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841. To CCP: Why so limited amount of maps if you have a map generator? - in General Discussions [original thread]
Cyn Bruin wrote: Th3rdSun wrote: KAGEHOSHI Horned Wolf wrote: Right now the only thing that changes is sky color and terrain color, but not the actual topography, or outpost configuration in relation to other infrastructure. Dust is suppo...
- by Th3rdSun - at 2012.10.31 00:19:00
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842. Balancing Vehicle Deployment. - in General Discussions [original thread]
Pranekt Tyrvoth wrote: You'll qq and ragequit long before I run out of isk. :) Says you.Hope all of your clones die in a fire.
- by Th3rdSun - at 2012.10.30 23:17:00
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843. To CCP: Why so limited amount of maps if you have a map generator? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Right now the only thing that changes is sky color and terrain color, but not the actual topography, or outpost configuration in relation to other infrastructure. Dust is suppose to have a random map generator that ...
- by Th3rdSun - at 2012.10.30 23:16:00
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844. Balancing Vehicle Deployment. - in General Discussions [original thread]
Pranekt Tyrvoth wrote: I am not interested in your concept of fairness, the EVE universe is not meant to be fair, nor is Dust. If I see either of you in a match, I will drop tanks for everyone on my side. Go play Call of Duty if you want your...
- by Th3rdSun - at 2012.10.30 23:13:00
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845. Balancing Vehicle Deployment. - in General Discussions [original thread]
Hobos-N-Guns wrote: Th3rdSun wrote: Hobos-N-Guns wrote: Quote: Sounds like a bad idea. Not only will I have to skill into Dropships to be a pilot, I'll have to skill into infantry skills to get the WP to get my vehicle after the firs...
- by Th3rdSun - at 2012.10.30 21:59:00
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846. Balancing Vehicle Deployment. - in General Discussions [original thread]
Pranekt Tyrvoth wrote: If you want your call of duty game with killstreaks, go play call of duty. Dust is not CoD. And just because you proposed this, I will spawn tanks for every single person on my team if I ever see you in a match. Who t...
- by Th3rdSun - at 2012.10.30 21:52:00
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847. Balancing Vehicle Deployment. - in General Discussions [original thread]
Necrodermis wrote: i thought of the same thing, but dismissed it as a bad idea. what gives anyone the right to limit another mercs use of weapons they purchased. i'm having a blast blowing up all the LAVs with my invested swarms. Well,if wha...
- by Th3rdSun - at 2012.10.30 11:31:00
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848. Balancing Vehicle Deployment. - in General Discussions [original thread]
Hobos-N-Guns wrote: mikegunnz wrote: Not sure about how I feel about the WP idea. Others have mentioned limiting the number of vehicles on the map at any given time... IMO, this is probably the easiest solution. No more than one DS, one HAV,...
- by Th3rdSun - at 2012.10.30 03:55:00
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849. Balancing Vehicle Deployment. - in General Discussions [original thread]
Hobos-N-Guns wrote: Th3rdSun wrote: Hobos-N-Guns wrote: Quote: Sounds like a bad idea. Not only will I have to skill into Dropships to be a pilot, I'll have to skill into infantry skills to get the WP to get my vehicle after the firs...
- by Th3rdSun - at 2012.10.30 03:52:00
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850. a cheap Counter to Dropships - in General Discussions [original thread]
ugg reset wrote: Th3rdSun wrote: LAV's with railguns are pointless unless you leave them completely stationary when firing. the same can be said for ALL small turrets. some can do dammage at range but none of them are reliable on the move....
- by Th3rdSun - at 2012.10.30 01:52:00
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851. Balancing Vehicle Deployment. - in General Discussions [original thread]
I understand the reservations,but it seems that the poo poo-ers are only thinking about themselves and not thinking of the bigger picture of the team aspect of the game. I must admit,I do like Laurent Cazaderon idea for resupplying ammo in vehicl...
- by Th3rdSun - at 2012.10.30 01:47:00
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852. When are we going to get more players? - in General Discussions [original thread]
xjumpman23 wrote: BTW CCP needs to uncap the 4 man squads and condition the player-base to move into real corporations. While I tend to agree with this,with all of the problems within the beta,you actually want to and more players? Ultim...
- by Th3rdSun - at 2012.10.29 04:08:00
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853. Balancing Vehicle Deployment. - in General Discussions [original thread]
mikegunnz wrote: Not sure about how I feel about the WP idea. Others have mentioned limiting the number of vehicles on the map at any given time... IMO, this is probably the easiest solution. No more than one DS, one HAV, and two LAVs at any gi...
- by Th3rdSun - at 2012.10.29 03:08:00
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854. Balancing Vehicle Deployment. - in General Discussions [original thread]
Hobos-N-Guns wrote: Quote: Sounds like a bad idea. Not only will I have to skill into Dropships to be a pilot, I'll have to skill into infantry skills to get the WP to get my vehicle after the first one dies? Oh and then I've got to find 3...
- by Th3rdSun - at 2012.10.29 03:04:00
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855. a cheap Counter to Dropships - in General Discussions [original thread]
LAV's with railguns are pointless unless you leave them completely stationary when firing.If you do that,you might as well be both the driver and gunner. On a related topic,if you do choose to be the only person in a LAV,there should be a way to ...
- by Th3rdSun - at 2012.10.29 02:35:00
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856. Balancing Vehicle Deployment. - in General Discussions [original thread]
Scheneighnay McBob wrote: Jason Pearson wrote: Sounds like a bad idea. Not only will I have to skill into Dropships to be a pilot, I'll have to skill into infantry skills to get the WP to get my vehicle after the first one dies? Oh and then ...
- by Th3rdSun - at 2012.10.29 02:27:00
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857. Balancing Vehicle Deployment. - in General Discussions [original thread]
Jason Pearson wrote: Th3rdSun wrote: So it seems that Dust isn't really going to be a game about balancing things out for the most part,but I think that it's a must for the sake of keeping the game fun,and not just making it seem like a seco...
- by Th3rdSun - at 2012.10.28 23:22:00
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858. '40' is the new 100 - in General Discussions [original thread]
frfqq wrote: MAG was like 90% skill, 10% luck. Dust is like 30% skill, 70% luck... If by luck you mean lag,then MAG was 33% skill and 33% Lag,and 33% playing on SVER . Dust seems to be about 25% skill,50% gear/equipment,25% Lag.
- by Th3rdSun - at 2012.10.28 23:10:00
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859. Balancing Vehicle Deployment. - in General Discussions [original thread]
So it seems that Dust isn't really going to be a game about balancing things out for the most part,but I think that it's a must for the sake of keeping the game fun,and not just making it seem like a second(or first for some people) job. I would ...
- by Th3rdSun - at 2012.10.28 23:06:00
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860. was that a cheat or is the Tac Rifle full auto agian - in General Discussions [original thread]
DarkShadowFox wrote: ok so people suck at this game so their cheating.... modded anything is for anyone with no skill unless its a cool texture pack you designed yourself or some cool new model or skin... anything that gives anyone an advant...
- by Th3rdSun - at 2012.10.28 18:45:00
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