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141. Kujo - in The War Room [original thread]
iconik b bored
- by Superhero Rawdon - at 2013.08.20 11:15:00
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142. ISK talks more then your pride - in The War Room [original thread]
Guinevere Bravo wrote: Is this i will ***** my self out for ISK thread? < - -Will play for free the first time, 1.5mil per game for a win after that. 1mil for a lose. wouldnt pay anyone who cant effin spell 'loss' my gawd, u illiterate...
- by Superhero Rawdon - at 2013.08.20 11:14:00
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143. The Search For An Alliance - in The War Room [original thread]
we're in a similar situation but recruiting isnt hard because of ppl wanting to join a big name corp its hard because theres no influx of new players DANGA ZONE is our public chat channel join it if u wish
- by Superhero Rawdon - at 2013.08.17 00:08:00
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144. Molden Heath Revolution - in The War Room [original thread]
NAV HIV wrote: Superhero Rawdon wrote: NAV HIV wrote: RAGEHEAVYD wrote: First this is not a declaration of any kind but simply an idea to make things interesting in Molden Heath. What if... someone (That is well known and recognized by...
- by Superhero Rawdon - at 2013.08.14 18:03:00
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145. Molden Heath Revolution - in The War Room [original thread]
RAGEHEAVYD wrote: Superhero Rawdon wrote: so u have nothing to say? your reply/comeback is a halfa$$ed attempt at insulting? yeah......im so mad here.......just......hulking the f*ck out on my computer at the moment....ill be back later ...
- by Superhero Rawdon - at 2013.08.14 17:04:00
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146. Molden Heath Revolution - in The War Room [original thread]
RAGEHEAVYD wrote: Superhero Rawdon wrote: RAGEHEAVYD wrote: Superhero Rawdon wrote: RAGEHEAVYD wrote: First this is not a declaration of any kind but simply an idea to make things interesting in Molden Heath. What if... someone (Tha...
- by Superhero Rawdon - at 2013.08.14 16:55:00
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147. What's to come of N-F? - in The War Room [original thread]
HA!! i wonder wut the rest of eon thinks about that. "TP put eon on the map" seems to b the general consensus lol lol wut say u, eon?
- by Superhero Rawdon - at 2013.08.14 16:43:00
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148. Molden Heath Revolution - in The War Room [original thread]
RAGEHEAVYD wrote: Superhero Rawdon wrote: RAGEHEAVYD wrote: First this is not a declaration of any kind but simply an idea to make things interesting in Molden Heath. What if... someone (That is well known and recognized by their performa...
- by Superhero Rawdon - at 2013.08.14 16:40:00
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149. Molden Heath Revolution - in The War Room [original thread]
NAV HIV wrote: RAGEHEAVYD wrote: First this is not a declaration of any kind but simply an idea to make things interesting in Molden Heath. What if... someone (That is well known and recognized by their performance and leadership possibly a ...
- by Superhero Rawdon - at 2013.08.14 15:13:00
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150. Molden Heath Revolution - in The War Room [original thread]
bigolenuts wrote: AA/NA meetings, you name it. lolllllllllllllllllllllllll
- by Superhero Rawdon - at 2013.08.14 15:10:00
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151. Molden Heath Revolution - in The War Room [original thread]
RAGEHEAVYD wrote: First this is not a declaration of any kind but simply an idea to make things interesting in Molden Heath. What if... someone (That is well known and recognized by their performance and leadership possibly a CEO of one of the ...
- by Superhero Rawdon - at 2013.08.14 15:07:00
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152. What's to come of N-F? - in The War Room [original thread]
zBroadway wrote: Himiko Kuronaga wrote: Well, some will blame CCP because of the gameplay issues we are currently facing. Personally I blame the playerbase. If we had better working mechanics I can't honestly see the competition doing any b...
- by Superhero Rawdon - at 2013.08.14 15:03:00
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153. What's to come of N-F? - in The War Room [original thread]
Zatara Rought wrote: When they introduce the remaining heavies/scouts and pilot suit Give us proto tanks Create meaningful engagements at an 8v8 level as well as 16v16 Create more maps and game modes Introduce new weapons that don't create fot...
- by Superhero Rawdon - at 2013.08.14 15:01:00
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154. Productive Topic - what Defines 'Indie' - in The War Room [original thread]
Soraya Xel wrote: One of the options with a three tier distinction would be the ability for a corp to fall back down, but not all the way. For instance: Low Tier: New, inexperienced, entering PC. Once you leave low tier, you aren't coming back...
- by Superhero Rawdon - at 2013.07.31 16:24:00
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155. Productive Topic - what Defines 'Indie' - in The War Room [original thread]
CHICAGOCUBS4EVER wrote: Superhero Rawdon wrote: the little guy, right? so, we are looking at a alliance-less, smaller-in-numbers, little to no exp in PC corp, right? 'indie' = independant is wut i assumed b4 reading this. but......ok btw,...
- by Superhero Rawdon - at 2013.07.31 15:09:00
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156. Productive Topic - what Defines 'Indie' - in The War Room [original thread]
Thor Odinson42 wrote: CHICAGOCUBS4EVER wrote: Thor Odinson42 wrote: Does it matter? The terms of anything you guys come up with aren't followed by your alliance members. I'm not trying to flame there either. Just stating the obvious. ...
- by Superhero Rawdon - at 2013.07.31 15:02:00
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157. Productive Topic - what Defines 'Indie' - in The War Room [original thread]
the little guy, right? so, we are looking at a alliance-less, smaller-in-numbers, little to no exp in PC corp, right? 'indie' = independant is wut i assumed b4 reading this. but......ok btw, still wanting to pick your brain for a few minutes, c...
- by Superhero Rawdon - at 2013.07.31 15:01:00
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