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161. Geez. - in The Council's Chamber [original thread]
are you a tard or trolling? you had two threads with the same body. only difference was the subject line.
- by TEXA5 HiTM4N - at 2014.02.10 03:30:00
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162. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
Piercing Serenity wrote: How should damage mods scale? (Numbers need not be exact - approximations are fine)
What should the highest possible bonus obtainable by damage mods be? (Answer this question relative to current damage)
...
- by TEXA5 HiTM4N - at 2014.02.09 19:48:00
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163. should we remove handheld scanners? - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: Removing content is literally the opposite of what you should do in a game that lacks content. Instead of removing content, CCP should be adding new content and balancing what we have. In this specific instance it ...
- by TEXA5 HiTM4N - at 2014.02.09 19:31:00
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164. I gave in. - in General Discussions [original thread]
also i was able to kill a scout at 145 meters. took around 8 seconds. i really wish i would've grabbed a photo of that.
- by TEXA5 HiTM4N - at 2014.02.08 21:45:00
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165. I gave in. - in General Discussions [original thread]
Cyrius Li-Moody wrote: Damage mods? Who needs damage mods when you've got that range?' I run a rail at operation 3 (no proficiency) on my scout suit and I'm amazed at the scores I can put up just by kiting people. i only have a level one r...
- by TEXA5 HiTM4N - at 2014.02.08 19:11:00
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166. Potential CPMs - in The Council's Chamber [original thread]
I don't know much about what he is doing or about him, but it looks like straight up extortion from my point of view. I applaud him. He is creative and what he is doing makes for a more interesting universe. what kain is doing is not exploiting...
- by TEXA5 HiTM4N - at 2014.02.08 19:08:00
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167. I gave in. - in General Discussions [original thread]
I started using FOTM. stacking complex damage mods and armor plates on a rail rifle with aim assist. I see why everyone uses it. every game is around 27-3, even against other people using FOTM. getting hate mail about it, but i tell them do unto o...
- by TEXA5 HiTM4N - at 2014.02.08 19:00:00
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168. We need a name!? - in General Discussions [original thread]
Jadek Menaheim wrote: Lonegnr wrote: Iron Wolf Saber wrote: ....While we are soldiers of fortune, we're absolutely no different from an eve pilot on that aspect, they too get paid for their immortal services as do we. You are quite di...
- by TEXA5 HiTM4N - at 2014.02.07 18:42:00
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169. should we remove handheld scanners? - in Feedback/Requests [original thread]
i believe all equipment should be used strategically not spammed to the point of being a crutch. all equipment has a certain number of uses, except the rep tool. if the scanners had been something you could place on the ground and would last until...
- by TEXA5 HiTM4N - at 2014.02.07 18:37:00
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170. Aim Assist: Opinions from Candidates - in The Council's Chamber [original thread]
let me tell you about the bull crap known as Aim assist in this game. Aim assist can turn a bad player into a decent one, it can also turn a bad player using FOTM into an above average player. this has been proven to me many times when i go team...
- by TEXA5 HiTM4N - at 2014.02.03 16:53:00
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171. for those who say AA is not a factor - in General Discussions [original thread]
KA24DERT wrote: I agree 100% that aim assist should be removed, however I don't think we should muddle the TTK issue with aim assist. All aim assist is doing is increasing the frequency at which mediocre players are applying the full theoretic...
- by TEXA5 HiTM4N - at 2014.02.02 19:04:00
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172. Good grief, I thought I knew the meaning of the word tryhard - in General Discussions [original thread]
I place most of the blame on wolfman's team. they released an update with broken weapons and suits that made it really easy to kill anyone, proto or milita. People always go with the easy route. just look at PC before it was locked.
- by TEXA5 HiTM4N - at 2014.02.02 18:58:00
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173. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
If anyone remembers the fused locus grenade spam that everyone used and complained about. i see this as almost the same thing. sure you can go kill the grenadiers, but when you got 3 logis spawning up in a building just throwing down grenades with...
- by TEXA5 HiTM4N - at 2014.02.01 19:31:00
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174. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
McFurious wrote: Greande spam will be a lot harder after the nanite nerf next build. Most hives will be cut nearly in half except for Caldari Logi's. who knows hows thats gonna turn out. knowing CCP they will probably make nanohives weapo...
- by TEXA5 HiTM4N - at 2014.02.01 08:10:00
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175. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
the hell you talking about? you can spam 8 grenades before being cut off from most nano hives.
- by TEXA5 HiTM4N - at 2014.02.01 03:45:00
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176. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
TheEnd762 wrote: Or perhaps, htfu. how about you **** your own face? that HTFU got really old back in 2012 along with SoonTM.
- by TEXA5 HiTM4N - at 2014.02.01 03:33:00
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177. What ever happened to... - in General Discussions [original thread]
so was pve, so was the market, so was a lot of things. it is best to hope for nothing but broken mechanics and shadows.
- by TEXA5 HiTM4N - at 2014.02.01 02:49:00
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178. me for CPM - in The Council's Chamber [original thread]
be high jacking my thread. thats a whoopin. as for the topic. i would not mind there being no timers if the playerbase was a lot bigger. sure 3000 might seem a lot but if you take into account of how many of them are new players it doesn't add u...
- by TEXA5 HiTM4N - at 2014.02.01 02:45:00
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179. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
i've doing some PC and been looking at the killfeed and style of these corps that we have been playing. besides the obvious FOTM, and how quickly people can drop you with it, there is another glaring issue. that is the grenade spam. I am suggest...
- by TEXA5 HiTM4N - at 2014.02.01 02:40:00
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180. me for CPM - in The Council's Chamber [original thread]
Soraya Xel wrote: TechMechMeds: 1. You don't want to disable people's ability to play whatever matches they want to. Permanently or semi-permanently limiting players choices is rarely a great idea. 2. Without timers, almost all fights would b...
- by TEXA5 HiTM4N - at 2014.01.31 20:58:00
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