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521. Tier Lock - in General Discussions [original thread]
Darken-Sol wrote: You should be pushing for an apex only mode. Or a prefit mode. Something where no modification is possible. I think that would be easier to implement. Even all apex without the ability to alter the fittings would be fun howe...
- by TIGER SHARK1501 - at 2015.10.07 00:15:00
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522. Tier Lock - in General Discussions [original thread]
maybe deadcatz wrote: But then why unlock anything at proto level? Waste a bunch of sp and not be able to use it? So you play PC, Skirmish, Domination, Ambush, Acquisition, aaaaaannnndd Factional. This would assist newberries better than th...
- by TIGER SHARK1501 - at 2015.10.07 00:13:00
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523. Which officer weapon would you have named after you? - in General Discussions [original thread]
Would the next orbital suffice?
- by TIGER SHARK1501 - at 2015.10.06 18:20:00
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524. Tier Lock - in General Discussions [original thread]
So I misspoke this weak when saying there is a need for Meta lock because what I intended was the need for a tier lock. Only Basic or Militia fittings. Anything above would be invalid for the match.
- by TIGER SHARK1501 - at 2015.10.06 17:08:00
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525. Since meta locks are a big topic - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Just made a rattati with a kalante, plasma cannon, 2 krin's mods, basic precision, flux nade, basic hive, re, and 5 complex ferro, it's better than anything I ever run... Meta of 28. Ehp was over 1000, fast, good reps dece...
- by TIGER SHARK1501 - at 2015.10.06 16:53:00
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526. Meta lock - in General Discussions [original thread]
Shaun Iwairo wrote: TIGER SHARK1501 wrote: HOWDIDHEKILLME wrote: Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be m...
- by TIGER SHARK1501 - at 2015.10.06 04:35:00
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527. Should CCP remove squads and skirmish from public contracts? - in General Discussions [original thread]
No
- by TIGER SHARK1501 - at 2015.10.05 23:07:00
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528. Restrict Any Proto Items or Higher in Public Contracts? - in General Discussions [original thread]
Ghost Kaisar wrote: Ateroith wrote: Why can't this be done? I mean, a lot of people are already complaining about games not being matched up correctly, where maybe in reality it is the power of the items comparative from one team to another....
- by TIGER SHARK1501 - at 2015.10.05 21:29:00
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529. Restrict Any Proto Items or Higher in Public Contracts? - in General Discussions [original thread]
2Berries wrote: I'm against any limitations on gear in any game mode, my reason is easily to understand. CCP's answer to complaints about protostomping was to introduce officer gear. Be that for any reason, if you don't like it don't play i...
- by TIGER SHARK1501 - at 2015.10.05 21:24:00
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530. I'm trying to win a gold PS4 from taco bell. - in General Discussions [original thread]
Does it come with fourth meal??
- by TIGER SHARK1501 - at 2015.10.05 21:21:00
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531. Solution to Lopsided Battles - in General Discussions [original thread]
NPCs with too much HP and the sharpshooting skills of an unmanned rail installation?
- by TIGER SHARK1501 - at 2015.10.05 18:56:00
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532. Restrict Any Proto Items or Higher in Public Contracts? - in General Discussions [original thread]
Ateroith wrote: Why can't this be done? I mean, a lot of people are already complaining about games not being matched up correctly, where maybe in reality it is the power of the items comparative from one team to another. This supposedly make...
- by TIGER SHARK1501 - at 2015.10.05 18:51:00
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533. Proto ships, pilot suits - in General Discussions [original thread]
King Bolly wrote: imagine proto ads And if pilot suits were made and mandatory no more scrubs jumping out of vehicles in heavy suits. I am however for deploying in vehicles and being given the option to recall while in them.
- by TIGER SHARK1501 - at 2015.10.05 18:14:00
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534. Proto ships, pilot suits - in General Discussions [original thread]
Me want!!!
- by TIGER SHARK1501 - at 2015.10.05 15:38:00
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535. Meta lock - in General Discussions [original thread]
I just considered that a warbarge module could be created that negates damage inflicted by the augmented ammo perk and only that but that would worsen the situation for noobs.
- by TIGER SHARK1501 - at 2015.10.05 15:31:00
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536. TO ALL PILOTS OF ADS - in General Discussions [original thread]
I BELIEVE I CAN FLY [/quote] I believe I can touch the sky.....
- by TIGER SHARK1501 - at 2015.10.05 15:17:00
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537. Meta lock - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be manipulated and meta locked matches would be twist...
- by TIGER SHARK1501 - at 2015.10.05 15:09:00
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538. Meta lock - in General Discussions [original thread]
Shaun Iwairo wrote: TIGER SHARK1501 wrote: Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive ...
- by TIGER SHARK1501 - at 2015.10.05 15:08:00
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539. Meta lock - in General Discussions [original thread]
Regnier Feros wrote: TIGER SHARK1501 wrote: Merely curious about this idea. Is it something being worked on, dismissed, considered? Played a Factional where an individual from an undisclosed corp went 32/0 running a Scotsman's suit, Bon's sh...
- by TIGER SHARK1501 - at 2015.10.05 15:04:00
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540. Meta lock - in General Discussions [original thread]
Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nearly as threatening as the wa...
- by TIGER SHARK1501 - at 2015.10.05 01:40:00
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