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1. suit with no side arms should have R2 set to swap to equipment - in Feedback/Requests [original thread]
current control scheme sucks
- by TheMarkOf22 - at 2013.05.08 23:19:00
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2. Temp loadouts for new items and new players - in Feedback/Requests [original thread]
what i would like to see is some pre-made loadouts with new items which we can use to test out. And give new players like 100 fittings of advance items to use.
- by TheMarkOf22 - at 2013.05.08 06:12:00
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3. boosters should be equal to time, why should I pay more for less? - in Feedback/Requests [original thread]
Val'herik Dorn wrote: buying in bulk always cheaper than buying individually. Even in internet mercenarying. really? so cheese burgers at mcdonalds are cheaper when you buy them by the 100's? Nope... Depends on the business and it's "Ethi...
- by TheMarkOf22 - at 2013.04.10 18:33:00
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4. boosters should be equal to time, why should I pay more for less? - in Feedback/Requests [original thread]
currently: 1 day booster - 2000 AUR 3 day 3500 AUR 7 day 7000 AUR If I have sundays off and would only like to play with an active booster on those days I have to forfeit the time on the rest of the days the booster is active, quite lame. I sh...
- by TheMarkOf22 - at 2013.04.10 18:26:00
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5. Allow me to detonate remote explosives with circle - in Feedback/Requests [original thread]
ladwar wrote: no, i normally never look at the remote explosives i use, L1 is just fine. only suggestion would be to numbered and holding L1 would bring up placed remote explosives numbers to pick and this would be slower but if you had the tim...
- by TheMarkOf22 - at 2013.03.30 06:16:00
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6. Allow me to detonate remote explosives with circle - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I've suggested another alternative previously (in a thread where the face buttons were suggested as a method of detonation). Hold L1 to light up all your currently-deployed REs. Aim at one and press R1 to detonate, or ...
- by TheMarkOf22 - at 2013.03.30 06:15:00
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7. Allow me to detonate remote explosives with circle - in Feedback/Requests [original thread]
basically i point at the remote I want to detonate with circle and don't have to worry about blowing all of them at once, its a much better system then trying to fumble through the equipment.
- by TheMarkOf22 - at 2013.03.29 17:33:00
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8. Every thing I can think of that would make this game better - in Feedback/Requests [original thread]
DoomLead wrote: Nerf the lasers either make them effective against shields or armor not both because the lasers way to overpowered I know because I use them also give us attachments to the guns plz make the profile dampeners actually make you ...
- by TheMarkOf22 - at 2013.03.28 16:24:00
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9. Every thing I can think of that would make this game better - in Feedback/Requests [original thread]
Cat Merc wrote: This list, was it written by a monkey? The Irony coming from a PRO player
- by TheMarkOf22 - at 2013.03.28 15:50:00
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10. Every thing I can think of that would make this game better - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You mean everything you can think of that you think would make it better. It's not the same thing. I work professionally as a tester, and almost everything I listed can be considered a bug. What didn't you like?
- by TheMarkOf22 - at 2013.03.28 15:46:00
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11. Every thing I can think of that would make this game better - in Feedback/Requests [original thread]
Increase turn speeds Game modes that require players to attack, I.E. Capture the flag, Demolition, Breach. Breach shotguns should shoot both bullets at the same time Increase damage and clip size of assault rifle variants like creodron, and all...
- by TheMarkOf22 - at 2013.03.28 07:52:00
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12. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
Sergeant Wiznowski wrote: TheMarkOf22 wrote: Coleman Gray wrote: whats the issue here? that theres barely any differnce between the two in terms of Cpu/power cost? exactly, one puts out 10x's the damage as the other tho... LOL. Plea...
- by TheMarkOf22 - at 2013.02.22 08:17:00
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13. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
SIeepy Zan wrote: Advanced snipers are identical to prototype snipers, just throwing that out there. snipers 2 hit from the get go...
- by TheMarkOf22 - at 2013.02.22 06:57:00
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14. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
Coleman Gray wrote: whats the issue here? that theres barely any differnce between the two in terms of Cpu/power cost? exactly, one puts out 10x's the damage as the other tho...
- by TheMarkOf22 - at 2013.02.22 06:54:00
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15. weapon cpu's doesnt make sense 92/10 for proto hmg 90/13 for proto AR - in Feedback/Requests [original thread]
who ever is doing the stats on these, needs to be drug tested...
- by TheMarkOf22 - at 2013.02.22 06:45:00
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16. CCP put some corp contracts up for grabs - in Feedback/Requests [original thread]
ccp make it happen
- by TheMarkOf22 - at 2013.02.19 07:38:00
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17. CCP put some corp contracts up for grabs - in Feedback/Requests [original thread]
like 110% sp gain, 110%ISK, Increased salvage probability, ect... and corps must defend contracts x amount of times a month to keep their contracts
- by TheMarkOf22 - at 2013.02.19 02:19:00
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