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141. The tank changes have really brought an old demon back to the front. - in The Council's Chamber [original thread]
The comms system does need to be updated and put as a multi-channel communication that can be cycled with a single button press, but asking for ammunition and heals etc. is something I'd couple with Equipment Icons under each 'allied' player's nam...
- by The Black Jackal - at 2014.01.29 07:07:00
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142. [Election 2014] Experts Poll (Contains informed opinion) - in The Council's Chamber [original thread]
Candidates: Soraya Xel (Yes) Spartacus Dust (Yes) Aero Yassavi (Yes) The Black Jackal (Yes) Tech De Ra (Yes) Kevall Longstride (Yes) Poonmunch (Undecided) SILENTSAM 69 (Undecided) Aisha Ctarl (Undecided) Hellsatano (Undecided) Dalmont Legrand (U...
- by The Black Jackal - at 2014.01.29 06:27:00
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143. One Universe::One Market - in The Council's Chamber [original thread]
Draco Cerberus wrote: Ok because I am not sure anyone in Dust understands the Yulai Accord, it outlawed mining the planetary surfaces. Players strip mined the planets for minerals causing wholesale destruction of people, animals and the vegetat...
- by The Black Jackal - at 2014.01.28 23:27:00
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144. One Universe::One Market - in The Council's Chamber [original thread]
Ok, let's look at this from an EVE point of View. (And yes, there are trader coalitions that force set price bubbles in systems and / or regions to maintain profit... if you undercut them, they buy at your discounted price, and relist it at their...
- by The Black Jackal - at 2014.01.27 14:27:00
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145. One Universe::One Market - in The Council's Chamber [original thread]
Interaction with EVE yes, but not giving them total control, which is what you would be doing if you made the Player Market dependant on EVE manufacturing. What I would like to see, just to clarify, is a place that Salvage can be sold, traded etc...
- by The Black Jackal - at 2014.01.27 12:32:00
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146. instead of personal channels for each CPM1 runner - in The Council's Chamber [original thread]
Great idea. But be warned, the channel could turn into a rather heated debate :D Candidates, are after all, very vocal. (Though we've managed not to tear each other apart yet and all have similar goals in mind.)
- by The Black Jackal - at 2014.01.27 10:18:00
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147. One Universe::One Market - in The Council's Chamber [original thread]
Draco Cerberus wrote: The Black Jackal wrote: Draco Cerberus wrote: Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from ...
- by The Black Jackal - at 2014.01.27 09:32:00
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148. One Universe::One Market - in The Council's Chamber [original thread]
Draco Cerberus wrote: Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from mining to PI to manufacture but can't help but think...
- by The Black Jackal - at 2014.01.27 09:00:00
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149. One Universe::One Market - in The Council's Chamber [original thread]
Fox Gaden wrote: EVE integration can be phased in later, such as EVE manufacturing replacing the NPC market, and EVE players buying DUST Drone salvage to build gear to sell to DUST mercs. Actually I'd prefer to keep it within DUST at all ti...
- by The Black Jackal - at 2014.01.27 00:42:00
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150. One Universe::One Market - in The Council's Chamber [original thread]
Draco Cerberus wrote: I don't think that moving between stations is necessary for this, this is the part where eve side support comes in, moving goods to the appropriate locations and making them available for consumption. Implementing a buy or...
- by The Black Jackal - at 2014.01.26 12:56:00
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151. Are we expecting more districts to be opened in 1.8? - in The Council's Chamber [original thread]
Kevall Longstride wrote: Can't imagine we'd see an expansion from Molden Heath till at least 2.0, even if PC 2.0 comes out in 1.8 or 1.9. Actually I'd prefer to keep it in Molden Heath until we have the additional planet types to fight on. S...
- by The Black Jackal - at 2014.01.25 14:12:00
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152. Are we expecting more districts to be opened in 1.8? - in The Council's Chamber [original thread]
Soraya Xel wrote: Good catch, Black Jackal. ;) Though once you get to around 3,000 v. 3,000 or so, EVE nodes start to die. :( Truly, but what other game can say they have 3000 players Vs. 3000 players in ANY PvP Action while also maintaining...
- by The Black Jackal - at 2014.01.25 10:06:00
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153. One Universe::One Market - in The Council's Chamber [original thread]
Draco Cerberus wrote: Why, for the love of Dust, has this not been implemented yet? There could be massive backlogs in doing so. As, unlike EVE, DUST players cannot move around. So goods would all be posted on an Open Market only. And withou...
- by The Black Jackal - at 2014.01.25 10:00:00
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154. Are we expecting more districts to be opened in 1.8? - in The Council's Chamber [original thread]
Soraya Xel wrote: Just because MAG could do 128 vs 128 on a PS3 doesn't mean DUST can. The engine is drastically different. The reason clone packs are unlimited, is because CCP realized what most of us from EVE side already knew: Limiting ...
- by The Black Jackal - at 2014.01.25 00:01:00
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155. Another Fox Gaden thread Under Construction - in The Council's Chamber [original thread]
Great Job here Fox. Just wanted to fill in the blanks on my Current 'profile' I guess we could call it. Experience with NDAs - Been in multiple Closed Betas, including, but not limited to, DUST 514, Elder Scrolls Online, Star Wars: The Old Repub...
- by The Black Jackal - at 2014.01.23 02:42:00
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156. Once you go Black, you just never go back. (CPM1 Candidacy Shout-Out) - in The Council's Chamber [original thread]
Crazy Idea, but here it is (Keep in Mind this would only be for more organised Team Play) Quote: You spawn into battle, but to bring down RDV you need a 'Landing Pad' to deliver your vehicles. The Landing Pad requires CPU and PG, so you must d...
- by The Black Jackal - at 2014.01.23 02:21:00
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157. Once you go Black, you just never go back. (CPM1 Candidacy Shout-Out) - in The Council's Chamber [original thread]
They have mentioned that they use a Tag system, which may limit how this could be implemented. So although I completely agree with the idea, and would definetly represent the idea as it would also iron out some of the suit imbalances (Proto-Stompe...
- by The Black Jackal - at 2014.01.23 02:20:00
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158. Once you go Black, you just never go back. (CPM1 Candidacy Shout-Out) - in The Council's Chamber [original thread]
KAGEHOSHI Horned Wolf wrote: What are your thoughts on dropsuit tiercide? (thread here ) Basically: Only 2 tiers, MLT and STD.
MLT basic frames equivalent to the current ADV basic frames.
STD basic frames equivalent to the current PR...
- by The Black Jackal - at 2014.01.23 02:19:00
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159. Once you go Black, you just never go back. (CPM1 Candidacy Shout-Out) - in The Council's Chamber [original thread]
sir ravenwing wrote: +1 But are you thinking about better maps rather than reshaped clones of the last new map? And also about something that has been on my mind since closed beta would you support dual weilding because it is in the concept art...
- by The Black Jackal - at 2014.01.19 10:35:00
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160. Once you go Black, you just never go back. (CPM1 Candidacy Shout-Out) - in The Council's Chamber [original thread]
Zyrus Amalomyn wrote: Do you support a proper overhaul of the mouse interface? Definitely. I play both Controller and Mouse/Keyboard and find the Mouse sluggish by comparison. It always seems you're fighting with the Mouse Aim, while the Con...
- by The Black Jackal - at 2014.01.19 01:24:00
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