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181. reserved - in General Discussions [original thread]
Tebu Gan wrote: Tailss Prower wrote: Tebu Gan wrote: TheAmazing FlyingPig wrote: Wanna "fix" tanks? One module group allowed per fitting. No triple hardened Gunnlogi's, no triple rep Madrugars. It would still keep tanks powerful, but ...
- by Tailss Prower - at 2014.01.30 14:57:00
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182. Tanks Solution - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: THATS WHAT IM SAYING IT SHOULD TAKE MORE THAN ONE PERSON TO TANK DOWN A TANK. LEARN. TO. READ. ************************************************************************************************************ i'm talking ...
- by Tailss Prower - at 2014.01.30 14:54:00
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183. Tanks Solution - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Cause they run like true bitches they are, not saying you should stay in one spot like a freaking deer in the headlights, but that nascar **** has got to go. From that comment you made I can tell right now you have n...
- by Tailss Prower - at 2014.01.30 14:53:00
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184. Tanks Solution - in General Discussions [original thread]
m twiggz wrote: Tailss Prower wrote: If you need AV to be buffed your both stupid and a noob who wants the I win button AV as it stand is perfectly fine and to test and prove to even myself of this I jumped on my infantry character namely th...
- by Tailss Prower - at 2014.01.30 14:47:00
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185. Tanks Solution - in General Discussions [original thread]
Echo 1991 wrote: I've seen tanks just take damage cos they have a hardener and 2 passive reppers. and they just sit there shooting everything cos they are able to, unless there is two people shooting the tank with swarms it wont die. so dont te...
- by Tailss Prower - at 2014.01.30 14:37:00
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186. Tanks Solution - in General Discussions [original thread]
Echo 1991 wrote: Tanks just need variation with the modules, not fitting requirement differences. Militia modules of any type (even infantry ones) should not be as effective as a basic one that requires SP. I also feel that the repair modules o...
- by Tailss Prower - at 2014.01.30 14:29:00
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187. Tanks Solution - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: My rage is over. Anyway, yeah I don't have proto anything on the character. I knew whatever the heck his name is was gonna come up in here with his head up his tank. who me?
- by Tailss Prower - at 2014.01.30 14:16:00
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188. Tanks Solution - in General Discussions [original thread]
Kira Takizawa wrote: Tailss Prower wrote: PARKOUR PRACTIONER wrote: I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't w...
- by Tailss Prower - at 2014.01.30 14:13:00
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189. reserved - in General Discussions [original thread]
Takahiro Kashuken wrote: Tebu Gan wrote: Takahiro Kashuken wrote: Tebu Gan wrote: Taka I can't begin to describe to you how uneducated your responses are. I know your stance, I've seen a lot of posts you have made, and they are ALWAYS ...
- by Tailss Prower - at 2014.01.30 14:07:00
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190. reserved - in General Discussions [original thread]
Tebu Gan wrote: TheAmazing FlyingPig wrote: Wanna "fix" tanks? One module group allowed per fitting. No triple hardened Gunnlogi's, no triple rep Madrugars. It would still keep tanks powerful, but also bring them closer to the "waves of opp...
- by Tailss Prower - at 2014.01.30 13:57:00
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191. reserved - in General Discussions [original thread]
Knight Soiaire wrote: Rail turrets can kill in 3-4, and sometimes even two shots, so it should overheat in 3-4 Shots, and it needs a nerf to magazine capacity. only if it hits a tank that has no hardner if that tank was a madd with a hardner ...
- by Tailss Prower - at 2014.01.30 13:49:00
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192. reserved - in General Discussions [original thread]
Tebu Gan wrote: So a maxed tanker can essentially negate any amount of downtime needed. While still a bit of downtime, this isn't until after at least a minute and a half. While with 2 hardeners there will be about 15 seconds of downtime, this ...
- by Tailss Prower - at 2014.01.30 13:45:00
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193. tank thought - in General Discussions [original thread]
Tebu Gan wrote: Tailss Prower wrote: xSir Campsalotx wrote: They're too cheap x3 the price for std tank and proto turret~1.8million and make militia tanks 500,000. Contrary to popular belief a forge will pop a tank and still does a good j...
- by Tailss Prower - at 2014.01.30 13:24:00
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194. tank thought - in General Discussions [original thread]
Tebu Gan wrote: Tanks - A real balance thread I talk tank balancing. Check it out. As a pro tanker myself, I really don't think that speed is the issue. I think the turrets and modules are a good start. As far as hardeners go, I'm not a hug...
- by Tailss Prower - at 2014.01.30 13:20:00
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195. My idea to fix tanks - in General Discussions [original thread]
and you know what guys since you all seem to have so many issues with tanks like say red line dmg mods railgun tanks and those pesky blaster tanks I've made a channel called tails prower so you all know it's me come to this channel and ask for me ...
- by Tailss Prower - at 2014.01.30 12:43:00
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196. My idea to fix tanks - in General Discussions [original thread]
That is actually what I have been throwing around as an idear if blasters were to be anti-infantry make it over heat faster and right now I think it has to much ammo maybe lower dmg just a little and lower ammo clip like in half you over heat befo...
- by Tailss Prower - at 2014.01.30 12:29:00
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197. tank thought - in General Discussions [original thread]
xSir Campsalotx wrote: They're too cheap x3 the price for std tank and proto turret~1.8million and make militia tanks 500,000. Contrary to popular belief a forge will pop a tank and still does a good job the point of what CCP did was make it ...
- by Tailss Prower - at 2014.01.30 12:25:00
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198. Tanks Solution - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I NEVER SAID I WANTED THE INSTAWIN BUTTON. . Maybe not 1 tank but four tanks in ambush is too much. Coming from a guy who will never admit tanks are unbalanced. I don't want a nerf so learn to read. maybe not however...
- by Tailss Prower - at 2014.01.30 12:18:00
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199. My idea to fix tanks - in General Discussions [original thread]
Monkey MAC wrote: Tailss Prower wrote: Monkey MAC wrote: And as I said in every other tank thread, what do you do while you wait? If you're defending a point do you just hide in a corner and hope the infantry don't mop you up? Or do you ...
- by Tailss Prower - at 2014.01.30 12:06:00
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200. My idea to fix tanks - in General Discussions [original thread]
And guys what I suggested wasn't a buff to blasters it was a blaster buff to AV NOT AI meaning it would not even effect Infantry in any way, shape, form or fasion I simply said increase the damage it does to shields not increase the blasters dmg s...
- by Tailss Prower - at 2014.01.30 11:49:00
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