Pages: 1 2 3 [4] 5 6 |
61. Salvage - in Feedback/Requests [original thread]
I think the idea is, that this is stuff left behind by other players killed...I mean we destroy ISK on a routinely basis on the battlefield...getting some ISK for free would not disrupt the economy. But you're right. It would be cool, if we actua...
- by Tarn Adari - at 2012.09.18 22:14:00
|
62. Camos that can be bought with ISK and only ISK no AUR variants - in Feedback/Requests [original thread]
When it comes to red and blue highlights...I'd like to see those based on the team allegiance...mates are blue, hostiles are red, not just identified by the chevron above their head...in CQC I sometimes waste ammo on mates appearing on the screen,...
- by Tarn Adari - at 2012.09.18 22:11:00
|
63. Salvage - in Feedback/Requests [original thread]
I don't think we'll be able to manufacture items. EVE players will be able to, given the right blueprints, and supply us with it, but Dustbunnies lack the industrial capacities to manufacture weapons themselves.
- by Tarn Adari - at 2012.09.18 21:40:00
|
64. Salvage - in Feedback/Requests [original thread]
What's wrong with it (in your opinion)? You get free stuff...
- by Tarn Adari - at 2012.09.18 21:35:00
|
65. [Necro-Topic] Please stop dropping me into games that have less than 60 seconds ... - in Feedback/Requests [original thread]
Best is, when this happens in the first match of the day, so your wopping 0SP get the benefit from the biggest bonus...
- by Tarn Adari - at 2012.09.18 21:24:00
|
66. Camos that can be bought with ISK and only ISK no AUR variants - in Feedback/Requests [original thread]
Cosmetic options will probably be always real money based in F2P games...this is stuff people are willing to pay for (aka status symbol) and doesn't disrupt the balance. Perfect candidates for Aurum items.
- by Tarn Adari - at 2012.09.18 21:21:00
|
67. [Suggestion] Hacking TacNet - in Feedback/Requests [original thread]
I was today thinking about what Infiltrators could do (other than circumventing the forward outpost in a Conquest Map to drop an Uplink in the final outpost and/or taking the objectives on their own) and had an idea that could really disrupt the o...
- by Tarn Adari - at 2012.09.18 21:08:00
|
68. New dropsuit module: self destruct - in Feedback/Requests [original thread]
I'd like to self destruct near some enemies when I run out of ammo with my scout on a map without supply depots and my stupid teammates refuse to drop nanohives...
- by Tarn Adari - at 2012.09.18 14:25:00
|
69. [Suggestion] Vertical Levels - in Feedback/Requests [original thread]
There will only be temperate planets (at least at launch), different heightmaps for all districts on one planet, but recycled on others (with different textures and/or structures or even different slot layout).
- by Tarn Adari - at 2012.09.18 14:16:00
|
70. [Suggestion] Vertical Levels - in Feedback/Requests [original thread]
It might be 7000 maps, but not with unique terrain. They take one heightmap, then use different textures, lighting, slot-layout, etc to make multiple maps from a single terrain. Everything else would not be feasible (regarding work and storage spa...
- by Tarn Adari - at 2012.09.18 13:32:00
|
71. [Suggestion] Vertical Levels - in Feedback/Requests [original thread]
How about a very high cliff or deep canyon/chasm with structures on the sides. The chasm would be extremely nifty...you could walk full circle on one level, snipe across to the other side and fight enemies above and below you...you could even plac...
- by Tarn Adari - at 2012.09.18 13:26:00
|
72. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Vertical levels. A very high cliff or deep canyon/chasm with structures on the sides. The chasm would be extremely nifty...you could walk full circle on one level, snipe across to the other side and fight enemies above and below you...
- by Tarn Adari - at 2012.09.18 13:25:00
|
73. [Request]Spawn Point elevation indactor. - in Feedback/Requests [original thread]
You always have your inertia dampener...try it, it is fun.
- by Tarn Adari - at 2012.09.18 01:16:00
|
74. [Request] Character details reset (NOT name) - in Feedback/Requests [original thread]
I already did delete a character and created a new one a couple of days later with the same name (this one actually). Not sure if you can create a new one immediately, or if you have to wait until some database gets updated (if so it's probably th...
- by Tarn Adari - at 2012.09.17 21:50:00
|
75. [Request] CCP Opinion on using known broken mechanics in BETA test - in Feedback/Requests [original thread]
That's not what I meant. I meant they should fix it. We will find new loopholes and then they can fix these, too. If we just keep using those established exploits, it would not help.
- by Tarn Adari - at 2012.09.17 19:56:00
|
76. [Request] Character details reset (NOT name) - in Feedback/Requests [original thread]
When the characters get wiped anyway, there is nothing lost by deleting it and making a new one. And we all keep the characters, just not the stats and inventory. The name stays reserved until he deletes the character manually.
- by Tarn Adari - at 2012.09.17 19:35:00
|
77. [Request] CCP Opinion on using known broken mechanics in BETA test - in Feedback/Requests [original thread]
Stomp down on it. That way they will find new ways to abuse the system and you can stomp down on these, too. Come release you will have fixed as many loopholes as possible.
- by Tarn Adari - at 2012.09.17 19:12:00
|
78. [Request] Character details reset (NOT name) - in Feedback/Requests [original thread]
Delete you character, make a new one with the old name. Done.
- by Tarn Adari - at 2012.09.17 18:34:00
|
79. Market - in Feedback/Requests [original thread]
Is planed, just not yet implemented.
- by Tarn Adari - at 2012.09.17 18:33:00
|
80. feedback - in Feedback/Requests [original thread]
Terrain is really strange at places. Doesn't help that the fall damage is not determined by height, but by airtime...you can hover for a minute over some 1 foot spike and when you finally fall off, you die...
- by Tarn Adari - at 2012.09.17 00:03:00
|
Pages: 1 2 3 [4] 5 6 |
First page | Previous page | Next page | Last page |