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81. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
thats exactly the reason i havent speced back into tanks yet after the respec and the reason i havent been on in days i find tanking fun but how can i look forward to it when a grenade that costs 1-2k isk and is carried by 70% of the players in a...
- by Tankin Tarkus - at 2013.06.05 02:30:00
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82. Ambush CQB - in Feedback/Requests [original thread]
most decent vehicle users have to spend all their sp on their vehicle which means a no vehicle mode would be a mode they couldnt play effectively
- by Tankin Tarkus - at 2013.06.05 02:21:00
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83. Forums signatures - in Feedback/Requests [original thread]
and how exactly would sigs take away from that if any sort of rules were placed on them?
- by Tankin Tarkus - at 2013.06.05 02:16:00
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84. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
last time i checked shield boosters work while underfire unless it was changed this build(was a shield tanker last build), already said armor tankers a slower once they use anything more than a single 60mm plate, i know from experience armor tanke...
- by Tankin Tarkus - at 2013.06.05 02:14:00
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85. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
id love having squad mates as gunners and id settle for blue dot gunners but with all the gunner hate from last build im lucky to get a single gunner every 1/3 matches and 2 gunners 1/10 matches and they never stay in the tank long either way
- by Tankin Tarkus - at 2013.06.05 02:04:00
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86. [essential] the red line has to go - in Feedback/Requests [original thread]
removal of the wp would be a bit too harsh i think perhaps a reduction to wp from actions in the redzone(while also showing where the redzone actually was) like maybe half the wp earned
- by Tankin Tarkus - at 2013.06.05 02:01:00
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87. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
u have to give the flux grenaders some credit if u are even slightly mobile it takes a fair bit of prediction to accurately land multiple flux grenade hits on a tank and armor tankers cant outheal AV grenades either even the standard can do over ...
- by Tankin Tarkus - at 2013.06.05 01:57:00
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88. [Request] Blueprint Dropsuit ideas Dev reply appreciated - in Feedback/Requests [original thread]
id like to see this happen i dislike caldari suits but would consider getting a standard Minmatar/Amarr assault or Minmatar scout BPO
- by Tankin Tarkus - at 2013.06.05 01:48:00
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89. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
the plasma cannon is exactly what it says.. plasma a hybrid weapon so even it isnt a true anti-shield weapon right now tank vs tank armor has the advantage but in AV vs tank shield has the advantage since most AV weapons are explosive and a few ar...
- by Tankin Tarkus - at 2013.06.05 01:44:00
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90. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
flux grenades are the closest thing they have to anti-shield tank atleast they cant actually destroy your tank like AV grenades can do to armor tanks also have u ever even tried armor tanking this build? the best of armor tanks cant even survive ...
- by Tankin Tarkus - at 2013.06.05 01:34:00
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91. Forums signatures - in Feedback/Requests [original thread]
Vethosis wrote: Yes, like a link to your corp website\ + 1 lol thanks for the idea actually i was only thinking of just a small description of a corp
- by Tankin Tarkus - at 2013.06.05 01:29:00
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92. Forums signatures - in Feedback/Requests [original thread]
id like free sigs be a good way to promote your corp with a few words as opposed to how it only shows the name on the forums
- by Tankin Tarkus - at 2013.06.05 01:18:00
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93. [essential] the red line has to go - in Feedback/Requests [original thread]
the problem with that is if players cant fight from the redline in a bad match theyll be gunned down by most of even all of the opposing team the moment they are no longer inside the redline/behind cover the redline sniping is an unfortunate side...
- by Tankin Tarkus - at 2013.06.05 01:13:00
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94. [essential] the red line has to go - in Feedback/Requests [original thread]
pretty sure the mcc sniping problem is a glitch they havent got around to fixing but i do agree it is a problem and an easy to fix one i think have u ever tried mcc sniping? i have when i first heard about it one thing i noticed was the mcc's hit...
- by Tankin Tarkus - at 2013.06.05 00:59:00
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95. [essential] the red line has to go - in Feedback/Requests [original thread]
Helper Friendly wrote: Hmm good point. However I would rather "exit" the game then play a proto stomp game anyway. You do know quitting right now has 0 effect on your stats that's why everyone does it! lol quitting forfeits any potential ISK...
- by Tankin Tarkus - at 2013.06.05 00:48:00
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96. [essential] the red line has to go - in Feedback/Requests [original thread]
if u remove the redline then u just end up with tons and tons of noobs crying/quiting everytime they get protostomped followed by being spawn camped after the stomping...... nothing sucks more then a squad of protos or a decent tank spawn killing ...
- by Tankin Tarkus - at 2013.06.05 00:34:00
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97. Thoughts on Heavies/Assault Dropships - in Feedback/Requests [original thread]
as far as the ADS goes i think if theyed let us look up and down without the camera jerking back instantly it would be far more usable i tried flying one with a cycled missile launcher and with the camera problems i was only able to get 1/3 rocket...
- by Tankin Tarkus - at 2013.06.04 01:35:00
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98. [Request] LAV changes - in Feedback/Requests [original thread]
XV1 wrote: Logistics LAVs are harder to kill than tanks, either tanks need way more HP or Logistics LAVs need less HP, or maybe they just need to be slower. the reason they are harder to kill is they are faster there isnt anywheres near as m...
- by Tankin Tarkus - at 2013.05.30 22:12:00
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99. request- new tac sniper/ ar - in Feedback/Requests [original thread]
Harpyja wrote: Tankin Tarkus wrote: i was thinking they could make the Tac AR into a... idk marksman sniper rifle bit more damage (90/100) with a 1.5x headshot modifier bit more range (100-150 meters) and little or no sway keep the hipfire ...
- by Tankin Tarkus - at 2013.05.29 23:55:00
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100. request- new tac sniper/ ar - in Feedback/Requests [original thread]
i was thinking they could make the Tac AR into a... idk marksman sniper rifle bit more damage (90/100) with a 1.5x headshot modifier bit more range (100-150 meters) and little or no sway keep the hipfire crosshairs just have excessive spread when...
- by Tankin Tarkus - at 2013.05.29 23:23:00
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