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181. Artillery - in Feedback/Requests [original thread]
orbitals give a clear sign on where they are going to hit and even then its not enough time for infantry near the center of the blast to escape the thing is artillery wouldnt give this kind of warning maybe the sound of the launch would be heard b...
- by Tankin Tarkus - at 2013.05.16 06:01:00
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182. Artillery - in Feedback/Requests [original thread]
artillery turrets would be an interesting idea but being able to blast almost anything on the map would be OP u would just have ppl camping out of view near MCC's blasting the map like rails do but worse just think these tanks can just sit way bac...
- by Tankin Tarkus - at 2013.05.16 03:07:00
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183. Splash Damage Sucks - in Feedback/Requests [original thread]
Buster Friently wrote: Tankin Tarkus wrote: the problem isnt their short blast radius(besides the pistol 1m is only like 3 feet) its that the explosion is 100% horizontal anyone just an inch above the explosion point wont be hit by the explo...
- by Tankin Tarkus - at 2013.05.15 20:54:00
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184. Splash Damage Sucks - in Feedback/Requests [original thread]
the problem isnt their short blast radius(besides the pistol 1m is only like 3 feet) its that the explosion is 100% horizontal anyone just an inch above the explosion point wont be hit by the explosion having an actual sphere shaped explosion woul...
- by Tankin Tarkus - at 2013.05.15 20:21:00
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185. CCP Blam! is a troll - in Feedback/Requests [original thread]
i dont think it should take 3 full mags of a swarm to kill my tank but i dont think 3 AV grenades that costed a player 2k isk should destroy it(thank god they arent in the market anymore but many players stocked up by the hundreds or thousands) i ...
- by Tankin Tarkus - at 2013.05.15 20:16:00
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186. Honest opinion of the scrambler - in Feedback/Requests [original thread]
Shadow Archeus wrote: It needs to be able to fire more shots before it overheats.....the assault variant needs more damage and needs to overheat after 30 shots actually from what i seen the assault variant has almost no kick i think thats a ...
- by Tankin Tarkus - at 2013.05.15 19:48:00
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187. [REQUEST] Skill point increase - in Feedback/Requests [original thread]
its WP based so players like me who have alts that just rack up passive sp can still get into the acad(not sure what the wp limit is for the acad) i think they need to adjust that and make it wp and sp based
- by Tankin Tarkus - at 2013.05.15 19:46:00
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188. [Request] Small Turret AI computer system module (for HAVs) - in Feedback/Requests [original thread]
the only reason i support this is because i simply cant get anyone into my tank for long squad or not my squad mates wont even do it to earn orbitals faster the few times ive actually had a full tank usually dont even last a minute before everyone...
- by Tankin Tarkus - at 2013.05.15 19:37:00
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189. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Skihids wrote: Tankin Tarkus wrote: have u tried missiles on the dropship yet? they recieved a rather nice buff and work pretty well against installations not quite sure how well they work on infantry yet most the pilots i fly with wont give...
- by Tankin Tarkus - at 2013.05.15 06:37:00
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190. [Request] Small Turret AI computer system module (for HAVs) - in Feedback/Requests [original thread]
Draco Dustflier wrote: get a squad. i do play in squads no one wants wants in my tank
- by Tankin Tarkus - at 2013.05.15 06:12:00
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191. [Request] Small Turret AI computer system module (for HAVs) - in Feedback/Requests [original thread]
complete support.... cant ever get anyone to hop in my tank let alone stay in it for a while
- by Tankin Tarkus - at 2013.05.15 05:27:00
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192. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
have u tried missiles on the dropship yet? they recieved a rather nice buff and work pretty well against installations not quite sure how well they work on infantry yet most the pilots i fly with wont give me the chance to shoot them and no one ev...
- by Tankin Tarkus - at 2013.05.15 05:26:00
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193. (Feedback) Shield Tanks - in Feedback/Requests [original thread]
dont forget shield tanks have a resistance against explosives which is what most AV weapons are and they can always passively recharge their shields which is why i think they have the weaker reppers but with the way AV is atm neither tank can affo...
- by Tankin Tarkus - at 2013.05.15 05:21:00
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194. [Feedback] - Aiming. Am I crazy or.. - in Feedback/Requests [original thread]
idk ever since uprising came out i havent been able to shoot anyone who wasnt standing still idk what happened... i know i wasnt that bad last build
- by Tankin Tarkus - at 2013.05.15 02:10:00
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195. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
i believe regular AR's and assault hmg are more medium range weapon
- by Tankin Tarkus - at 2013.05.11 17:44:00
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196. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
an idea is making multiple damage mods cause a conflict like some other modules(afterburners do this if i remember correctly) and maybe add a damage bonus to damage mods based on the level of the skill like say 1% extra damage added onto a damage ...
- by Tankin Tarkus - at 2013.05.11 05:02:00
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197. How to fix the HAV problem - in Feedback/Requests [original thread]
free LAV's should always be easy to destroy but with what i mentioned AV grenades would take 2-3 to destroy a decent LAV not entirely sure what a decent LAV can pull off shield/armor/damage resist wise
- by Tankin Tarkus - at 2013.05.11 02:59:00
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198. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
yes damage mods are a problem when it comes to balancing weapons any weapon seems OP with 3x-5x damage mods(i remember doing the math for a breach scramber pistol with 4x complex and it was something like 700 damage headshots the basic breach bein...
- by Tankin Tarkus - at 2013.05.11 02:23:00
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199. How to fix the HAV problem - in Feedback/Requests [original thread]
1/4 damage would be far too much of a nerf it would turn it from an AV grenade to a locus grenade that homes in on tanks and cant do anything to infantry half damage wouldnt be as bad say 800 damage for a standard up to 1200 for a proto at 1200 ...
- by Tankin Tarkus - at 2013.05.11 02:11:00
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200. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
CLONE117 wrote: Talos Alomar wrote: I've never been quiet on my dislike of the Tac AR, but it fills a niche that many people love - the marksman. It's no sniper rifle, but it's able to take out reds at a great distance. The problem with the ...
- by Tankin Tarkus - at 2013.05.11 01:36:00
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