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21. [Feedback] For tank recall - in Feedback/Requests [original thread]
Give us a kick feature or a lock out feature for passengers in vehicles. I have a tank on the field and I no longer need it. I send the guy a message in match(Andy Killer) that is in my tank and he sends me one back that says spanish please. Just ...
- by Ted Nugget - at 2013.05.14 18:24:00
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22. [Feedback] Shield Tank 25% HP - in Feedback/Requests [original thread]
ladwar wrote: did you have skills in shield before but not armor. the base stats of both armor and shields went up on all HAVs and LAVs you just didn't noticed the skill to buff HP are changed to resist now. Bro my tank had 4900 shield yest...
- by Ted Nugget - at 2013.05.14 18:21:00
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23. [Feedback] Shield Tank 25% HP - in Feedback/Requests [original thread]
Why did it go to the armor of the tank? I am a shield tank!
- by Ted Nugget - at 2013.05.14 17:12:00
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24. [Feedback] Dropship (Un)Friendly Fire - in Feedback/Requests [original thread]
Stefan Stahl wrote: Seconded. Never got around to posting it, but a friendly railgun installation with a bored gunner can cause a lot of trouble to a dropship. gotta love the blueberrys
- by Ted Nugget - at 2013.05.13 21:20:00
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25. [Feedback] Dropship (Un)Friendly Fire - in Feedback/Requests [original thread]
No telling how many times I get in a match with my dropship and some douche feels the need to shoot at me messing me up from being able to stay stationary to allow my gunners to shoot. Can we turn off the effect of being hit by friendly fire. It r...
- by Ted Nugget - at 2013.05.13 19:27:00
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26. [Feedback] You want some feedback - in Feedback/Requests [original thread]
Otoky wrote: Good start, now try with less QQ. call it what you wanna call it its still true...
- by Ted Nugget - at 2013.05.13 15:12:00
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27. [Feedback] You want some feedback - in Feedback/Requests [original thread]
The maps gradually get worse as you walk into a wall and can't move. Not even strafing. I get stuck on 1 inch lips on the gound. I walk into invisible walls out in the middle of no where. I don't know what is going on at CCP wonderland. I know thi...
- by Ted Nugget - at 2013.05.13 06:57:00
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28. [Feedback] Activate all - in Feedback/Requests [original thread]
For vehicles it would be nice to have an activate all feature for my modules.
- by Ted Nugget - at 2013.05.10 14:47:00
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29. [Feedback] Costly Tank - in Feedback/Requests [original thread]
Godin Thekiller wrote: Zeylon Rho wrote: Ted Nugget wrote: It is pretty lame that a hand held weapon that costs a mere fraction of the turret does more damage Well, the forge gun has limited ammo, the tank does not. (-_-) That's se...
- by Ted Nugget - at 2013.05.09 20:33:00
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30. [Feedback] Costly Tank - in Feedback/Requests [original thread]
It is pretty lame that a hand held weapon that costs a mere fraction of the turret does more damage
- by Ted Nugget - at 2013.05.09 18:36:00
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31. [Feedback] Costly Tank - in Feedback/Requests [original thread]
I remember one time that tanks were cheap. The price was increased due to tank spamming. Since then AV has been buffed while decreasing in price, while vehicles have sky rocketed in cost but put into a 1.2 mil death trap. Anyone with proto av will...
- by Ted Nugget - at 2013.05.09 18:03:00
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32. CCP INTENDS TO FIX TANKS - in Feedback/Requests [original thread]
BelleMorte MORTIMOR wrote: i also feel that missile and rail guns should be able to aim to the upper extremes and blaster need at least 45% vertical enhancment If nothing else dont let me look where I can't shoot.
- by Ted Nugget - at 2013.05.09 17:40:00
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33. [Request] Dust 514 - in Feedback/Requests [original thread]
Allow us to lock the vehicles. It annoys me to the point of not even playing and wondering why I put SP into something. I have a logi lav, I get out while repping a random tank and of course some idiot just jumps in my lav and drives away to the b...
- by Ted Nugget - at 2013.05.09 17:27:00
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34. Way to improve spawning in Ambush - in Feedback/Requests [original thread]
Make the maps bigger... its impossible to have a safe spawn when the enemy team is every where on the map with 2 or 3 tanks and then 2 viziams... if the map was bigger we could have more possibilities on where to spawn instead of spawning in front...
- by Ted Nugget - at 2013.05.06 09:14:00
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35. viziam - in Feedback/Requests [original thread]
I find it funny how some things they nerf mid game. While others they just let it ride
- by Ted Nugget - at 2013.04.30 13:57:00
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36. viziam - in Feedback/Requests [original thread]
I just played a match in my alt in a heavy suit with 900 hp. The guy literally killed me in less than 2 seconds. Not to mention about 6 other people all in a time span of 7 or 8 seconds. Ending up 42/0.... my point being... its freakin way over po...
- by Ted Nugget - at 2013.04.30 13:53:00
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37. Forge guns and railguns - in Feedback/Requests [original thread]
I feel that a weapon like these shouldn't sustain damage for as far as they can shoot. The further the shot the less the damage. It shouldn't be able to shoot as far as it can and do max damage. It's just dumb
- by Ted Nugget - at 2013.04.13 01:15:00
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38. [Request] Tanking abilities - in Feedback/Requests [original thread]
i got the no answer blues
- by Ted Nugget - at 2013.02.24 00:10:00
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39. The new starter kit on PSN market - in Feedback/Requests [original thread]
I will tell you what I don't like. CCP giving away beta event items. Makes me wonder why I even participated.. FYI I didn't read this entire thread
- by Ted Nugget - at 2013.02.23 21:35:00
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40. [Request] Tanking abilities - in Feedback/Requests [original thread]
Is it possible to get a feature on the wheel for the modules on vehicles that would activate all modules?
- by Ted Nugget - at 2013.02.23 21:29:00
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