 2014.10.18 23:23:00 -
[13] - Quote
True Adamance wrote:Personally and this is just me after testing the changes to the ScR..... I feel that while the damage nerf was required the heat build up alterations were heavy handed and are breaking the weapon down to uselessness.
Fundamentally I would suggest the while the SCR can have the highest potential damage per magazine I suggest that this statistic does not apply to the ScR at all because this value is representative of sustained application of damage. The ScR only has a many rounds worth of sustained in its magazine as it has shots before it over heats.
With the reduced per shot damage I find the weapon much more balanced than it was before.....but the Over heat mechanic unique to the Amarria guns is crippling and equivalent to reloading in terms of how long you are locked out of firing for. This may seem random, but would you happen to have a Skype?
I wanted to ask you something.
The 1st Matari Commando
-HAND
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xavier zor
G.L.O.R.Y Dark Taboo
80
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Posted - 2014.10.18 23:26:00 -
[14] - Quote
Melee is broken unfortunately
I was 0m away from somebody and melee'd him 3-4 times On 280 armor, he survived...by the way he was stuck in the objective A box on the map Border Gulch
scout ck.0 here!
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1122
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Posted - 2014.10.18 23:38:00 -
[15] - Quote
CR: This weapon is good for suprise attacks and pressure. Assault does a very good job in both. If someone has their shield depleted they r done. Weaknesses are shield tankers and high ranges. As well as Caldari Scout AR: Nice balanced weapon. Has different variants for similar jobs. Breach is like the RR. High damage and it shreds people to bits. It's a shame that Cal scouts just use their broken hitbox and avoid all shots. Burst is like the CR but toned down. Nice 4 round burst that keeps up nice pressure and damage. TAC is the new SCR. 18 rounds per clip isn't a very good selling point but if u hit all rounds u win. Standard version is nice for CQC and some mid range. Overall the AR is the Jack of all Trades. Weaknesses are Range and clip size for breach and TAC. Also Caldari Scout is a problem RR: This weapon is good at everything and i mean it. Nice range, nice damage, nice hipfire and on and on. Pretty much if u equip this weapon u win automatically. It doesn't matter if ur opponent is a caldari scum this just rips them to pieces. Weaknesses. You expect me to put charge time but with the amount of damage it does that really doesn't matter ScR: Not really good atm. It's main selling point, the dps monster now can't get as many powerful blows as it used to. Weaknesses: Armor tankers, Heavies, and Caldari Scout MD: Anti Scout, Anti Logi Heavy spider tanking and anti fun but fun fo u. The MD is a really fun weapon to p*** people off and to deny people from moving from a to b. It has good splash damage and the operation skill makes the blast radius bigger so this weapon is good for people who can't aim Weaknesses: You always need to be in a high place to get the most benefit of splash damage and you can kill yourself if you arnt careful which happens alot. LR: Camper's best friend. This weapon has an interesting concept: longer u hold the trigger the more damage you get. If you are smart you will think "how do i increase time that i can fire before overheating?" That's why there is the Amarr assault. Anyway like the MD it can really annoy people and is a good pressure weapon. Weaknesses: Not good in CQC so it's not the most conventional weapon. Not for use on Scouts you will die if you overheat lol.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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BL4CKST4R
La Muerte Eterna Dark Taboo
3219
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Posted - 2014.10.18 23:39:00 -
[16] - Quote
Atiim wrote:What do you feel are the strengths and weaknesses of certain weapons, and what do you think they absolutely don't need anymore of (things such as Range, Damage, etc).
Furthermore, what adjustments to a weapon would you like to see (besides nerfs).
AR
S/W DPS/RANGE
ADJUSMENT MORE DPS OR MORE RANGE
CR
S/W DPS/CLIP
SCR
S/W DPS-RANGE/OVH
RR
S/W RANGE/CHARGE-KICK
ADJUSTMENT TO ALL: DECREASE HIPFIREACCURACY EXCEPT AR
supercalifragilisticexpialidocious
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1163
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Posted - 2014.10.19 00:19:00 -
[17] - Quote
Weapon___________Strength__________________Biggest Weakness
Primary
Plasma Cannon______That glorious sound____________Hoppy mercs are hoppy
Assault Rifle_________Jack of all trades______________Master of none
Combat Rifle_________Melting Faces_________________User error Rail Rifle____________Dat range, dat damage__________Everyone thinks you're a prick Mass Driver_________It's like ejaculating death_________Blue dot strafes in front of you and you explode your own balls off Forge Gun__________Anything that stands still_________Everything else Scrambler Rifle_______Charge kills___________________Not killing the guy with the first shot, psssssss Sniper Rifles_________Headshot over 9000____________Someone will find you and humiliate you with punchies Shotgun____________Chain kills, reload shots__________Anyone spotting you at a distance Laser Rifle__________Simulates peeing on someone_____Simulates peeing on someone Swarm Launcher_____Greedy pilots___________________Buildings, mountains, distance Heavy Machine Gun__People coming around corners_____Surprise Buttsex, REs
Side Arms
Submachine Gun______Pedigree_____________________Not getting the shields down with your primary Scrambler Pistol______Cowboy's Choice_______________Not hitting people in the head Bolt Pistol___________One shotting scouts_____________They'll find you after that Magesec____________Sounds like a wizard weapon_____Expecting Gandalf, here's Orko Ion Pistol____________Rapid fire for the win____________The charge shot is spaghetti Flaylock_____________Exploding feet_________________Feels and looks like a nerf gun Nova Knives__________People hacking anything________Don't run with knives...because they won't charge! So stupid.
Grenades
Locus______________Large groups, teddybear picnics____You throw like a girl Flux_______________Glitched in the wall uplinks_________Anything higher than ten feet AV________________Other people using them___________Accidentally using them
Things that need fixed...eh, I like infantry weapons at the moment. The Incubus needs a buff to the rail turret and blaster. I think the bolt pistol needs a tweek in the aim assist department. Rail rifles at maximum range are too good, a little dispersion please. I think CCP is way ahead of me though. I haven't used AV grenades in so long I couldn't tell you what they do. They make me laugh when I see one clack against the wall. Hit detection could always be better, dying behind cover is garbage and happens too often.
I like super long TTK, awkward gun battles, the dance of derp. I'm always going to want damage lower and HP higher.
I can't table. Sorry for the eye pain. |
ROMULUS H3X
research lab
194
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Posted - 2014.10.19 01:56:00 -
[18] - Quote
xavier zor wrote:Melee is broken unfortunately
I was 0m away from somebody and melee'd him 3-4 times On 280 armor, he survived...by the way he was stuck in the objective A box on the map Border Gulch
Yes, the hit detection sux.
You could actually HEAR the sound of your FIST hitting their face and you would even see their shield flicker and still no damage is taken, sometimes like you said 3-4 swings in a row. I dont understand how the sound of them taken damage is transferred but the damage sometimes does not. I don't have a video capturing device so i can't make a VID to prove this to CCP. Yet, if anyone else does feel free to help us 'Melee-Artists', a nice video of this instance would be much appreciated
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13664
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Posted - 2014.10.19 02:07:00 -
[19] - Quote
Atiim wrote:True Adamance wrote:Personally and this is just me after testing the changes to the ScR..... I feel that while the damage nerf was required the heat build up alterations were heavy handed and are breaking the weapon down to uselessness.
Fundamentally I would suggest the while the SCR can have the highest potential damage per magazine I suggest that this statistic does not apply to the ScR at all because this value is representative of sustained application of damage. The ScR only has a many rounds worth of sustained in its magazine as it has shots before it over heats.
With the reduced per shot damage I find the weapon much more balanced than it was before.....but the Over heat mechanic unique to the Amarria guns is crippling and equivalent to reloading in terms of how long you are locked out of firing for. This may seem random, but would you happen to have a Skype? I wanted to ask you something.
Sure do.
Just search Robb "Adamance"
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Kaughst
Nyain San General Tso's Alliance
735
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Posted - 2014.10.19 07:12:00 -
[20] - Quote
Zindorak wrote: MD: Anti Scout, Anti Logi Heavy spider tanking and anti fun but fun fo u. The MD is a really fun weapon to p*** people off and to deny people from moving from a to b. It has good splash damage and the operation skill makes the blast radius bigger so this weapon is good for people who can't aim Weaknesses: You always need to be in a high place to get the most benefit of splash damage and you can kill yourself if you .
It's true I can't aim....
But still when it comes to the MD it actually takes work to pull off shots at Mid/long Range where you know the splash radius will be effective and sometimes you only start breaking through their shields before you get shot at while standing out in the open and having to move while avoid fire all the while making sure you hitting in the exact same place. That is why I like to be in short range where I know at least most of my shots are going to hit something.
"Why do we fight?"
"To win the war."
"Meh... Works for me."
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Xavier Tank Zor
Kinsho Swords Caldari State
1
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Posted - 2014.10.19 07:44:00 -
[21] - Quote
BL4CKST4R wrote:Atiim wrote:What do you feel are the strengths and weaknesses of certain weapons, and what do you think they absolutely don't need anymore of (things such as Range, Damage, etc).
Furthermore, what adjustments to a weapon would you like to see (besides nerfs). AR S/W DPS/RANGE ADJUSMENT MORE DPS OR MORE RANGE CR S/W DPS/CLIP SCR S/W DPS-RANGE/OVH RR S/W RANGE/CHARGE-KICK ADJUSTMENT TO ALL: DECREASE HIPFIREACCURACY EXCEPT AR
I JH A SHITLOAD OF A
(i just heard a shitload of acronyms) please actually talk normally |
Apothecary Za'ki
Biomass Positive
1249
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Posted - 2014.10.19 07:51:00 -
[22] - Quote
Atiim wrote:What do you feel are the strengths and weaknesses of certain weapons, and what do you think they absolutely don't need anymore of (things such as Range, Damage, etc).
Furthermore, what adjustments to a weapon would you like to see (besides nerfs).
ScR.. ADS good at mid range lacking in close range unless you lead with a charged shot against low armor ehp foes uses sizeable amounts of cpu and pg
CR.. HIP sucks vs shield tankers but melts armor.. needs flux nade support. best used on cpu/pg intensive fits as it has lowest fitting
lazor rifle.. ADS fairly balanced.. strong at long to mid range.. awful at close.. uses big chunk of CPU and sizeable amount of pg
massdriver..ADS or HIP problematic to avoid in tight areas but high damage slow projectiles and small clip/cache.. makes scouts cry (aoe splash)
Shotgun.. Hip 2 hit kill or OHK with breach on most suits good for corner ambushing low clip low cache.
Sniper rifle.. ADS only high damage.. low clip. low cache. long range. low ROF annoying but can be dodged or use cover. best used at long to very long range
Assault rifle.. Hip good allrounder weapon for close/mid range good clip size.. cache seems a tad low for the ammo used per kill.. TAC version is useless compaired to BREACH unless you got a TURBO controller
Swarm launcher.. ADS only fairly balanced with 10 rockets carried but clipsize of 3 you need launcher ammo 2 for 4 full clips.. needs HIVE support but great for driving off vehicles unless they use hardeners if so.. it sucks hard and you have to wait till the hardener ends but most HAVs chicken out and wait till they can use their hardener again, same for ADS/DS.. best results.. minmando+Light dmg mods.
plasma cannon.. ADS+hip while you CAN sort of snipe with it vs inf or vehiclesits more suited for close/mid range ground AV but it is poor against moving targets at longer ranges.. the alpha damage is great however, downside is reload after each shot.. may work best with packed AV nades. seems to use huge amount of cpu
Rail rifle.. ADS+HIP aside from lower cache of ammo it has sizeable clip and effective over ALL ranges close/mid/long with great dps.. this is why this weapon seems/is soo OP compared to the other weapons
ps. the ADS(aim down sight) and Hip.. are my personal preference/suggestions for how best to use the weapon
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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The True Inferno
Myrmidon Syndicate
79
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Posted - 2014.10.19 08:34:00 -
[23] - Quote
For me, I find CQC and Long range weapons hip fire all wonky.
Long range weapons, such as the bolt pistol and RR, have the best hip dispersion while close range weapons, such as the AR and ion pistol, have have high dispersion. Close range weapons should have the lowest dispersion and Long range weapons should have the highest dispersion.
Some weapon adjustments:
The AR
Increase its range as its currently outraged by everything, including sidearms.
Decrease its hip fire dispersion as hitting anything that's not taking up the entire screen is a battle in itself.
Reduce it's rof back down to its classic 750 and increase its damage by 2-3 , as 50 rof is equal to around 2 dps, this would slightly increase its range and improve its damage per clip.
The ScP
Reduce the base variants clip, the dam things doesn't need 17 rounds per mag.
Reduce the dispersion of rapid fire, as currently when rapid firing the weapon its high dispersion stops it's hitting anything thats not filling its reticle, completely negating its rof buff(unless your aiming down sights, the buffs only use).
Increase all variants(dicluding the breach) damage by 10-5.
Slightly increase its range (higher increase on tactical variant) as its laser weaponry.
ScP = GÖÑ
If you like chiptune
An Ace Pilot
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1969
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Posted - 2014.10.19 09:18:00 -
[24] - Quote
Cheydinhal Guard wrote:Alena Ventrallis wrote:I'd see the rail rifle behave like a scaled up bolt pistol. Hits hard, shoots slow, charges between each shot. Reduce magazine to 24 rounds. Still running numbers to keep it at the same DPS as now, but that's my general concept. Those sound like the qualities of a Tac RR. Personally I think the RR should be the Tac variant.
Rail tech should be about hitting very hard, but very slowly. Caldari are about making every shot count, and the current rail rifle doesn't fit that philosophy. Whereas the Amarr are about laz0rs. The laser rifle is analogous to beam lasers in Eve, so a breach scrambler as a base would be analogous to a pulse laser in Eve.
I don't want it
I just need it
To breath, to feel, to know I'm alive
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13665
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Posted - 2014.10.19 09:21:00 -
[25] - Quote
I've done some more testing and I have revised some of my opinion on the SCR.
It's not that bad....and its certainly its not that great.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Blueprint For Murder
Immortal Guides
140
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Posted - 2014.10.19 11:09:00 -
[26] - Quote
"(besides nerfs)"...droll.
Allowing the laser rifle to reflect off of certain textures for instance the quafe suits while still doing its dmg of course. Discoball Death!
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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