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2201. Railguns - in General Discussions [original thread]
Rail Tank > Blaster Tank RE scout > Rail Tank But I agree that railguns need a higher spool time.
- by Tectonic Fusion - at 2014.01.01 08:03:00
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2202. so what do you think the... - in General Discussions [original thread]
knight guard fury wrote: the maximum speed CCP will allow scouts to move at without the game not registering where there at Hit detection has improved a lot, so maybe 11 at most.
- by Tectonic Fusion - at 2014.01.01 06:35:00
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2203. Like Generator 3.1 - in General Discussions [original thread]
STOP LIKING MY ******* POSTS YOU NOOBS!!! CCP ******* LOCK THIS POINTLESS THREAD!!!
- by Tectonic Fusion - at 2014.01.01 06:32:00
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2204. Wouldn't it be cool if... - in General Discussions [original thread]
Maybe it would be cool, but don't expect it until all the suits and weapons are released, along with all the bugs being fixed and PvE is out...
- by Tectonic Fusion - at 2014.01.01 04:55:00
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2205. has anybody wondered why rail weapons are mixed up? - in General Discussions [original thread]
I agree...but I just assumed it had something to do with Eve lore...
- by Tectonic Fusion - at 2014.01.01 04:53:00
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2206. what is your suit of choice - in General Discussions [original thread]
Dragonfly Scout: 1 complex shield extender 2 enhanced profile dampeners Rail Rifle ZN Nova Knives M1 Locus Grenade compact nanohive
- by Tectonic Fusion - at 2014.01.01 04:28:00
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2207. Dust 514 mass recruitment - in General Discussions [original thread]
I want my master recruiter c-II dropsuit!!!
- by Tectonic Fusion - at 2014.01.01 03:45:00
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2208. Like Generator 3.1 - in General Discussions [original thread]
You guys are still idiots...
- by Tectonic Fusion - at 2014.01.01 03:44:00
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2209. Remove Aim Assist - in General Discussions [original thread]
Knight Soiaire wrote: richiesutie 2 wrote: Scouts really arn't that bad IMO they're very close to becoming the next FOTM. I even went 46/6 in a god damn ambush just tonight. My best score with a Scout has been 45/0, they're definitely i...
- by Tectonic Fusion - at 2014.01.01 02:55:00
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2210. When cloaking drops - in General Discussions [original thread]
Knight Soiaire wrote: Scheneighnay McBob wrote: Knight Soiaire wrote: When cloaking arrives, I'm going to jump on enemy HAVs and just go on a ride around the map with them. I already do this When I do it the tanker flips out, and sta...
- by Tectonic Fusion - at 2014.01.01 02:53:00
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2211. When cloaking drops - in General Discussions [original thread]
JL3Eleven wrote: Yay more carebear ****!!! Being invisible has no place in a FPS. Get rid of active scanners while you are at it. You'll be able to see them don't worry. Just not as much though.
- by Tectonic Fusion - at 2014.01.01 02:33:00
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2212. Assault Dropships Price should be dropped - in General Discussions [original thread]
darkiller240 wrote: They cost more then tanks, something is clearly wrong They... take more work to build than tanks?
- by Tectonic Fusion - at 2014.01.01 00:31:00
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2213. JL3Eleven's 10m ISK Lotto Scam - in General Discussions [original thread]
can i haz isk?
- by Tectonic Fusion - at 2014.01.01 00:23:00
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2214. Who Is Your Nemesis? - in General Discussions [original thread]
I don't have one, but I know Lupus Freak's nemesis! This guy names Lupus Draco sent an orbital strike with at him, and he was the only one who died.
- by Tectonic Fusion - at 2014.01.01 00:21:00
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2215. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
Joel II X wrote: How about just locking you in place so that the scan angles actually have a role? This will also fix the scan spam because almost no one will use them :D No. It would still be useful for pointing out enemy locations like sa...
- by Tectonic Fusion - at 2014.01.01 00:16:00
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2216. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
Goric Rumis wrote: Tectonic Fusion wrote: Also, how bright people show up will be determined on how low/high their dB level is, but this shouldn't stop people who are aware of things. I like the idea of your signature impacting the way you...
- by Tectonic Fusion - at 2014.01.01 00:09:00
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2217. I tried AV a bit ago and here's what I think: - in General Discussions [original thread]
Packed AV grenades seem okay, as they kill the shields of most armor tanks, however the normal variants suck. Remote explosives only really work when the hardeners are down, so after you kill the shields and they activate their hardeners, you'll h...
- by Tectonic Fusion - at 2014.01.01 00:06:00
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2218. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
Jungian wrote: ladwar wrote: I know that would work too, but it wouldn't make sense to me. Thats what she said. You quoted the wrong person
- by Tectonic Fusion - at 2013.12.31 22:29:00
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2219. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
ladwar wrote: no... just make it so it works as intended. one direction. it sends ping(s) and make so that is the only area. look up active sonar for an idea. I know that would work too, but it wouldn't make sense to me. That's all I have aga...
- by Tectonic Fusion - at 2013.12.31 22:19:00
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2220. I figured out how to stop spinning with active scanners. - in General Discussions [original thread]
IrishWebster wrote: How about we only allow a scanner to work for the radius that's marked in its stats page? If it's scans for a radius of 60m, it can ONLY provide a scan for a total of 60 meters, meaning that once you turn it on, you have to ...
- by Tectonic Fusion - at 2013.12.31 21:17:00
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