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41. Lets Close Faction Warfare and re-open Corp Battle Contracts - in Feedback/Requests [original thread]
agree with everything remember, shad is only saying get rid of FW until its fixed..... fix the connection to eve if its needed, and increase the number of battles available. but we do need contracts to b in this game again.......
- by Superhero Rawdon - at 2013.08.14 18:27:00
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42. There Comes a Point in time!! - in Feedback/Requests [original thread]
+1
- by Superhero Rawdon - at 2013.06.17 23:50:00
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43. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
Cross Atu wrote: Illuminaughty-696 wrote: I'm still waiting for the logi is OP thread. There may have been one, but I missed it if so. There have been some posts in my thread about equipment WP scaling that come pretty close, and at least...
- by Superhero Rawdon - at 2013.03.27 17:11:00
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44. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: mikegunnz wrote: One of the suggestions made is similar to a thread I posted a LONG time ago. Each class, needs a passive skill/trait that goes up with suit level. (standard/advanced/proto) This needs to be small ...
- by Superhero Rawdon - at 2013.03.26 20:53:00
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45. Request: mini-map changes - in Feedback/Requests [original thread]
im sure that there has been some discussion on how to improve the mini-map, and whats on it and not on it. im not sure, however, that the topic of how sometimes its hard to distinguish between blue dots and green dots(squad mates) has been brough...
- by Superhero Rawdon - at 2013.02.22 01:58:00
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46. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Fox Gaden wrote: Superhero Rawdon wrote: there are ways to take heavies out. no one feels sorry for u if u cant figure them out. the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making a...
- by Superhero Rawdon - at 2013.02.20 03:11:00
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47. [Suggestion] Corp Rolls - in Feedback/Requests [original thread]
half the fun in gaming is the out-of-game organization that being in a clan offers. roles, leadership, chain of command, titles, responsibility, etc and the corps atm, are extremely limited good job on posting this. heres a bump. +1
- by Superhero Rawdon - at 2013.02.19 18:39:00
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48. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
xXl DeathDealer lXx wrote: Israckcatarac wrote: Shijima Kuraimaru wrote: xXl DeathDealer lXx wrote: Eris Ernaga wrote: heavys are already in possession of the strongest weapons in the game I can destroy anyones suit with an assault ...
- by Superhero Rawdon - at 2013.02.19 18:35:00
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49. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: Crimson Moon V wrote: J Lav wrote: Nope, this is just not a good reason for a nerf to this. The mere idea of a minigun having a lower magical cut off range than an assault rifle is in itself ridiculous. For proof...
- by Superhero Rawdon - at 2013.02.19 18:23:00
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50. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
there are ways to take heavies out. no one feels sorry for u if u cant figure them out. the gun is semi-accurate at close-to-mid range as is. it loses all accuracy at long range. it hits (im making an exaggerated guesstimation here) 1 shot out of...
- by Superhero Rawdon - at 2013.02.19 18:22:00
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51. Interesting Idea: Mod that locks out vehicle to non squad members - in Feedback/Requests [original thread]
i, and many others in RG, agree with this +1
- by Superhero Rawdon - at 2013.02.19 17:46:00
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52. HMGs and Shotguns survey - in Feedback/Requests [original thread]
A.) Is the HMG overpowered? B.) Why or Why Not? C.) Are you aware of the weapon's flaws? D.) Can your play-style act on those flaws efficiently? E.) In your opinion, what is a good weapon to compare the HMG to in terms of usability? F.) In your ...
- by Superhero Rawdon - at 2013.02.19 17:44:00
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53. [Request] Strategizing possibilities in Warbarge - in Feedback/Requests [original thread]
+1
- by Superhero Rawdon - at 2013.01.25 05:29:00
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54. Spawn points. This is WAR - in Feedback/Requests [original thread]
maybe cutting the map in half (your side and enemy side) and u can drop down/spawn anywhere on your side of it..... in game it could b labeled as 'controlled area' or something to keep it from being far fetched......maybe even extend on that in s...
- by Superhero Rawdon - at 2013.01.22 16:18:00
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