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1121. How to balance AV - in General Discussions [original thread]
Vehciles vs AV is at the moment extreme unbalanced. So ive came up with some fixes: -swarms need to be more effective against dropships, when they hit the dropship should become harder to controll because 1 engine is failing and you have to compe...
- by The dark cloud - at 2014.03.15 16:05:00
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1122. extreme healing heavy - in General Discussions [original thread]
Louis Domi wrote: Auris Lionesse wrote: Lol gal should be able to rep 50 armor a second and shields should rep passively Quite op there sir, would u also like a logi with a focused rep tool to get u back to your 1000+ hp in less than abo...
- by The dark cloud - at 2014.03.15 01:13:00
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1123. extreme healing heavy - in General Discussions [original thread]
DozersMouse XIII wrote: lol people will try to stack extenders and hurt that pretty depletion time with penalties lol that barely will hurt the depleted recharge. Whats the penalty for complex extenders 4 or was it 7%? In both cases that wi...
- by The dark cloud - at 2014.03.15 00:03:00
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1124. extreme healing heavy - in General Discussions [original thread]
Is it just me or does this looks broken beyond believe? Sure the fatty gets fluxed but then he hides behind a corner for a sec and gets HP back like nothing. This is deffo going to be the most popular suit ever. Cause its near imposssible to do da...
- by The dark cloud - at 2014.03.14 23:26:00
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1125. So after 1.8 when no-one skills back into the Cal Assault suit - in General Discussions [original thread]
After the patch hits i will get heavy, logi and scout. Simply cause when i want to help my team i play as logi, when i want to hold a point against multiple enemys i will play as logi and if i want to flank and go undetected i will pick the scout.
- by The dark cloud - at 2014.03.13 16:52:00
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1126. FULL Respec - in General Discussions [original thread]
Zaos Kathar wrote: A FULL respec is really necessary due to the fact that there are not only changes in suit command, there are also changes in weapons (buffs and nerfs) and people also now will need other equipment and upgrades because of ...
- by The dark cloud - at 2014.03.13 16:49:00
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1127. Video - Swarms are not weak they are broken. - in General Discussions [original thread]
Judge Rhadamanthus wrote: As I point out in this detailed video, swarms do not seem to be applying damage correctly. The base damage is lower than the patch notes imply. It would appear that amour hardeners are blocking either 60% of the dam...
- by The dark cloud - at 2014.03.13 16:46:00
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1128. Congrats - in General Discussions [original thread]
Hide ya ISK, hide ya AUR, devs are on a rampage!
- by The dark cloud - at 2014.03.13 03:00:00
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1129. To all those who have saved their SP... - in General Discussions [original thread]
You only get your SP from dropsuits back. Not weapons, upgrades or other stuff. Just dropsuits so be carefull what you spend the SP on.
- by The dark cloud - at 2014.03.13 02:13:00
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1130. Wormhole generators - in General Discussions [original thread]
In my opinion there should be a equipment that allows you to teleport accross the battlefield. Like for example you place the entrance beacon somewhere and then you place the 2nd beacon somewhere else. Both get connected and allow you to teleport ...
- by The dark cloud - at 2014.03.13 00:59:00
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1131. Jove weapons - in General Discussions [original thread]
The jovians would anihilate every 1 on the field with their god alike tech. AV pistols that 1 hit kill tanks and Rifles that vaporize infantry with a single hit. And to top that wormhole technology which allows them to move accross the battlefield...
- by The dark cloud - at 2014.03.13 00:53:00
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1132. Character Recycling - as much isk is generated as PC matches - in General Discussions [original thread]
lol biomassing for 250k. It takes a whole day till your char gets deleted. So whats the point? You could just go and play a quick ambush in starter fits to get allmost the same ISK.
- by The dark cloud - at 2014.03.12 15:25:00
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1133. Av weapons should be sidearms - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: C0TS wrote: BL4CKST4R wrote: Give Logistic suits (after nerfing them) a special slot for AV only. This is genius. Great idea. So you guys support moving AV to Logistics instead of making it a separate role...
- by The dark cloud - at 2014.03.12 15:21:00
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1134. Av weapons should be sidearms - in General Discussions [original thread]
This would aswell shift the balance from "slayer logis" to assaults and scouts. Cause most logis do not have a sidearm slot. And smaller scale vehicles do just fine cause they have aswell access to hardeners. Just look at the Saga-II it can fit 2 ...
- by The dark cloud - at 2014.03.12 15:10:00
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1135. Av weapons should be sidearms - in General Discussions [original thread]
You guys think that this would be unbalanced but how many actually specced ino proto swarms or plasma cannons? Allmost nobody does that anymore. And another few points why light AV weapons should be sidearms are: -swarms cannot prevent a hardened...
- by The dark cloud - at 2014.03.12 03:36:00
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1136. Av weapons should be sidearms - in General Discussions [original thread]
Alena Ventrallis wrote: A forge gun as a sidearm... Please quote me where i sayd that forgeguns should be sidearms. Cause they are heavy weapons and if you cant read my post please stay out.
- by The dark cloud - at 2014.03.12 02:35:00
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1137. Av weapons should be sidearms - in General Discussions [original thread]
Atiim wrote: I believe CCP is trying to implement a similar mechanic with the Commando suits. I'm not saying no or anything, but I want to see how this plays out first. Commandos are not really good for AV. Too slow, not much of fitting opti...
- by The dark cloud - at 2014.03.12 02:27:00
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1138. Av weapons should be sidearms - in General Discussions [original thread]
True Adamance wrote: Not going to lie. Tanks are in a bad place right now. Too powerful. But in other games you balance those AV weapons by class, unsure of titan fall, but these other games do not see you pitting your own assets against othe...
- by The dark cloud - at 2014.03.12 02:23:00
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1139. Av weapons should be sidearms - in General Discussions [original thread]
On other games vehicles are not too much of a issue because you have the choice to use a AV weapon as sidearm. For example here a list of games that do this: COD: - the infamous stinger to shot down air support BF4: -The engineer is the class th...
- by The dark cloud - at 2014.03.12 02:12:00
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1140. My Opinion to introduce more players and corps into PC - in General Discussions [original thread]
How cute and silly that thought is. What would stop the big players to not aquire more ground? Or more importantly how would YOU want to defend your district against top nutch corps?
- by The dark cloud - at 2014.03.11 23:58:00
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