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241. Weapon attachments - in General Discussions [original thread]
I'll be playing Destiny and The Division by the time attachments are included,and more than likely won't care to come back to try them out.
- by Th3rdSun - at 2013.12.16 03:19:00
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242. anyone else loosing intrest in Dust with this patch? - in General Discussions [original thread]
In theory,I like this patch,but unfortunately,it's getting ruined by game breaking tank spam and the worst lag to date.
- by Th3rdSun - at 2013.12.16 03:16:00
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243. SLAY - in General Discussions [original thread]
Soulja Ghostface wrote: WTH Is so good about it. I got my free LAV's last week. (BY PLAYING SLAY) i didn't understand a thing beside i was losing on da forumz i am randomly seeing people say they would rather play slay over dust please help a...
- by Th3rdSun - at 2013.12.15 06:09:00
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244. Rail rifle = Full auto Duvolle tactical - in General Discussions [original thread]
gbghg wrote: RR is good, combat rifle is better, plus in my mimatar logi i look 50 shades of awesome. I don't like the CR one bit.I feel like the RR just outclasses it.CR just doesn't have enough punch against high end dropsuits for me,and ...
- by Th3rdSun - at 2013.12.14 19:25:00
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245. Why gallente are better than Caldari suit wise - in General Discussions [original thread]
Jacques Cayton II wrote: The ability to tank and do high damage. 4 low slots 3 high slots. The Caldari have 4 high 3 low. Which means you either tank and do low damage or damage and die in three shots. I've tried to find the right fit with the ...
- by Th3rdSun - at 2013.12.14 19:19:00
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246. Rail rifle = Full auto Duvolle tactical - in General Discussions [original thread]
Smoky Fingers wrote: What OP is trying to say is ,that it's okay to bring back the TacAR from the Uprising of Ye Olde Hell no you're not! The other thing I noticed about RRs is that they melt advanced suits and lower,but seem to hav...
- by Th3rdSun - at 2013.12.14 19:14:00
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247. Rail rifle = Full auto Duvolle tactical - in General Discussions [original thread]
BL4CKST4R wrote: I just noticed that the Rail rifle is extremely similar to the Duvolle tactical rifle before it had its ROF nerfed. Extremely accurate, good at CQC, and high clip; with a scope to boot. Aside from the negligible spool time this...
- by Th3rdSun - at 2013.12.14 16:15:00
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248. your favourite rifle? - in General Discussions [original thread]
I absolutely love the RRs.Have them lvl 3 proficiency already and I'm not looking back. Every time I use the ARs now,I just feel nasty.
- by Th3rdSun - at 2013.12.14 03:37:00
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249. Anyone else getting terrible lag at times? - in General Discussions [original thread]
Thanks for the input guys.
- by Th3rdSun - at 2013.12.12 22:35:00
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250. Anyone else getting terrible lag at times? - in General Discussions [original thread]
And when I say terrible,I mean worse than normal. Example,just happened a little bit ago.I was shooting at a heavy,think he was a sentinel,he was running right towards me.As we were shooting at each other,all of a sudden,he's running in place not...
- by Th3rdSun - at 2013.12.12 04:33:00
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251. C'mon guys,sing along with me! - in General Discussions [original thread]
Rail rifles fought the battle against Gallente proto Gallente proto Gallente proto Rail rifles fought the battle against Gallente proto And their armor came tumbling down
- by Th3rdSun - at 2013.12.11 18:55:00
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252. Hey CCP! I think these guys nail it. - in General Discussions [original thread]
Sorry,but that game looks pretty weaksauce to me.I just don't know what about it I'm supposed to be exited about in this game.
- by Th3rdSun - at 2013.12.08 02:32:00
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253. Remove Weapon Proficiency Skills - in General Discussions [original thread]
Cosgar wrote: Vell0cet wrote: Cosgar wrote: EternalRMG wrote: Just reduce dmg by 15% to all weapons and leave prof. Alone That is the only skill that makes low tier weapons powerfuller thsn they normally are without making them op With...
- by Th3rdSun - at 2013.12.02 05:38:00
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254. Remove Weapon Proficiency Skills - in General Discussions [original thread]
Kane Fyea wrote: Th3rdSun wrote: CharCharOdell wrote: Removing or nerfing damage mods reduces variety. However, removing this skill would reduce dps by 15%. Not that high for low DPS weapons like mass drivers, shotguns, etc, but a huge i...
- by Th3rdSun - at 2013.12.02 05:34:00
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255. Remove Weapon Proficiency Skills - in General Discussions [original thread]
CharCharOdell wrote: Removing or nerfing damage mods reduces variety. However, removing this skill would reduce dps by 15%. Not that high for low DPS weapons like mass drivers, shotguns, etc, but a huge impact on high dps weapons like the AR a...
- by Th3rdSun - at 2013.12.02 04:56:00
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256. WTH guys aren't you all supposed to be gone? - in General Discussions [original thread]
Avallo Kantor wrote: There was a really well done post that was made a few months ago, I suggest you reread it (don't necro it though) https://forums.dust514.com/default.aspx?g=posts&t=112030 Basically the sentiment and research is sti...
- by Th3rdSun - at 2013.11.29 17:04:00
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257. Complex shield extender advice. - in General Discussions [original thread]
George Moros wrote: I know this is a little off topic, but the OP (and most other posts in this thread) just confirms what several other people (me included) have noticed regarding shield extenders - you either fit complex ones, or don't bother...
- by Th3rdSun - at 2013.11.28 03:22:00
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258. Going Price on Officer Weapons - in General Discussions [original thread]
Eris Ernaga wrote: Big Burns wrote: This is what I would be willing to sell my Officer Weapons for: Thales: 3mil isk Balacs: 1mil isk Krins' Sin: 500k isk Gastuns Forge: 1mil isk Gastuns MG: 500k isk Wolfman's SP: 250k isk Do these prices so...
- by Th3rdSun - at 2013.11.27 16:58:00
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259. complex shield regulators are too costly use for that extra 5% - in General Discussions [original thread]
Galvan Nized wrote: Zekain K wrote: We also have to sacrifice HP for damage while an armor tanker does not. Armor tankers have to sacrifice HP to fit any reps. Armor tankers have to sacrifice HP to fit biotics to mitigate the penalty fro...
- by Th3rdSun - at 2013.11.27 16:50:00
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260. complex shield regulators are too costly use for that extra 5% - in General Discussions [original thread]
Spectral Clone wrote: Only solution is to move damage mods to low slots Actually,I feel like damage mods should either be removed completely(which won't happen),a greater penalty to staking added,or make slots to your weapons so that you ca...
- by Th3rdSun - at 2013.11.27 16:45:00
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