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4421. Ok ccp... - in General Discussions [original thread]
hershman001 wrote: You say youre turning your attention to the planets... CCP, shouldnt you turn your attention to the broken game mechanics? Terrible Hit detection Unable to traverse uneven terrain Poor controls all around for vehicles, dr...
- by The Robot Devil - at 2013.03.15 07:43:00
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4422. Heat Stroke - in Feedback/Requests [original thread]
The first time it happened to me i couldn't figure out what happened. I was missing half my shield and no one was shooting me. I have been using a laser rifle from day one and the are my favorite weapon.
- by The Robot Devil - at 2013.03.15 03:19:00
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4423. Heat Stroke - in Feedback/Requests [original thread]
How many mercs have died to the over heated laser rifle? I don't think I have killed myself yet but I have taken myself deep into armor.
- by The Robot Devil - at 2013.03.14 19:01:00
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4424. Anti Sniper Module - in Feedback/Requests [original thread]
I agree, to make it fair and balanced the shields would have to be reduced to zero. I wouldn't waste my time with that module because snipers are not my problem, my problem is that I am a bad shot. I do think that the skill without the module woul...
- by The Robot Devil - at 2013.03.13 12:30:00
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4425. weapon customization question and ideas - in General Discussions [original thread]
In EVE ship mods like that are called rigs and they have a size (small, medium and large) and a calibration cost. Each ship has rigging slots. There are usually three slots and a total of 400 calibration points. Each module has a drawback that can...
- by The Robot Devil - at 2013.03.13 05:23:00
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4426. LAVs, CRUs and Active scanners - in General Discussions [original thread]
Methana for the moment. I guess the real problem is the lack of content right now. I see the same people doing the same thing all the time. LAVs are not used for anything except fast travel and running down mercs. I am just looking for something d...
- by The Robot Devil - at 2013.03.13 05:10:00
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4427. Dust514-EVE ISK transfer balancing - in General Discussions [original thread]
Supply and demand. We have not touched on the real "problem" of who is going to be making our gear and will we have to travel to buy it like in EVE. Proto gear will have to be made from resources used to make space ships and it cost ISK to build s...
- by The Robot Devil - at 2013.03.13 05:00:00
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4428. LAVs, CRUs and Active scanners - in General Discussions [original thread]
Is there any good fits for lavs? I have about four I use, one shield repper, one armor repper and an attack (blaster or railgun). I have fun in them because they have damage reduction modules that make them harder to kill. I just now bought a mobl...
- by The Robot Devil - at 2013.03.13 04:39:00
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4429. Why don't we nerf swarms, then add in a heavy big brother? - in Feedback/Requests [original thread]
I would like to see something like this. I would want one set of launchers per weight class. For aircraft it could be a one shot high velocity round that does kenetic and explosive damage and then a light SL like we have and one for heavy vehicles...
- by The Robot Devil - at 2013.03.13 04:18:00
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4430. Anti Sniper Module - in Feedback/Requests [original thread]
Phantos Sentrine wrote: Being a sniper, one of the bugs that I've come across is the blue shielding bug. Whenever I try to get a head shot, half the time my opponent's shield "blue shields". Be happy Mr. Devil, for if this "Blue Shield" bug was...
- by The Robot Devil - at 2013.03.13 04:09:00
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4431. Anti Sniper Module - in Feedback/Requests [original thread]
Django Quik wrote: Please explain how this 'module' could possibly be justified in the context of the game. What does it do? How does it work? Why does it only affect sniper rounds? Do this and it might be a reasonable suggestion, otherwise it...
- by The Robot Devil - at 2013.03.13 04:01:00
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4432. BRING BACK OLD SKIRMISH MODE PLEASE. - in Feedback/Requests [original thread]
No laser rifles. :(
- by The Robot Devil - at 2013.03.12 19:24:00
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4433. Dust 514 PS Vita App? - in General Discussions [original thread]
I have been asking the same question.
- by The Robot Devil - at 2013.03.12 19:04:00
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4434. Anti Sniper Module - in Feedback/Requests [original thread]
The anti sniper module would be a passive module that only worked on sniper rounds. Once equipped the module would give a 20% decrease per level in damage from a sniper rifle with a 7 second recharge. I usually don't have too much of a problem but...
- by The Robot Devil - at 2013.03.12 18:48:00
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4435. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
The cloak with speed penalties would only be for entry level cloaks. These cloaks could be used by any suit but the proto would be for scouts or any other suit type that has a role bonus ( a 99% reduction in CPU/ PG) that makes the module usable. ...
- by The Robot Devil - at 2013.03.07 08:47:00
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4436. VITA - in Feedback/Requests [original thread]
A while back I posted that I couldn't log into the forums from my PS VITA, I can now and if CCP had anything to do with the fix I thank you. I was also wanting to know if there is any news you (CCP) could share about the DUST/VITA interaction. I w...
- by The Robot Devil - at 2013.03.02 17:54:00
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4437. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
A minimum to two kinds of cloaks are needed. One is the standard cloak- the merc is totally undetectable but can only move at 25% speed, a 30s cool down before recloaking and weapons don't work for 15s. Of course the attributes would be changed by...
- by The Robot Devil - at 2013.03.01 11:37:00
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4438. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Cloaking should be a module not an inherent attribute. The suit should give special attention to the cloak-a reduction in the CPU/PG- like stealth ships in eve. The scout suit is hard to work with but many people work them well. It is good to see ...
- by The Robot Devil - at 2013.03.01 11:17:00
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4439. Passive skill point training bug reimbursement - in Technical Support/Bugs [original thread]
I have been out of dust sense 2-23-13 and when I logged on today I was missing a lot of passive sp. I don't know when it stopped but the fix (switching passive between characters) worked. Should I email CCP or just wait till they post something ab...
- by The Robot Devil - at 2013.02.27 13:50:00
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4440. Cartoony, low budget effects, feeling to elements of game play, environment - in Feedback/Requests [original thread]
DUST is a PS4 game. The PS3 version is not going to be the real final product. There will be a full PS3 version of the game but is a PS4 ported down to PS3. Think about it. Why you would a game with a skill system that should take 7 years to finis...
- by The Robot Devil - at 2013.02.25 11:00:00
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