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41. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
sweetx66 wrote: I'm still waiting to see someone flying a dropship. :/ Squad up with me then, I specialize in shooting them down. lol
- by Temba Fusrodah - at 2013.09.09 05:19:00
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42. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Gabriella Grey wrote: Driver Cole wrote: Blaze Ashra wrote: If possible can we get cloaking modules and flares. Adding cloaking would make vehicles a little over powered, because like the afterburner it could be easaly used to evade c...
- by Temba Fusrodah - at 2013.09.09 00:50:00
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43. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
I was placed in a match today where it was two against ten, and I was one of the two. We took a good pounding but held on until the MCC blew. They didn't really press their advantage until late realizing they could just overwhelm us with swarm lau...
- by Temba Fusrodah - at 2013.09.06 01:39:00
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44. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Had a HAV zeroed in on the top of a tower from my stationary turret today. When I wore down his shields and started to dig into his armor he drove off the tower. The HAV survived the fall. Once on the ground he was able to find cover from my tur...
- by Temba Fusrodah - at 2013.09.06 01:09:00
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45. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
CCP Nullarbor wrote: Temba Fusrodah wrote: Tried the Matchmaking again today .... tossed first into an in progress game but it was at least the type of game I wanted. Next I got multiple Scotty messages, and then finally a match, ugh! not th...
- by Temba Fusrodah - at 2013.09.06 01:02:00
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46. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I hopped on a HAV in a FW match today and it completely dominated. The new map gave him lots of places to seek cover and we survived the entire match. Only once did we get very low on armor. So I think the fear of this patch being a nerf for HAV...
- by Temba Fusrodah - at 2013.09.05 00:32:00
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47. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
Tried the Matchmaking again today .... tossed first into an in progress game but it was at least the type of game I wanted. Next I got multiple Scotty messages, and then finally a match, ugh! not the kind I wanted. This process continued with me b...
- by Temba Fusrodah - at 2013.09.04 23:23:00
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48. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
udont nothat wrote: I am glad to see that DS are getting a little attention from the forums and ccp saying they get more HP...SWEET. lets face it, they sucked. well not really but the only tanking you could do was speed tank so that pretty much...
- by Temba Fusrodah - at 2013.09.04 06:35:00
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49. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
CCP Nullarbor wrote: Hi All- Just want to write down a few notes about what we changed in 1.4 in relation to joining a battle and explain some of the questions you might have. So in 1.4 alongside a new battle finder we have rewritten the match...
- by Temba Fusrodah - at 2013.09.03 20:44:00
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50. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
OMG CCP you completely screwed the pooch on this one! The new UI changes very attractive. In game graphic improvements also good. Taking as long to get into a match (and not even the one I selected) as it takes to play the match horrible. Mult...
- by Temba Fusrodah - at 2013.09.03 19:53:00
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51. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: I would rather every tower have hackable nodes at the base that would electrify the entire tower until un hacked. This would gradually destroy equipment, infantry and vehicles indiscriminately until counter hacked and add ris...
- by Temba Fusrodah - at 2013.09.03 17:57:00
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52. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: You seem to me an argumentative person. I would rather every tower have hackable nodes at the base that would electrify the entire tower until un hacked. This would gradually destroy equipment, infantry and vehicles indiscri...
- by Temba Fusrodah - at 2013.09.03 17:50:00
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53. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: 4. Why should only forge gunners, swarmers or snipers be able to take advantage of the tower tops? I think if its available to infantry it should be available to HAV's. As to why a building should be able to support it, keep ...
- by Temba Fusrodah - at 2013.09.02 21:54:00
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54. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I use to be able to frequently shoot down the ships that brought vehicles to the surface, sometimes even before they delivered their payloads, but most times afterwards. Now they vanish rapidly from the field before they can be brought down. If ...
- by Temba Fusrodah - at 2013.09.02 21:26:00
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55. Who is your favorite CCP Dev ? - in General Discussions [original thread]
Crash Monster wrote: General John Ripper wrote: Who is it and why? Whoever gave the Gallente suit four eyes and a dejected old person look... lol!
- by Temba Fusrodah - at 2013.09.02 21:02:00
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56. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Gabriella Grey wrote: I would like to see murder taxi's take damage when they run into things, clones included. Thus far all other vehicles take damage when hitting things, tanks, dropping from an steep enough place, dropships bumping into thin...
- by Temba Fusrodah - at 2013.09.02 21:00:00
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57. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: 2. Stationary turrets don't cost you anything so they shouldn't be better than tanks. I would gladly purchase a turret if I could deploy it where I wanted it, like I can move my HAVs to where they best suit my purpose. The c...
- by Temba Fusrodah - at 2013.09.02 20:41:00
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58. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Four quick observations, and one point of explanation .... I admit I did not read every post in this 20 plus page thread so perhaps the following four observations will be redundant. #1 Is CCP planning to nerf ... err I mean rebalance the high ra...
- by Temba Fusrodah - at 2013.09.02 17:33:00
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59. Who is your favorite CCP Dev ? - in General Discussions [original thread]
Favorite CCP Dev? This is a trick question right? lol I am biased towards the Dust 514 devs because I am around to see the beginning of their creative efforts bare fruit. I was not playing EVE 10 years ago when it began, so watching the ground up...
- by Temba Fusrodah - at 2013.09.02 16:37:00
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60. ways to make money in dust. - in General Discussions [original thread]
Twisted202 wrote: Investments into corbs What??????
- by Temba Fusrodah - at 2013.04.07 03:19:00
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