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221. CCP why are the drifter stuctures getting closer? - in General Discussions [original thread]
jordy mack wrote: are u talking about the jump gates? I think he means the big buildings inside the redline that can be seen on some maps.
- by Terry Webber - at 2015.06.03 06:59:00
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222. Hook In > Get Social > SUPERSNEAK PARANOIA GAME - in General Discussions [original thread]
_________________________________________________________________ PREY: Terry Webber :: Skrimish/Domination :: 23:00-02:00 EVE Time on Weekends
- by Terry Webber - at 2015.06.03 06:44:00
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223. Let's 3D print Dust models - in General Discussions [original thread]
It would be cool to 3D-print a life-size dropsuits and weapons for cosplay. Just imagine it: A DUST player dressing up in their character's Assault armor while holding a rifle. It would get very expensive but so worth everyone's time.
- by Terry Webber - at 2015.06.02 21:34:00
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224. Weapon Customization Concept/Discussion - in General Discussions [original thread]
You've made a really awesome proposal, Aeon, and that concept picture is exactly how I imagined customizing weapons would be. I just have one question if it has not yet been asked. Would a fire-mode mod be required for the weapon to function?
- by Terry Webber - at 2015.05.30 05:36:00
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225. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
Jadek Menaheim wrote: Terry Webber wrote: It would be awesome if CCP can make DUST's portals more like the ones in the Portal series. Except, they'd be spheres. That would be cool too. You could walk around the entrance to see the immedi...
- by Terry Webber - at 2015.05.23 17:16:00
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226. I miss you guys! - in General Discussions [original thread]
Welcome back, jenza. I recommend reading some devs blogs to catch up on what has changed. You might like some of them.
- by Terry Webber - at 2015.05.23 16:50:00
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227. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
It would be awesome if CCP can make DUST's portals more like the ones in the Portal series.
- by Terry Webber - at 2015.05.23 16:44:00
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228. The "Other Contracts" option and the future of Dust 514 - in General Discussions [original thread]
Regis Blackbird wrote: I would prefer this system any day for FW! The only problem I see is to select sides, which you currently can't in other contracts. I think you still could pick a side under this system. The checkboxes in the FW sectio...
- by Terry Webber - at 2015.05.23 12:48:00
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229. CPM 2? - in General Discussions [original thread]
I would definitely vote for Pokey if he decides to run.
- by Terry Webber - at 2015.05.23 01:04:00
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230. redlined 3 times in a row by the same people - in General Discussions [original thread]
Those matches in the Other Contracts section of the battle finder were intended to test teleportation portals. I don't think they have any matchmaking mechanics.
- by Terry Webber - at 2015.05.23 00:55:00
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231. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
The teleporter works well but the transition from the enter to exit portals needs more work. You should also adjust the direction a player faces after going through to avoid colliding into a wall. In addition, I agree that the exit portal should b...
- by Terry Webber - at 2015.05.22 05:46:00
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232. What is this star?? - in General Discussions [original thread]
The star you see on the starmap indicates the battles that are testing a new installation that uses wormholes to quickly move across the map.
- by Terry Webber - at 2015.05.22 05:11:00
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233. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
You've got my attention. I'll investigate these anomalies ASAP.
- by Terry Webber - at 2015.05.21 05:19:00
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234. Losing matches/stomps - in General Discussions [original thread]
Scheneighnay McBob wrote: Terry Webber wrote: What do you guys think about adding a feature that allows a losing side to vote for surrender or retreat once initiated by a squad leader? When the losing side decides to leave the battlefield ea...
- by Terry Webber - at 2015.05.21 03:14:00
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235. Losing matches/stomps - in General Discussions [original thread]
What do you guys think about adding a feature that allows a losing side to vote for surrender or retreat once initiated by a squad leader? When the losing side decides to leave the battlefield early, the match will end like usual. This might parti...
- by Terry Webber - at 2015.05.21 00:23:00
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236. If you could name a officer weapon, what would it be? - in General Discussions [original thread]
Terry's SFG-93 Assault Rifle
- by Terry Webber - at 2015.05.17 19:38:00
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237. Simple, long overdue, redline solution - in General Discussions [original thread]
What about having the MCC's weapons kill anything within the spawn area under the MCC with a 10 second warning? This area can be marked red while the rest of the redline would be marked yellow.
- by Terry Webber - at 2015.05.12 00:58:00
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238. CCP U KILLED MY PS3 Q_Q - in General Discussions [original thread]
You will have your character as you have left it. It's saved on CCP's servers.
- by Terry Webber - at 2015.05.05 00:03:00
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239. Trading Officer Gear - in General Discussions [original thread]
Go here to the trade forum: https://forums.dust514.com/default.aspx?g=topics&f=1886
- by Terry Webber - at 2015.05.04 22:56:00
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240. congrats on tweaking matchmake making to ruin new player experience - in General Discussions [original thread]
Have you been playing solo, kunta? You might get better fights more often in a squad.
- by Terry Webber - at 2015.05.04 22:47:00
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