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221. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
an idea is making multiple damage mods cause a conflict like some other modules(afterburners do this if i remember correctly) and maybe add a damage bonus to damage mods based on the level of the skill like say 1% extra damage added onto a damage ...
- by Tankin Tarkus - at 2013.05.11 05:02:00
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222. How to fix the HAV problem - in Feedback/Requests [original thread]
free LAV's should always be easy to destroy but with what i mentioned AV grenades would take 2-3 to destroy a decent LAV not entirely sure what a decent LAV can pull off shield/armor/damage resist wise
- by Tankin Tarkus - at 2013.05.11 02:59:00
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223. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
yes damage mods are a problem when it comes to balancing weapons any weapon seems OP with 3x-5x damage mods(i remember doing the math for a breach scramber pistol with 4x complex and it was something like 700 damage headshots the basic breach bein...
- by Tankin Tarkus - at 2013.05.11 02:23:00
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224. How to fix the HAV problem - in Feedback/Requests [original thread]
1/4 damage would be far too much of a nerf it would turn it from an AV grenade to a locus grenade that homes in on tanks and cant do anything to infantry half damage wouldnt be as bad say 800 damage for a standard up to 1200 for a proto at 1200 ...
- by Tankin Tarkus - at 2013.05.11 02:11:00
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225. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
CLONE117 wrote: Talos Alomar wrote: I've never been quiet on my dislike of the Tac AR, but it fills a niche that many people love - the marksman. It's no sniper rifle, but it's able to take out reds at a great distance. The problem with the ...
- by Tankin Tarkus - at 2013.05.11 01:36:00
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226. How to fix the HAV problem - in Feedback/Requests [original thread]
CLONE117 wrote: Tankin Tarkus wrote: ppl aalready have enough access to av... EX-0 av grenades can destroy tanks way too easy for their price and skill reqs..... if they wanna balance it either tanks need to be cheaper or AV needs to be mor...
- by Tankin Tarkus - at 2013.05.11 01:32:00
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227. How to fix the HAV problem - in Feedback/Requests [original thread]
ppl aalready have enough access to av... EX-0 av grenades can destroy tanks way too easy for their price and skill reqs..... if they wanna balance it either tanks need to be cheaper or AV needs to be more expencive to have some risk for going aft...
- by Tankin Tarkus - at 2013.05.11 00:16:00
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228. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
CLONE117 wrote: Tankin Tarkus wrote: do u even realize how vulnerable tanks really are? my tank has 4700 armor and 26% damage resistance it only takes 3 hacked exo-0 grenades(requires no sp and costs something like 1-2k isk) to blow my 1.4m ...
- by Tankin Tarkus - at 2013.05.10 21:56:00
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229. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
do u even realize how vulnerable tanks really are? my tank has 4700 armor and 26% damage resistance it only takes 3 hacked exo-0 grenades(requires no sp and costs something like 1-2k isk) to blow my 1.4m isk tank to bits
- by Tankin Tarkus - at 2013.05.10 21:32:00
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230. If you don't play DUST 514 - Then you don't like Rock'n'Roll! - in Feedback/Requests [original thread]
the destruction wouldnt work out real well atleast not with vehicles craters would cause LAV's to lose control and damage themselves far more often and would probably even cause tanks to damage themselves as well as making them move even slower th...
- by Tankin Tarkus - at 2013.05.10 21:24:00
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231. idea for the dropsuit skills - in Feedback/Requests [original thread]
bump again
- by Tankin Tarkus - at 2013.05.10 20:30:00
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232. [REQUEST] Make the Raven BPO usable without any skills necessary just like in pr... - in Feedback/Requests [original thread]
Dharik Salarea wrote: Tankin Tarkus wrote: all of the standard BPO suits are in the same boat and they did require skills but it was only lv1 of the skill that went with that dropsuit class i dont mind them having skill reqs what i dont lik...
- by Tankin Tarkus - at 2013.05.10 06:11:00
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233. idea for the dropsuit skills - in Feedback/Requests [original thread]
bump
- by Tankin Tarkus - at 2013.05.10 03:14:00
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234. [REQUEST] Make the Raven BPO usable without any skills necessary just like in pr... - in Feedback/Requests [original thread]
all of the standard BPO suits are in the same boat and they did require skills but it was only lv1 of the skill that went with that dropsuit class i dont mind them having skill reqs what i dont like is that u need something like 1700k sp to even ...
- by Tankin Tarkus - at 2013.05.10 03:09:00
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235. idea for the dropsuit skills - in Feedback/Requests [original thread]
as it is vehicle users need tons of sp to be able to consider getting into a specialized dropsuit to use when they cant pull out a vehicle i think its a bit crazy to need way over 1m sp to get a standard suit of any kind an idea that could fix th...
- by Tankin Tarkus - at 2013.05.10 02:08:00
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236. thanks for f*cking me CCP - in Feedback/Requests [original thread]
i know the feeling but its not that bad wait for them to fix the vehicle skills and then you should be a bit better off but it is a big pain that u need well over 1m sp to even consider a specialized suit
- by Tankin Tarkus - at 2013.05.10 01:57:00
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237. Repair tool targeting - in Feedback/Requests [original thread]
i used to always carry a repper in the last build(when u didnt need millions of sp to consider being a logi) and it was a pain having someone cross infront of me right as i went to rep a squad mate or even a blueberry having an option to cycle thr...
- by Tankin Tarkus - at 2013.05.10 01:38:00
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238. merc pack or strait aur? - in Rookie Training Grounds [original thread]
o forgot about the small bonus for buying AUR packs but still 30 day booster(and all the other stuff) instead of 300 AUR....... merc pack plz
- by Tankin Tarkus - at 2013.05.10 01:31:00
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239. [Feedback] Large missiles are working pretty good, but they still need some twea... - in Feedback/Requests [original thread]
actually i believe its a problem with how they programmed the blasts if i remember correctly someone said the blast radius' in this game are a flat circle on the ground so anyone above or below that circle(even by an inch) wont be hit....so bunny...
- by Tankin Tarkus - at 2013.05.10 01:29:00
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240. merc pack or strait aur? - in Rookie Training Grounds [original thread]
merc pack end of story it gives the same aur per dollar as all the other aur deals but offers all its bonuses on top of that
- by Tankin Tarkus - at 2013.05.10 00:29:00
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