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481. Sidearm Idea... - in General Discussions [original thread]
Sergeant Sazu wrote: Now that I think about it, I find the damage output to be fine. Connecting shots is what's hard. All in favor of raising projectile velocity of the Flaylock Pistol? Exactly. That's why buff the projectile speed. Hitting ...
- by Tectonic Fusion - at 2014.08.19 03:30:00
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482. Buff all sidearms or nerf the SMG? - in General Discussions [original thread]
Buff the Flaylock Pistol damage by around +100 or increase projectile speed and increase direct damage, buff Bolt Pistol range, make the Ion Pistol not suck lol
- by Tectonic Fusion - at 2014.08.18 22:18:00
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483. The reason I hate the Duvolle buff - in General Discussions [original thread]
Cat Merc wrote: Tectonic Fusion wrote: I think they should have given them their pre-1.7 numbers. 34 for standard, 35ish for advanced, and 37ish for proto. Would love that! But only because I'm biased, not because I did the math :P It wo...
- by Tectonic Fusion - at 2014.08.18 22:04:00
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484. The reason I hate the Duvolle buff - in General Discussions [original thread]
I think they should have given them their pre-1.7 numbers. 34 for standard, 35ish for advanced, and 37ish for proto.
- by Tectonic Fusion - at 2014.08.18 21:59:00
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485. Sidearm Idea... - in General Discussions [original thread]
OZAROW wrote: Ghost Kaisar wrote: Sergeant Sazu wrote: Tectonic Fusion wrote: Sergeant Sazu wrote: Everything's fine except: Ion Pistol - The range is laughable. I say give it ridiculous damage to compensate, like 100-120 damage a...
- by Tectonic Fusion - at 2014.08.18 21:53:00
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486. Burst hmg idea - in General Discussions [original thread]
TechMechMeds wrote: Tectonic Fusion wrote: TechMechMeds wrote: Tectonic Fusion wrote: I would still be better than the pre-Charlie HMG since the delay was decreased...right? Hehe, totally. If that's the case, then fine by me. I te...
- by Tectonic Fusion - at 2014.08.18 20:07:00
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487. Burst hmg idea - in General Discussions [original thread]
TechMechMeds wrote: Tectonic Fusion wrote: I would still be better than the pre-Charlie HMG since the delay was decreased...right? Hehe, totally. If that's the case, then fine by me. I tend to fold to the whiny noobs as long as the weap...
- by Tectonic Fusion - at 2014.08.18 19:05:00
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488. Burst hmg idea - in General Discussions [original thread]
I would still be better than the pre-Charlie HMG since the delay was decreased...right?
- by Tectonic Fusion - at 2014.08.18 18:59:00
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489. Burst HMG - in General Discussions [original thread]
The reason people say it's OP is because of it's insanely high DPS. Although I would be fine keeping it as is, maybe bringing it down to 5000 RPM for like...idk a day? Then decide.
- by Tectonic Fusion - at 2014.08.18 18:58:00
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490. Sidearm Idea... - in General Discussions [original thread]
Sergeant Sazu wrote: Everything's fine except: Ion Pistol - The range is laughable. I say give it ridiculous damage to compensate, like 100-120 damage a shot. Bolt Pistol - Needs more range. (Would make a good HMG sidearm) As stated earlier,...
- by Tectonic Fusion - at 2014.08.18 18:55:00
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491. Sidearm Idea... - in General Discussions [original thread]
How about the sidearms are subpar (like they are, but after they have been buffed by a little er..."rebalanced"), but they have an insane bonus to something. Like: The Scrambler Pistol has an insane headshot bonus (check), the Flaylock pistol has ...
- by Tectonic Fusion - at 2014.08.18 04:28:00
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492. Another Montage Gastuns FG this time :) - in General Discussions [original thread]
The Minmatar sentinel with a forge gun is a boss. I use one and it's freaking amazing. The mobility is just awesome. EDIT: Although none of those shots were impressive, good job. Try practicing by going on the tall buildings and shooting the guys ...
- by Tectonic Fusion - at 2014.08.18 03:33:00
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493. Rattati you could add more content by... - in Feedback/Requests [original thread]
CCP Rattati wrote: Slow moving LLAVs with more ehp to support infanfry, not zip around and murder infantry, im thinking walking speed. Not walking speed...but just enough no not 1HKO when going full speed.
- by Tectonic Fusion - at 2014.08.18 02:30:00
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494. Lets Talk Delta: THE FLAYLOCK - in General Discussions [original thread]
I think the gun's bonus should be changed, and the splash range should be hard capped at approx. 2m. Also I think the proto should be able to kill a tanked out advanced scout at least. EDIT: Remember, all you have to do is time jumps to avoid fla...
- by Tectonic Fusion - at 2014.08.18 02:04:00
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495. Still being killed by cloaked shotguns. - in General Discussions [original thread]
Henchmen21 wrote: Eruditus 920 wrote: Henchmen21 wrote: Hooray.... Rounded a corner, knew he was there saw him all purple and glowie and was shotgunned while he was still cloaked. If you knew he was there AND saw him it sounds like the...
- by Tectonic Fusion - at 2014.08.18 02:01:00
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496. Still being killed by cloaked shotguns. - in General Discussions [original thread]
Lol why didn't you shoot and backpeddle ya dingus?
- by Tectonic Fusion - at 2014.08.17 17:11:00
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497. Not feeling the assault buff - in General Discussions [original thread]
VALCORE72 wrote: its because theres no counter to cloak . fully ghosted . no equipment to turn it off or disable it . whats the point whn you have noves and shottys . both best alpha strike weapons in game . PlC hate is not appreciated here.
- by Tectonic Fusion - at 2014.08.17 04:47:00
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498. My hotfix charlie thoughts. - in General Discussions [original thread]
bamboo x wrote: Everything Dies wrote: I believe the current God mode is competent heavy + burst HMG, going by many of the forum posts. Considering all a proto Min Logi had to do to kill my proto Amarr Sentinel with a Six Kin was strafe.....
- by Tectonic Fusion - at 2014.08.17 03:51:00
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499. Not feeling the assault buff - in General Discussions [original thread]
I'm about to get cal assault to level 3. I use my 'Raven' suit and it wrecks people. Also a sentinel is suppose to wreck assaults in CQC. I used a standard speedy min heavy frame with a basic hmg last hotfix to kill scouts, and it was extremely ef...
- by Tectonic Fusion - at 2014.08.17 03:48:00
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500. Headshot Bug - in Technical Support/Bugs [original thread]
Hector Carson wrote: Alena Ventrallis wrote: I believe clone termination is based on a set number of damage after the clone in incapacitated determines whether a clone can be revived. This is based off of noticing clones not being able to be...
- by Tectonic Fusion - at 2014.08.17 03:32:00
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